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  1. #1
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    Poison Skills Information

    I recently posted the Calculating Poison Damage thread in the Statistics forum, and I was asked to post something more specific in the Necromancer forum. As with the more general thread, most (if not all) of what follows may already be known, but hopefully it's useful to have it all compiled in one place.

    I've also posted Poison damage calculator.xls, a Microsoft Excel worksheet, in the Diablo Files forum of the Diablo III Community Forums. Even if you know how to calculate poison damage, this should make it easier.



    Contents

    1. Poison Explosion and Poison Nova
    2. Poison Dagger
    3. Immune to Poison



    1. Poison Explosion and Poison Nova

    • PE has a 2 2/3 yard radius, while PN has an approximate 11 1/3 yard radius.
    • PE and PN cannot be blocked, but an Amazon can Avoid or Evade them, and an Assassin can Weapon Block them.
    • Skill level and +% to Poison Skill Damage are applied at the point of casting, while Lower Resist and -% to Enemy Poison Resistance are applied when the target is poisoned.

    Fully synergised, PE and PN have comparable damage rates (damage per second or frame) at the same level but PE applies that rate for much longer. While PN is the skill of choice for crowds, PE can be used to kill targets with high hit points e.g. a single PE can kill Diablo in Hell, allowing you to take cover while you wait for him to die (although if you return to town or otherwise leave the area, poison stops being applied).



    2. Poison Dagger

    I used PD as a running example of how poison damage is calculated at each stage in the general thread, so this is just a summary:

    • When a weapon, circlet or charm has both a poison damage prefix and suffix, then the rates (damage per second or frame) and lengths of both affixes are added together and the item is treated as a single source.
    • Gems, jewels and runes all count as separate items, even if they're socketed in a single item.
    • When PD is applied with items and Venom, the rates of all are simply added together.
    • When PD is applied with items alone, the lengths of PD and all items are added together and then divided by the number of items.
    • When PD is applied with Venom, the lengths of PD and Venom are added together and those of any items are ignored.


    When using PD with items alone, it's generally best to equip a single item with the longest length possible. Equipping more items will always increase the rate of damage, but it can significantly decrease the length for which that rate is applied, even if the items in question have long lengths themselves. For example, fully synergised level 30 PD (12,383-12,909 Poison Damage Over 13.6 Seconds) with one Toxic Small Charm of Anthrax (313 Poison Damage Over 11 Seconds) results in the following:

    Code:
    SOURCE                       BIT RATE      FRAMES
                               Min      Max
    _________________________________________________
    Level 30 Poison Dagger    9,324    9,720      340
    Small Charm                 291      291      275
    _________________________________________________
                     TOTAL    9,615   10,011      615
    9,615-10,011 bit rate is applied for 615 (615/1) frames, resulting in 23,098-24,049 poison damage over 24.6 (615/25) seconds (1 bit = 1/256 hit point, 1 frame = 1/25 second). Adding a second Toxic Small Charm of Anthrax increases the bit rate by 291 (9,906-10,302) but reduces the length to 445 ((615 + 275)/2) frames, resulting in just 17,219-17,907 poison damage over 17.8 (445/25) seconds. Equipping 6 Toxic Small Charms of Anthrax would actually reduce level 30 PD's 13.6 second length ((340 + (275 * 6))/6 = 331 frames or 13.24 seconds). If you're not careful, adding items can even result in less total poison damage than PD alone. :shocked:

    Casting Venom adds its rate and 10 frame (0.4 second) length to those of PD: any item rates are also added, but their lengths no longer affect PD's length. Although the most obvious advantage of casting Venom is the significant increase in rate, it also allows you to increase both rate and length by equipping Rainbow Facet Jewels. While these Jewels each apply +3-5% to Poison Skill Damage (increasing rate) and -3-5% EPR (increasing rate and length), they also apply 37 Poison Damage Over 2 Seconds: such short poison lengths more than offset their other advantages for PD.

    Since the only other source of -% EPR available for PD is Trang-Oul's Wing Cantor Trophy's -25% EPR when equipped with two other items from Trang-Oul's Avatar, casting Venom can allow you to equip these Jewels and other items to increase both rate and length, to the point where it's technically possible to assassinate Baal (493,701 base hit points and Poison Resist 50% in Hell on the Ladder) with a single stab.

    Since Lower Resist is applied when the target is poisoned, it can be overwritten immediately afterwards by another curse without affecting poison damage. You can curse a boss like Diablo or Baal with Decrepify, or curse normal monsters with Dim Vision or Terror. More interestingly, you could use Hit Causes Monster to Flee: since this is applied after the poison damage, you can cause monsters to flee without having to bother casting Terror.



