OK, so I've narrowed it down to 3 choices at last so:
Which one of these you think is the best- "fun to play" wise and "staying alive" wise- to play along Meteorb Sorc (which is a sure thing, since it's fun and helluva helpfull) only for getting "Guardians":
1. Singer Barb/ Singer-Conc or Frenzy or Bresker Barb
2. LF/FA Amazon
3. Poisonmancer Necro
For me the pros and cons are:
Pure singer won't do much damage, but stunning helps, and Warcries (Taunt, Howl) provide a nice "control the battlefield" skills.
Hybrid Singer will kill, but melee sounds super dangerous with LE/FE and crap.
LF/FA is good, but we won't have a tank or tactical skills.
Posionmancer has great tactical skills but will strech his points and won't have enough damage to do his own killing.
So, after a bit of a long post- What do you think?
Fun to play for is to able to kill yourself, yet still have so tactical skills so it won't be just "click-click-click", both for originality and staying alive.
But isn't melee risky as hell with lags, FE/LE, dolls etc?
It's my first HC so it sounds bad...
And anyway- What's best to hybrid the singer with?
And Poisonmancer is out of the question. Do you think Summoner/Explosionmancer will be too boring?
I play a melee character (WW Barb) and a Summonmancer. After about level 70, you become compelled to devote points to Corpse Explosion if you haven't already, because your primary skills are already where you -need- them, so it becomes a matter of where you want them. Playing the Summon Necro largely involves maintaining and supporting your platoon of goonies and evading the enemy. You look out for good items with which to summon an Iron Golem from, you keep your count of skellies up, and you cast Amplify Damage a lot. Sometimes you cast Attract for crowd control, or Dim Vision on a Unique. It depends on what you enjoy. It is also possible to make a hybrid character where your summons only supplement a fairly powerful fighter or Bone caster in your necro, or your necro even builds himself up to the point where he is a physical contributor for the team, but still requires his minions to truly thrive.
A melee character IS more dangerous to play as, no doubt about it. It's more exciting most of the time, and the fact that death is always staring you in the face gives a whole other sense of what you're doing. I could play my Summoner tired and not really feel too threatened ever, whereas a whirlwind into an Iron Maiden curse or a FE on Nightmare can be Deeds.
Yeah, but I'm playing untwinked so I don't have enough +skills to make a viable Summoner hybrid.
And the question is if melee with an untwinked char is challanging and exciting or rather damn right suicide for a first timer HC, considering how laggy bnet can be.
With a high str req char and, ofc, MB (I shouldn't go without it, right?) there will be little points left for my life, that with my low lvl BO- should be enough for Hell?
With no twinked gear I can't count on PDR or high defense- So how will this dude stay alive? Is ll/ml enough? And even so- won't it be hard to get a decent ll items on untwinked?
How should I distribute my points? Max BO, leave WC and its synergies to 1, max Con and max Shout?
This shound cool, but just a real 1 "hit= I'm dead" char, which I can deal with if it's ranged but when it's melee...
Speaking from experience, our KTA (untwinked) group had a Singer/Bo'er in the last run, not even an offensive attack, and he still kicked some ***! The stun on Warcry is enough to keep monsters busy while the Sorc you roll with pounds the poop out of them!
You said this was supposed to be a Guardian run, nothing taxing, so simply roll with it dude, don't get too caught up about it beyond just having fun, unless you acually want this character to be a long term-er, in which case, gear him to be a BO'er initially, with more emphasis on Singing or Combat towards the end, when you have a better idea of how you work together as a team and what you want the Barb to do beyond keeping the Sorc alive by giving her life and tanking for her!