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I recently posted the Calculating Poison Damage thread in the Statistics forum, and I was asked to post something more specific in the Necromancer forum. As with the more general thread, most (if not all) of what follows may already be known, but hopefully it's useful to have it all compiled in one place.
I've also posted Poison damage calculator.xls, a Microsoft Excel worksheet, in the Diablo Files forum of the Diablo III Community Forums. Even if you know how to calculate poison damage, this should make it easier.
Contents
1. Poison Explosion and Poison Nova
2. Poison Dagger
3. Immune to Poison
1. Poison Explosion and Poison Nova
- PE has a 2 2/3 yard radius, while PN has an approximate 11 1/3 yard radius.
- PE and PN cannot be blocked, but an Amazon can Avoid or Evade them, and an Assassin can Weapon Block them.
- Skill level and +% to Poison Skill Damage are applied at the point of casting, while Lower Resist and -% to Enemy Poison Resistance are applied when the target is poisoned.
Fully synergised, PE and PN have comparable damage rates (damage per second or frame) at the same level but PE applies that rate for much longer. While PN is the skill of choice for crowds, PE can be used to kill targets with high hit points e.g. a single PE can kill Diablo in Hell, allowing you to take cover while you wait for him to die (although if you return to town or otherwise leave the area, poison stops being applied).
2. Poison Dagger
I used PD as a running example of how poison damage is calculated at each stage in the general thread, so this is just a summary:
- When a weapon, circlet or charm has both a poison damage prefix and suffix, then the rates (damage per second or frame) and lengths of both affixes are added together and the item is treated as a single source.
- Gems, jewels and runes all count as separate items, even if they're socketed in a single item.
- When PD is applied with items and Venom, the rates of all are simply added together.
- When PD is applied with items alone, the lengths of PD and all items are added together and then divided by the number of items.
- When PD is applied with Venom, the lengths of PD and Venom are added together and those of any items are ignored.
When using PD with items alone, it's generally best to equip a single item with the longest length possible. Equipping more items will always increase the rate of damage, but it can significantly decrease the length for which that rate is applied, even if the items in question have long lengths themselves. For example, fully synergised level 30 PD (12,383-12,909 Poison Damage Over 13.6 Seconds) with one Toxic Small Charm of Anthrax (313 Poison Damage Over 11 Seconds) results in the following:
9,615-10,011 bit rate is applied for 615 (615/1) frames, resulting in 23,098-24,049 poison damage over 24.6 (615/25) seconds (1 bit = 1/256 hit point, 1 frame = 1/25 second). Adding a second Toxic Small Charm of Anthrax increases the bit rate by 291 (9,906-10,302) but reduces the length to 445 ((615 + 275)/2) frames, resulting in just 17,219-17,907 poison damage over 17.8 (445/25) seconds. Equipping 6 Toxic Small Charms of Anthrax would actually reduce level 30 PD's 13.6 second length ((340 + (275 * 6))/6 = 331 frames or 13.24 seconds). If you're not careful, adding items can even result in less total poison damage than PD alone. :shocked:Code:SOURCE BIT RATE FRAMES Min Max _________________________________________________ Level 30 Poison Dagger 9,324 9,720 340 Small Charm 291 291 275 _________________________________________________ TOTAL 9,615 10,011 615
Casting Venom adds its rate and 10 frame (0.4 second) length to those of PD: any item rates are also added, but their lengths no longer affect PD's length. Although the most obvious advantage of casting Venom is the significant increase in rate, it also allows you to increase both rate and length by equipping Rainbow Facet Jewels. While these Jewels each apply +3-5% to Poison Skill Damage (increasing rate) and -3-5% EPR (increasing rate and length), they also apply 37 Poison Damage Over 2 Seconds: such short poison lengths more than offset their other advantages for PD.
Since the only other source of -% EPR available for PD is Trang-Oul's Wing Cantor Trophy's -25% EPR when equipped with two other items from Trang-Oul's Avatar, casting Venom can allow you to equip these Jewels and other items to increase both rate and length, to the point where it's technically possible to assassinate Baal (493,701 base hit points and Poison Resist 50% in Hell on the Ladder) with a single stab.