    3. Immune to Poison

    No random Unique modifiers apply any PR +%, so the only way a monster that isn't Immune to Poison can normally become so is if it's a Possessed Champion, which cannot be cursed with LR. Achmel the Cursed, the Super Unique Unraveler spawned by Baal in the Throne of Destruction of Act V, becomes Immune to Poison due to a Super Unique modifier which isn't displayed (poisonhit, which is effectively Poison Enchanted and applies PR +75%). The same modifer may also apply to Lilith in the Matron's Den of the Pandemonium Event, although I cannot confirm this.

    The Ancients spawn with equipment, which gives them a chance of spawning with PR % (and Poison Length Reduced by %). If this makes them immune to poison it won't be displayed, but if it's difficult or impossible to kill them with poison damage you can always cast a Town Portal and spawn them again.

    Monster's PR % is normally a multiple of five or an approximation of a fraction e.g. 33% (1/3) or 66% (2/3). Level 61 LR applies maximum PR -70% (-14% vs Immune to Poison) which won't reduce PR 115% to less than PR 100%, so the highest breakable poison immunities are normally PR 110%. These immunities can be broken by level 10 LR's PR -55% (-11% vs Immune to Poison), which leaves the following unbreakable poison immunities:

    Code:
    ACT   AREA                         TARGET                   PR %
    ________________________________________________________________
    I     Tristram                     GRISWOLD                  120
    II    Canyon of the Magi           Devourers                 115
    III   Arachnid Lair                Giant Lampreys            120
          Spider Cavern                Giant Lampreys            120
          Swampy Pit Levels 1-3        Undead Soul Killers       115
                                       Undead Stygian Dolls      120
          Sewers Level 1-2             Undead Soul Killers       115
          Sewers Level 2               Blood Wings               120
          Durance of Hate Levels 1-2   Undead Stygian Dolls      120
    IV    River of Flame               Blood Maggots             125
    V     Abaddon                      Horror Archers            140
          Halls of Vaught              Returned Archers          130
          Frozen Tundra                Blood Temptresses         120
          Infernal Pit                 Unholy Corpses            120
          Icy Cellar                   Undead Stygian Dolls      120
          Worldstone Keep Level 1      Unholy Corpses            120
          Worldstone Keep Level 2      Serpent Magi              115
                                       Cadavers                  130
          Worldstone Keep Level 3      Rancid Defilers           115
          Throne of Destruction        Burning Souls             115
                                       Serpent Magi              115
                                       ACHMEL THE CURSED         125
                                       VENTAR THE UNHOLY         120
                                       Venom Lords               120
          Furnace of Pain              Pit Lords                 145
          Tristram                     Horror Archers            140
                                       Pit Lords                 145
    The following are Immune to Poison and cannot be cursed, although in many cases their immunities would remain unbroken even if they could be:

    Code:
    ACT   AREA                         TARGET                   PR %
    ________________________________________________________________
    II    Halls of the Dead Level 1    Fire Towers              1000
          Maggot Lair Level 3          COLDWORM THE BURROWER     120
          Lost City                    Fire Towers              1000
          Valley of Snakes             Fire Towers              1000
          Claw Viper Temple Level 1    Fire Towers              1000
          Arcane Sanctuary             Lightning Spires         1000
          Tal Rasha's Tombs            Fire Towers              1000
    III   Great Marsh                  River Stalkers            105
          Flayer Jungle                River Stalkers            105
          Swampy Pit Levels 1-3        Water Watchers            100
          Flayer Dungeon Levels 1-3    Water Watchers            100
          Sewers Level 1-2             Stygian Watchers          110
          Travincal                    Water Watchers            100
    IV    Chaos Sanctuary              Bone Prisons              200
    V     Bloody Foothills             Catapults                1000
          Frigid Highlands             Barricades               1000
                                       Barricaded Doors         1000
                                       Barricaded Towers        1000
                                       Catapults                1000
                                       Prison Doors             1000
          Arreat Plateau               Barricades               1000
                                       Barricaded Doors         1000
                                       Barricaded Towers        1000
                                       Catapults                1000
          Frozen Tundra                Catapults                1000
                                       Barricades               1000
                                       Barricaded Doors         1000
                                       Barricaded Towers        1000
    Note that all are immobile (technically, they can't be cursed because they have no walk mode, although I've no idea why one should follow from the other).


    Last edited by onderduiker; 19-06-2009 at 19:55. Reason: added calculator link

  2. #2
    IncGamers Member bassen's Avatar
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    Re: Poison Skills Information

    Since I'm gonna build a poisonmancer this inforamtion you've provided is very useful. Kudos to you greatly.

    I vote this should be added in maybe both Nec-guides and statistics.



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    Re: Poison Skills Information

    very handy

    Quote Originally Posted by bassen View Post
    I vote this should be added in maybe both Nec-guides and statistics.
    me2



  4. #4
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    Re: Poison Skills Information

    Thanks for the votes of confidence.

    Bassen, based on your thread you're building a PvP Poison Necromancer. Unfortunately I've no experience of duelling, but I do know that the length increase of -% to Enemy Poison Resistance can be countered by Poison Length Reduced by %, although this is subject to the same difficulty penalties as Poison Resist % (-40 in Nightmare and -100 in Hell). Since a Necromancer can equip maximum -120% EPR, on opponent in Hell can still quarter poison length by equipping PLR 295+% (295 - 100 - 120 = 75).

    Equipping PR 360-380+% would also allow an opponent to maintain PR 75-95% in Hell when cursed with level 26 Lower Resist (PR -65%) as well, resulting in 1/4-1/20 damage rate. If an opponent is able to maintain PR 75-95% and PLR 75%, the net result is 1/16-1/80 total poison damage before the PvP penalty is even applied. :shocked:

    I read that in a previous patch no PvP penalty was applied to poison damage, but that is no longer the case. However, while I'd assume the standard 17% penalty applies, I've also read that it's 1/4 (or that could be an additional penalty :rolleyes. Can anybody clarify this?



  5. #5
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    Re: Poison Skills Information

    Before I forget, I'd better substantiate a claim I made in the opening post: that it's technically possible to assassinate Baal (493,701 base hit points and Poison Resist 50% in Hell on the Ladder or single-player) with a single stab from Poison Dagger.

    Once you've spawned Baal while playing alone, others could join you to witness his death from a single stab. However, it should quickly become very clear that this is something that you are highly unlikely to be able to accomplish on Ladder due to the rarity of the items required. Nevertheless it's technically, technically possible.


    Casting Venom

    The maximum level Venom available to characters other than Assassins is a Dragon 'SurLoSol' armour or shield with 20 % Chance to Cast Level 18 Venom When Struck (technically it's actually a Rainbow Facet Jewel's 100% Chance to Cast Level 23 Venom When You Level-up, but let's not get too silly). The fact that it's cast when struck makes it undesirable for regular use, but for the sole purpose of killing Baal it can be cast quickly and safely by taking the way-point to the River of Flame in Act 4 and standing in one of the fires to either side of Hadriel. Before you do so, you might also want to equip a Treachery 'ShaelThulLem' armour for its 5% Chance to Cast Level 15 Fade When Struck, which will give you Damage Reduced by 15% and Resist All +60% for 4 minutes 48 seconds once cast.

    The only modifier that will enhance Venom when cast is +% to Poison Skill Damage, so to maximise damage you should make a Dragon shield and equip the following:

    Code:
    SOURCE    DESCRIPTION                            QUALITY     +% PSD
    ___________________________________________________________________
    HELM      Helm                                   Normal
    Sockets   3 Rainbow Facet Jewels                 Unique          15
    ARMOUR    Bramble Armour                         Rune Word       50
    Sockets   'RalOhmSurEth'
    GLOVES    Trang-Oul's Claws Heavy Bracers        Set             25
    WEAPON    Axe or sword                           Normal
    Sockets   6 Rainbow Facet Jewels                 Unique          30
    ___________________________________________________________________
    TOTAL                                                           120
    Once level 18 Venom is cast, it will add 375-395 Poison Damage Over 0.4 Seconds for 3 minutes 8 seconds: when it's cast with +120% PSD, it will add 825-868 Poison Damage Over 0.4 Seconds. For the sake of accuracy I'll be calculating poison damage using bit rate and frames, so that's 21,120-22,246 bit rate for 10 frames.