Since Lower Resist is applied when the target is poisoned, it can be overwritten immediately afterwards by another curse without affecting poison damage. You can curse a boss like Diablo or Baal with Decrepify, or curse normal monsters with Dim Vision or Terror. More interestingly, you could use Hit Causes Monster to Flee: since this is applied after the poison damage, you can cause monsters to flee without having to bother casting Terror.
3. Immune to Poison
No random Unique modifiers apply any PR +%, so the only way a monster that isn't Immune to Poison can normally become so is if it's a Possessed Champion, which cannot be cursed with LR. Achmel the Cursed, the Super Unique Unraveler spawned by Baal in the Throne of Destruction of Act V, becomes Immune to Poison due to a Super Unique modifier which isn't displayed (poisonhit, which is effectively Poison Enchanted and applies PR +75%). The same modifer may also apply to Lilith in the Matron's Den of the Pandemonium Event, although I cannot confirm this.
The Ancients spawn with equipment, which gives them a chance of spawning with PR % (and Poison Length Reduced by %). If this makes them immune to poison it won't be displayed, but if it's difficult or impossible to kill them with poison damage you can always cast a Town Portal and spawn them again.
Monster's PR % is normally a multiple of five or an approximation of a fraction e.g. 33% (1/3) or 66% (2/3). Level 61 LR applies maximum PR -70% (-14% vs Immune to Poison) which won't reduce PR 115% to less than PR 100%, so the highest breakable poison immunities are normally PR 110%. These immunities can be broken by level 10 LR's PR -55% (-11% vs Immune to Poison), which leaves the following unbreakable poison immunities:
The following are Immune to Poison and cannot be cursed, although in many cases their immunities would remain unbroken even if they could be:Code:ACT AREA TARGET PR % ________________________________________________________________ I Tristram GRISWOLD 120 II Canyon of the Magi Devourers 115 III Arachnid Lair Giant Lampreys 120 Spider Cavern Giant Lampreys 120 Swampy Pit Levels 1-3 Undead Soul Killers 115 Undead Stygian Dolls 120 Sewers Level 1-2 Undead Soul Killers 115 Sewers Level 2 Blood Wings 120 Durance of Hate Levels 1-2 Undead Stygian Dolls 120 IV River of Flame Blood Maggots 125 V Abaddon Horror Archers 140 Halls of Vaught Returned Archers 130 Frozen Tundra Blood Temptresses 120 Infernal Pit Unholy Corpses 120 Icy Cellar Undead Stygian Dolls 120 Worldstone Keep Level 1 Unholy Corpses 120 Worldstone Keep Level 2 Serpent Magi 115 Cadavers 130 Worldstone Keep Level 3 Rancid Defilers 115 Throne of Destruction Burning Souls 115 Serpent Magi 115 ACHMEL THE CURSED 125 VENTAR THE UNHOLY 120 Venom Lords 120 Furnace of Pain Pit Lords 145 Tristram Horror Archers 140 Pit Lords 145
Note that all are immobile (technically, they can't be cursed because they have no walk mode, although I've no idea why one should follow from the other).Code:ACT AREA TARGET PR % ________________________________________________________________ II Halls of the Dead Level 1 Fire Towers 1000 Maggot Lair Level 3 COLDWORM THE BURROWER 120 Lost City Fire Towers 1000 Valley of Snakes Fire Towers 1000 Claw Viper Temple Level 1 Fire Towers 1000 Arcane Sanctuary Lightning Spires 1000 Tal Rasha's Tombs Fire Towers 1000 III Great Marsh River Stalkers 105 Flayer Jungle River Stalkers 105 Swampy Pit Levels 1-3 Water Watchers 100 Flayer Dungeon Levels 1-3 Water Watchers 100 Sewers Level 1-2 Stygian Watchers 110 Travincal Water Watchers 100 IV Chaos Sanctuary Bone Prisons 200 V Bloody Foothills Catapults 1000 Frigid Highlands Barricades 1000 Barricaded Doors 1000 Barricaded Towers 1000 Catapults 1000 Prison Doors 1000 Arreat Plateau Barricades 1000 Barricaded Doors 1000 Barricaded Towers 1000 Catapults 1000 Frozen Tundra Catapults 1000 Barricades 1000 Barricaded Doors 1000 Barricaded Towers 1000
Last edited by onderduiker; 19-06-2009 at 19:55. Reason: added calculator link
Since I'm gonna build a poisonmancer this inforamtion you've provided is very useful. Kudos to you greatly.