    Casting Lower Resist

    You need to be able to cast level 36 LR (Poison Resist -67%), which is possible with 20 points in LR and the set-up below:

    Code:
    SOURCE    DESCRIPTION                            QUALITY     LEVEL
    __________________________________________________________________
    GLOVES    Trang-Oul's Claws Heavy Bracers        Set             2
    RINGS     Stone of Jordan Ring                   Unique          1
              Bul-Kathos' Wedding Band               Unique          1
    WEAPON    Cursing wand                           Magic           3
    SHIELD    Homunculus Hierophant Trophy           Unique          4
    CHARMS    Annihilus Small Charm                  Unique          1
              Hellfire Torch Large Charm             Unique          3
    BUFFS     Battle Command                                         1
    __________________________________________________________________
    TOTAL                                                           16
    Casting Battle Command requires a Call to Arms 'AmnRalMalIstOhm' weapon... or a Barbarian witness. With the exception of the weapon and shield this is no different from the set-up listed below for PD, so once you've buffed Venom and BC (and possibly Fade) you can just switch weapons.


    Poison Dagger

    Naturally, you invest 20 points each in Poison Dagger, Explosion and Nova. Below is a set-up that will deal enough damage to kill Baal without using a Skill Shrine:

    Code:
    SOURCE    DESCRIPTION                            QUALITY     LEVEL   +% PSD   -% EPR   RATE
    ____________________________________________________________________________________________
    HELM      Venomous Circlet of Pestilence         Magic           3                       103
    Sockets   2 Rainbow Facet Jewels                 Unique                  10       10     374
    AMULET    Venomous Amulet of Blight              Magic           3                       171
    ARMOUR    Armour                                 Normal
    Sockets   4 Rainbow Facet Jewels                 Unique                  20       20     748
    BELT      Trang-Oul's Girth Troll Belt           Set
    GLOVES    Trang-Oul's Claws Heavy Bracers        Set                     25
    RINGS     Stone of Jordan Ring                   Unique          1
              Bul-Kathos' Wedding Band               Unique          1
    WEAPON    Venomous dagger of Anthrax             Magic           3                       171
    Sockets   2 Rainbow Facet Jewels                 Unique                  10       10     374
    SHIELD    Trang-Oul's Wing Cantor Trophy         Set             2                25
    Socket    Rainbow Facet Jewel                    Unique                   5        5     187
    CHARMS    Annihilus Small Charm                  Unique          1
              Hellfire Torch Large Charm             Unique          3
              9 Fungal Grand Charms of Anthrax       Magic           9                       774
              10 Pestilent Grand Charms of Anthrax   Magic                                 3,850
    BUFFS     Battle Command                                         1
    ____________________________________________________________________________________________
    TOTAL                                                           27       70       70   6,752
    To calculate the base rate, you simply add together the rates of all poison damage sources (Poison Dagger, Venom and items): to calculate the base length, you simply add together the lengths of Poison Dagger and Venom.

    +% PSD simply multiplies the base rate, so +70% PSD will multiply the base rate by 1.7 ((100 + 70)/100).

    Resistance is then applied, so Level 36 LR (PR -67%) is added to -70% to Enemy Poison Resistance and then applied to Baal's PR 50%, resulting in PR -87% (50 - (67 + 70)), which multiplies the rate by 1.87 ((100 - -87)/100). -70% EPR also multiplies length by 1.7 ((100 - (0 - 70))/100).

    Code:
    VARIABLE         RATE              FRAMES
    _________________________________________
    Level 47 PD       17,280- 17,676      510
    Level 18 Venom    21,120- 22,246       10
    Items              6,752-  6,752
    _________________________________________
    BASE              45,152- 46,674      520
    
    +70% PSD          76,758- 79,345      520
    Resistance       143,537-148,375      884
    Finally, to express the total poison damage done in a recognisable form, rate x frames/256 poison damage over frames/25 seconds:

    495,651-512,357 poison damage over 35.36 seconds

    I've confirmed that this works in single-player, but it's probably not a sensible thing to try to achieve on the Ladder...



  6. #6
    IncGamers Member LozHinge the Unhinged's Avatar
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    Re: Poison Skills Information

    Excellent thread ... informative, entertaining ... love it. Thanks for posting!

    <bookmarked>




  7. #7
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    Re: Poison Skills Information

    Below are the set-ups which reach the maximum damage limit for Poison Explosion and Nova against varying Poison Resist %. It should quickly become apparent that this isn't even remotely practical, given the sheer improbability of accumulating all the items involved and the awkwardness of sustaining buffs (the Skill Shrine bonus lasts for just 96 seconds, takes 5 minutes to regenerate and can be overwritten by curses).

    However, if you have some idle curiosity about the maximum potential of the Poison Spells, read on...


    PR < 51% (PE) and PR < 44% (PN)

    Poison Dagger, Explosion and Nova are all maximised. Skill level can be increased further by + to Poison Explosion/Nova, + to Poison and Bone Spells, + to Necromancer Skill Levels and + to All Skills.

    Poison damage rate can be further enhanced by +% to Poison Skill Damage, and rate and length can be further enhanced by -% to Enemy Poison Resistance.

    What follows assumes that the Necromancer casts level 26 Lower Resist (PR -65%). Technically, another Necromancer could cast maximum level 61 LR (PR -70%); if you want to consider this possibility (or other LR values) simply subtract 65 and add or subtract the difference to or from all PR values < 100% listed (unless the result is PR < 0%) e.g. for level 61 LR (PR -70%), add 5 (70 - 65), so that now the following would apply to targets with PR < 56% (50 + 5) for PE, and with PR < 49% (44 + 5) for PN.

    Code:
    SOURCE    DESCRIPTION                       QUALITY     LEVEL   +% PSD   -% EPR
    _______________________________________________________________________________
    HELM      Venomous Circlet                  Magic           3
    Sockets   2 Rainbow Facet Jewels            Unique                  10       10
    AMULET    Venomous Amulet                   Magic           3
    ARMOUR    Bramble armour                    Rune Word               50
    Sockets   'RalOhmSurEth'
    BELT      Arachnid Mesh Spiderweb Sash      Unique          1
    GLOVES    Trang-Oul's Claws Heavy Bracers   Set                     25
    RINGS     Stone of Jordan Ring              Unique          1
              Bul-Kathos' Wedding Band          Unique          1
    WEAPON    Death's Web Unearthed Wand        Unique          4                50
    Socket    Rainbow Facet Jewel               Unique                   5        5
    SHIELD    Venomous shrunken head            Magic           6
    Sockets   2 Rainbow Facet Jewels            Unique                  10       10
    CHARMS    Annihilus Small Charm             Unique          1
              Hellfire Torch Large Charm        Unique          3
              9 Fungal Grand Charms             Magic           9
    BUFFS     Battle Command                                    1
              Skill Shrine                                      2
    _______________________________________________________________________________
    TOTAL                                                      35      100       75
    Battle Command can be supplied by a Barbarian or a Call to Arms 'AmnRalMalIstOhm' weapon. This set-up results in level 55 PE/N, +100% PSD and -75% EPR. Once level 26 LR (PR -65%) is cast, this would result in the following damage being applied to targets with PR < 31%:

    • PE 736,848-765,744 Poison Damage Over 41.3 Seconds (17,850-18,550/s)
    • PN 63,075-64,271 Poison Damage Over 3.5 Seconds (18,125-18,468/s)


    PR 51% - Immune to Poison (PE only)

    Make the following change to the initial set-up:

    • Armour armour socketed with 4 Rainbow Facet Jewels (+20% PSD, -20% EPR)

    This results in level 55 PE, +70% PSD and -95% EPR, and, once level 26 LR (PR -65%) is cast, the following damage would be applied to targets with PR < 61%:

    • PE 697,933-725,299 Poison Damage Over 46 Seconds (15,172-15,767/s)

    Against targets with PR 100%, 376,881-391,660 Poison Damage Over 46 Seconds (8,193-8,514/s) would be applied; against targets with PR 110% (normally the highest breakable immunity), 341,985-355,394 Poison Damage Over 46 Seconds (7,434-7,725/s) would be applied.


    PR 44-50% (PN only)

    Make the following change to the initial set-up:

    • Helm helm socketed with 3 Rainbow Facet Jewels (+15% PSD, -15% EPR)

    This results in level 52 PN, +105% PSD and -80% EPR, and, once level 26 LR (PR -65%) is cast, the following damage would be applied to targets with PR < 46%:

    • PN 62,038-63,306 Poison Damage Over 3.6 Seconds (17,232-17,585/s)


    PR 51-64% (PN only)

    Make the following changes to the initial set-up:

    • Belt Trang-Oul's Girth Troll Belt
    • Shield Trang-Oul's Wing Cantor Trophy (+2 PBS, -25% EPR)
      Socket Rainbow Facet Jewel (+5% PSD, -5% EPR)

    This results in level 50 PN, +95% PSD and -95% EPR, and, once level 26 LR (PR -65%) is cast, the following damage would be applied to targets with PR < 61%:

    • PN 60,291-61,591 Poison Damage Over 3.9 Seconds (15,539-15,874/s)


    PR 65-99% (PN only)

    Make the following changes to the initial set-up:

    • Helm helm socketed with 3 Rainbow Facet Jewels (+15% PSD, -15% EPR)
    • Armour armour socketed with 4 Rainbow Facet Jewels (+20% PSD, -20% EPR)