I vote this should be added in maybe both Nec-guides and statistics.
Thanks for the votes of confidence.
Bassen, based on your thread you're building a PvP Poison Necromancer. Unfortunately I've no experience of duelling, but I do know that the length increase of -% to Enemy Poison Resistance can be countered by Poison Length Reduced by %, although this is subject to the same difficulty penalties as Poison Resist % (-40 in Nightmare and -100 in Hell). Since a Necromancer can equip maximum -120% EPR, on opponent in Hell can still quarter poison length by equipping PLR 295+% (295 - 100 - 120 = 75).
Equipping PR 360-380+% would also allow an opponent to maintain PR 75-95% in Hell when cursed with level 26 Lower Resist (PR -65%) as well, resulting in 1/4-1/20 damage rate. If an opponent is able to maintain PR 75-95% and PLR 75%, the net result is 1/16-1/80 total poison damage before the PvP penalty is even applied. :shocked:
I read that in a previous patch no PvP penalty was applied to poison damage, but that is no longer the case. However, while I'd assume the standard 17% penalty applies, I've also read that it's 1/4 (or that could be an additional penalty :rolleyes. Can anybody clarify this?
Before I forget, I'd better substantiate a claim I made in the opening post: that it's technically possible to assassinate Baal (493,701 base hit points and Poison Resist 50% in Hell on the Ladder or single-player) with a single stab from Poison Dagger.
Once you've spawned Baal while playing alone, others could join you to witness his death from a single stab. However, it should quickly become very clear that this is something that you are highly unlikely to be able to accomplish on Ladder due to the rarity of the items required. Nevertheless it's technically, technically possible.
Casting Venom
The maximum level Venom available to characters other than Assassins is a Dragon 'SurLoSol' armour or shield with 20 % Chance to Cast Level 18 Venom When Struck (technically it's actually a Rainbow Facet Jewel's 100% Chance to Cast Level 23 Venom When You Level-up, but let's not get too silly). The fact that it's cast when struck makes it undesirable for regular use, but for the sole purpose of killing Baal it can be cast quickly and safely by taking the way-point to the River of Flame in Act 4 and standing in one of the fires to either side of Hadriel. Before you do so, you might also want to equip a Treachery 'ShaelThulLem' armour for its 5% Chance to Cast Level 15 Fade When Struck, which will give you Damage Reduced by 15% and Resist All +60% for 4 minutes 48 seconds once cast.