    This results in level 52 PN, +75% PSD and -100% EPR, and, once level 26 LR (PR -65%) is cast, the following damage would be applied to targets with PR < 66%:

    • PN 58,843-60,046 Poison Damage Over 4 Seconds (14,710-15,011/s)


    Immune to Poison (PN only)

    Make the following changes to the initial set-up:

    • Armour armour socketed with 4 Rainbow Facet Jewels (+20% PSD, -20% EPR)
    • Belt Trang-Oul's Girth Troll Belt
    • Shield Trang-Oul's Wing Cantor Trophy (+2 PBS, -25% EPR)
      Socket Rainbow Facet Jewel (+5% PSD, -5% EPR)

    This results in level 50 PN, +65% PSD and -115% EPR, and, once level 26 LR (PR -65%) is cast, the following damage would be applied to targets with PR < 81%:

    • PN 52,593-53,728 Poison Damage Over 4 Seconds (13,148-13,432/s)

    Against targets with PR 100%, 33,659-34,385 Poison Damage Over 4 Seconds (8,414-8,596/s) would be applied; against PR 110% (normally the highest breakable immunity), 31,030-31,699 Poison Damage Over 4 Seconds (7,757-7,924/s).



  8. #8
    IncGamers Member In the name of Zod's Avatar
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    Re: Poison Skills Information

    I got up to the read on.. bit. My brain is full now. Thank you for sharing all this information onderduiker. Downloaded the xls file and have found it very insightful. As usual your threads are well laid out, clean and easy to understand. Thanks again, can I suggest adding a signature to your posts so people can look through all your works as I personally would like to know what else you have done. Cheers!



  9. #9
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    Re: Poison Skills Information

    Quote Originally Posted by In the name of Zod View Post
    Thanks again, can I suggest adding a signature to your posts so people can look through all your works as I personally would like to know what else you have done. Cheers!
    Unfortunately, you have to become a Pal in order to have a signature; fortunately, there isn't really a need for one since I don't post here that often (I'm more active on the Amazon Basin's forums, where I'm a moderator). I've only started five threads, three of which you'll already be aware if you're reading this one:

    I've got one last thing to add to this thread: I thought about starting another one, but I think it's better to have this all in one place...


    The Scorpion's Tail: Perfecting Poison Dagger
    One player, one stab, one kill. Guaranteed.

    In this post I explained how to kill Baal in Hell (493,701 base hit points and Poison Resist 50%) with a single stab from Poison Dagger. While this is technically possible, it involves equipping a lot of improbable items, engages in some awkward buffing and is overkill against pretty much every other monster in Acts 1-5: even Diablo only has 113,812 base hit points and PR 50%, and the Ancients each have 128,240 maximum base hit points and PR 50%.

    Surely if Baal can be killed by a single stab, it should be possible to do the same to practically every other monster in the game that isn't Immune to Poison or Curses with a more realistic and convenient set-up: never mind the maximum damage you can do, what's the maximum damage you need to do?

    I began by using Monster Resistances.xls to find out the maximum hit points of different classes of monsters for various PR %, then used Poison damage calculator.xls to calculate actual damage with different variables.

    To make this as reasonable as possible, I decided to work out what was necessary to kill all normal monsters and minions which weren't Immune to Poison or Curses in Hell while playing solo, with items that could be acquired before entering Hell. It soon became clear that this would mean a set-up capable of killing Minions of Destruction (44,509 maximum base hit points and PR 95%).

    Fully synergised level 37 PD with 25% to Poison Skill Damage, -25% to Enemy Poison Resistance and level 10 Lower Resist (PR -55%) achieved this, and involved equipping the following:
    • Trang-Oul's Scales Chaos Armour
    • Trang-Oul's Claws Heavy Bracers +25% PSD, +2 Curses
    • Trang-Oul's Wing Cantor Trophy -25% EPR, +2 to Poison and Bone Spells
    • Blackbog's Sharp Cinquedeas +5 PD, 488 Poison Damage Over 10 Seconds
    The dagger and shrunken head already give you level 27 PD, so you need +10 from helm, amulet, rings, belt, charms or buffs. Do not equip any other poison damage items unless you cast Venom. Three items from Trang-Oul's Avatar are pretty much mandatory, although only the gloves and the shrunken head are non-negotiable: the armour is only listed since it's Exceptional, while the helm and belt are Elite and thus that much rarer. The dagger is also negotiable, as long as you can equip one other item with a poison length of 10+ seconds and get +5 PD elsewhere.

    This results in a minimum of 44,852 poison damage over 33 seconds being applied to a Minion of Destruction, killing it with a single stab. What's more, as it turns out that's enough damage to kill every random Unique monster and Champion (excluding the Possessed) that isn't Immune to Poison or Curses with a single stab as well! :grin:

    One of the most obvious ways to improve upon this would be to equip Treachery 'ShaelThulLem' armour for its 25% Chance to Cast Level 15 Venom on Striking, and if you're able to equip the set helm or belt instead of the armour you should definitely do so.

    As the player count increases this set-up won't result in as many kills from a single stab, although it's still guaranteed to do so in up to three-player games for all normal monsters and minions that aren't Immune to Poison or Curses, excluding Minions of Destruction. Beyond that, maintaining your economy would involve an increasingly restricted and improbable set-up (particularly if you wanted to increase your efficiency by killing all monsters with breakable poison immunities with a single stab).

    Below I've listed the maximum base hit points for different classes of monsters at varying PR %: to guarantee a kill, your minimum poison damage has to be greater after all modifiers have been applied. Fortunately none of the random Unique modifiers apply PR +%, so the enemies you face are much more predictable than for elemental characters.

    Note that these lists will also be useful for other poison skills: why do more than you have to, particularly if you compromise safety?


    Normal

    Code:
       PR %   MAX HP    MONSTER                  ACT   AREA
       _________________________________________________________________________
          0    24,032   Siege Beast                5   Frigid Highlands
         15     7,727   Fire Boar                  5   Worldstone Keep Level 3
         20     8,755   Zealot                     3   Travincal
         25    15,455   Flesh Spawner              5   Worldstone Keep Level 1
         33    18,546   Death Lord                 5   Worldstone Keep Level 1
         50    15,455   Pit Lord                   5   Throne of Destruction
         60    10,434   Flame Spider               3   Arachnid Lair
         65    11,527   Spider Magus               3   Ruined Temple
         66    14,017   Thorned Hulk               5   Bloody Foothills
         70     8,035   Rot Walker                 5   Frozen River
         75    15,455   Pit Lord                   4   River of Flame
         80     7,879   Reanimated Horde           5   Ancient's Way
         90     8,190   Prowling Dead              5   Halls of Vaught
    
        100    19,046   Corpulent                  4   Plains of Despair
        105    19,414   Corpse Spitter             4   City of the Damned
        110    19,782   Maw Fiend                  4   River of Flame
    The following monsters cannot be cursed, although since they're immobile this isn't a big issue.

    Code:
       PR %   MAX HP    MONSTER                  ACT   AREA
       _________________________________________________________________________
          0    29,595   Black Raptor Nest          2   Far Oasis
         50    55,451   Mummy Sarcophagus          5   Claw Viper Temple Level 1
         90     4,246   Trapped Soul               4   City of the Damned

    Minion

    Minions have 50% more hit points than normal monsters in Hell.

    Code:
       PR %   MAX HP    MONSTER                  ACT   AREA
       _________________________________________________________________________
          0    27,301   Moon Lord                  5   Drifter Cavern
         15    11,590   Fire Boar                  5   Worldstone Keep Level 3
         20    13,132   Zealot                     3   Travincal
         25    23,182   Flesh Spawner              5   Worldstone Keep Level 1
         33    31,248   Council Member             3   Durance of Hate Level 3
         50    23,182   Pit Lord                   5   Throne of Destruction
         60    15,651   Flame Spider               3   Arachnid Lair
         65    17,290   Spider Magus               3   Ruined Temple
         66    21,025   Thorned Hulk               5   Bloody Foothills
         70    12,052   Rot Walker                 5   Frozen River
         75    23,182   Pit Lord                   4   River of Flame
         80    12,052   Reanimated Horde           5   Glacial Trail
         90    12,285   Prowling Dead              5   Halls of Vaught
         95    44,509   Minion of Destruction      5   Throne of Destruction
    
        100    28,569   Corpulent                  4   Plains of Despair
        105    29,121   Corpse Spitter             4   City of the Damned
        110    29,673   Maw Fiend                  4   River of Flame

    Unique and Champion

    Unique and Champion monsters (with the exception of Berserkers and the Possessed) both have 100% more hit points than normal monsters in Hell. Berserkers actually only have 25% of the hit points of other Champions i.e. 50% of the hit points of normal monsters in Hell.