The only modifier that will enhance Venom when cast is +% to Poison Skill Damage, so to maximise damage you should make a Dragon shield and equip the following:
Once level 18 Venom is cast, it will add 375-395 Poison Damage Over 0.4 Seconds for 3 minutes 8 seconds: when it's cast with +120% PSD, it will add 825-868 Poison Damage Over 0.4 Seconds. For the sake of accuracy I'll be calculating poison damage using bit rate and frames, so that's 21,120-22,246 bit rate for 10 frames.Code:SOURCE DESCRIPTION QUALITY +% PSD ___________________________________________________________________ HELM Helm Normal Sockets 3 Rainbow Facet Jewels Unique 15 ARMOUR Bramble Armour Rune Word 50 Sockets 'RalOhmSurEth' GLOVES Trang-Oul's Claws Heavy Bracers Set 25 WEAPON Axe or sword Normal Sockets 6 Rainbow Facet Jewels Unique 30 ___________________________________________________________________ TOTAL 120
Casting Lower Resist
You need to be able to cast level 36 LR (Poison Resist -67%), which is possible with 20 points in LR and the set-up below:
Casting Battle Command requires a Call to Arms 'AmnRalMalIstOhm' weapon... or a Barbarian witness. With the exception of the weapon and shield this is no different from the set-up listed below for PD, so once you've buffed Venom and BC (and possibly Fade) you can just switch weapons.Code:SOURCE DESCRIPTION QUALITY LEVEL __________________________________________________________________ GLOVES Trang-Oul's Claws Heavy Bracers Set 2 RINGS Stone of Jordan Ring Unique 1 Bul-Kathos' Wedding Band Unique 1 WEAPON Cursing wand Magic 3 SHIELD Homunculus Hierophant Trophy Unique 4 CHARMS Annihilus Small Charm Unique 1 Hellfire Torch Large Charm Unique 3 BUFFS Battle Command 1 __________________________________________________________________ TOTAL 16
Poison Dagger
Naturally, you invest 20 points each in Poison Dagger, Explosion and Nova. Below is a set-up that will deal enough damage to kill Baal without using a Skill Shrine:
To calculate the base rate, you simply add together the rates of all poison damage sources (Poison Dagger, Venom and items): to calculate the base length, you simply add together the lengths of Poison Dagger and Venom.Code:SOURCE DESCRIPTION QUALITY LEVEL +% PSD -% EPR RATE ____________________________________________________________________________________________ HELM Venomous Circlet of Pestilence Magic 3 103 Sockets 2 Rainbow Facet Jewels Unique 10 10 374 AMULET Venomous Amulet of Blight Magic 3 171 ARMOUR Armour Normal Sockets 4 Rainbow Facet Jewels Unique 20 20 748 BELT Trang-Oul's Girth Troll Belt Set GLOVES Trang-Oul's Claws Heavy Bracers Set 25 RINGS Stone of Jordan Ring Unique 1 Bul-Kathos' Wedding Band Unique 1 WEAPON Venomous dagger of Anthrax Magic 3 171 Sockets 2 Rainbow Facet Jewels Unique 10 10 374 SHIELD Trang-Oul's Wing Cantor Trophy Set 2 25 Socket Rainbow Facet Jewel Unique 5 5 187 CHARMS Annihilus Small Charm Unique 1 Hellfire Torch Large Charm Unique 3 9 Fungal Grand Charms of Anthrax Magic 9 774 10 Pestilent Grand Charms of Anthrax Magic 3,850 BUFFS Battle Command 1 ____________________________________________________________________________________________ TOTAL 27 70 70 6,752
+% PSD simply multiplies the base rate, so +70% PSD will multiply the base rate by 1.7 ((100 + 70)/100).
Resistance is then applied, so Level 36 LR (PR -67%) is added to -70% to Enemy Poison Resistance and then applied to Baal's PR 50%, resulting in PR -87% (50 - (67 + 70)), which multiplies the rate by 1.87 ((100 - -87)/100). -70% EPR also multiplies length by 1.7 ((100 - (0 - 70))/100).
Finally, to express the total poison damage done in a recognisable form, rate x frames/256 poison damage over frames/25 seconds:Code:VARIABLE RATE FRAMES _________________________________________ Level 47 PD 17,280- 17,676 510 Level 18 Venom 21,120- 22,246 10 Items 6,752- 6,752 _________________________________________ BASE 45,152- 46,674 520 +70% PSD 76,758- 79,345 520 Resistance 143,537-148,375 884
495,651-512,357 poison damage over 35.36 seconds
I've confirmed that this works in single-player, but it's probably not a sensible thing to try to achieve on the Ladder...
Excellent thread ... informative, entertaining ... love it. Thanks for posting!
<bookmarked>
Below are the set-ups which reach the maximum damage limit for Poison Explosion and Nova against varying Poison Resist %. It should quickly become apparent that this isn't even remotely practical, given the sheer improbability of accumulating all the items involved and the awkwardness of sustaining buffs (the Skill Shrine bonus lasts for just 96 seconds, takes 5 minutes to regenerate and can be overwritten by curses).
However, if you have some idle curiosity about the maximum potential of the Poison Spells, read on...