    Code:
       PR %   MAX HP    MONSTER                  ACT   AREA
       _________________________________________________________________________
          0    48,064   Siege Beast                5   Frigid Highlands
         15    14,560   Afflicted                  5   Drifter Cavern
         20    17,166   Faithful                   3   Kurast Bazaar
         25    30,910   Flesh Spawner              5   Worldstone Keep Level 1
         33    37,092   Death Lord                 5   Worldstone Keep Level 1
         50    30,910   Pit Lord                   5   Throne of Destruction
         60    20,868   Flame Spider               3   Arachnid Lair
         65    23,054   Spider Magus               3   Ruined Temple
         66    28,034   Thorned Hulk               5   Bloody Foothills
         70    16,070   Rot Walker                 5   Frozen River
         75    30,910   Pit Lord                   4   River of Flame
         80    15,758   Reanimated Horde           5   Ancient's Way
         90    16,380   Prowling Dead              5   Halls of Vaught
    
        100    38,092   Corpulent                  4   Plains of Despair
        105    38,828   Corpse Spitter             4   City of the Damned
        110    39,564   Maw Fiend                  4   River of Flame

    Super Unique

    The Ancients can spawn with equipment with PR %, which can result in them becoming Immune to Poison (although this won't be displayed). Their equipment can also spawn with Poison Length Reduced by %: Talic and Korlic can spawn with PLR 100+%, which will reduce poison length to a single frame.

    Code:
       PR %   MAX HP    MONSTER                  ACT   AREA
       _________________________________________________________________________
        -50    40,112   The Smith                  1   Barracks
          0    93,966   Hephasto the Armorer       4   River of Flame
         15    14,304   Eldritch the Rectifier     5   Frigid Highlands
         20    12,134   Battlemaid Sarina          3   Ruined Temple
         25     9,996   Coldcrow                   1   Cave Level 1
         33    41,664   Bremm Sparkfist            3   Durance of Hate Level 3
         50   128,240   Ancient                    5   Arreat Summit
         60    20,868   Ssark the Burning          3   Spider Cavern
         75    30,910   Infector of Souls          4   Chaos Sanctuary
         80    16,070   Bonesaw Breaker            5   Glacial Trail
         95    59,346   Lister the Tormentor       5   Throne of Destruction
    
        100    16,070   Pindleskin                 5   Nihlathak's Temple

    Possessed

    The Possessed have 100% more hit points than other Champions i.e. 300% more hit points than normal monsters in Hell. To make matters worse they cannot be cursed, so LR cannot be applied. :(

    Code:
       PR %   MAX HP    MONSTER                  ACT   AREA
       _________________________________________________________________________
          0    96,128   Siege Beast                5   Frigid Highlands
         15    29,120   Afflicted                  5   Drifter Cavern
         20    34,332   Faithful                   3   Kurast Bazaar
         25    61,820   Flesh Spawner              5   Worldstone Keep Level 1
         33    74,184   Death Lord                 5   Worldstone Keep Level 1
         50    61,820   Pit Lord                   5   Throne of Destruction
         60    41,736   Flame Spider               3   Arachnid Lair
         65    46,108   Spider Magus               3   Ruined Temple
         66    56,068   Thorned Hulk               5   Bloody Foothills
         70    32,140   Rot Walker                 5   Frozen River
         75    61,820   Pit Lord                   4   River of Flame
         80    31,516   Reanimated Horde           5   Ancient's Way
         90    32,760   Prowling Dead              5   Halls of Vaught

    Boss

    Code:
       PR %   MAX HP    MONSTER                  ACT   AREA
       _________________________________________________________________________
          0     7,849   The Summoner               2   Arcane Sanctuary
         25   205,369   Baal Clone                 5   Worldstone Chamber
         30    57,365   Izual                      4   Plains of Despair
         50   493,701   Baal                       5   Worldstone Chamber
              113,812   Diablo                     4   Chaos Sanctuary
               57,829   Blood Raven                1   Burial Grounds
         66    60,031   Andariel                   1   Catacombs Level 1
         70    26,690   Nihlathak                  5   Halls of Vaught
         75    94,320   Mephisto                   3   Durance of Hate Level 3
               84,524   Duriel                     5   Tal Rasha's Chamber
         80    59,520   Radament                   2   Sewers Level 3


  10. #10
    IncGamers Member
    Join Date
    Apr 2009
    Location
    Canada
    Posts
    1

    0 Not allowed!

    Re: Poison Skills Information

    This is pretty interesting; thanks.

    I'm assuming that you're only suggesting equiping dragon as a ladder character, though.



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