PR < 51% (PE) and PR < 44% (PN)
Poison Dagger, Explosion and Nova are all maximised. Skill level can be increased further by + to Poison Explosion/Nova, + to Poison and Bone Spells, + to Necromancer Skill Levels and + to All Skills.
Poison damage rate can be further enhanced by +% to Poison Skill Damage, and rate and length can be further enhanced by -% to Enemy Poison Resistance.
What follows assumes that the Necromancer casts level 26 Lower Resist (PR -65%). Technically, another Necromancer could cast maximum level 61 LR (PR -70%); if you want to consider this possibility (or other LR values) simply subtract 65 and add or subtract the difference to or from all PR values < 100% listed (unless the result is PR < 0%) e.g. for level 61 LR (PR -70%), add 5 (70 - 65), so that now the following would apply to targets with PR < 56% (50 + 5) for PE, and with PR < 49% (44 + 5) for PN.
Battle Command can be supplied by a Barbarian or a Call to Arms 'AmnRalMalIstOhm' weapon. This set-up results in level 55 PE/N, +100% PSD and -75% EPR. Once level 26 LR (PR -65%) is cast, this would result in the following damage being applied to targets with PR < 31%:Code:SOURCE DESCRIPTION QUALITY LEVEL +% PSD -% EPR _______________________________________________________________________________ HELM Venomous Circlet Magic 3 Sockets 2 Rainbow Facet Jewels Unique 10 10 AMULET Venomous Amulet Magic 3 ARMOUR Bramble armour Rune Word 50 Sockets 'RalOhmSurEth' BELT Arachnid Mesh Spiderweb Sash Unique 1 GLOVES Trang-Oul's Claws Heavy Bracers Set 25 RINGS Stone of Jordan Ring Unique 1 Bul-Kathos' Wedding Band Unique 1 WEAPON Death's Web Unearthed Wand Unique 4 50 Socket Rainbow Facet Jewel Unique 5 5 SHIELD Venomous shrunken head Magic 6 Sockets 2 Rainbow Facet Jewels Unique 10 10 CHARMS Annihilus Small Charm Unique 1 Hellfire Torch Large Charm Unique 3 9 Fungal Grand Charms Magic 9 BUFFS Battle Command 1 Skill Shrine 2 _______________________________________________________________________________ TOTAL 35 100 75
- PE 736,848-765,744 Poison Damage Over 41.3 Seconds (17,850-18,550/s)
- PN 63,075-64,271 Poison Damage Over 3.5 Seconds (18,125-18,468/s)
PR 51% - Immune to Poison (PE only)
Make the following change to the initial set-up:
- Armour armour socketed with 4 Rainbow Facet Jewels (+20% PSD, -20% EPR)
This results in level 55 PE, +70% PSD and -95% EPR, and, once level 26 LR (PR -65%) is cast, the following damage would be applied to targets with PR < 61%:
- PE 697,933-725,299 Poison Damage Over 46 Seconds (15,172-15,767/s)
Against targets with PR 100%, 376,881-391,660 Poison Damage Over 46 Seconds (8,193-8,514/s) would be applied; against targets with PR 110% (normally the highest breakable immunity), 341,985-355,394 Poison Damage Over 46 Seconds (7,434-7,725/s) would be applied.
PR 44-50% (PN only)
Make the following change to the initial set-up:
- Helm helm socketed with 3 Rainbow Facet Jewels (+15% PSD, -15% EPR)
This results in level 52 PN, +105% PSD and -80% EPR, and, once level 26 LR (PR -65%) is cast, the following damage would be applied to targets with PR < 46%:
- PN 62,038-63,306 Poison Damage Over 3.6 Seconds (17,232-17,585/s)
PR 51-64% (PN only)
Make the following changes to the initial set-up:
- Belt Trang-Oul's Girth Troll Belt
- Shield Trang-Oul's Wing Cantor Trophy (+2 PBS, -25% EPR)
Socket Rainbow Facet Jewel (+5% PSD, -5% EPR)
This results in level 50 PN, +95% PSD and -95% EPR, and, once level 26 LR (PR -65%) is cast, the following damage would be applied to targets with PR < 61%:
- PN 60,291-61,591 Poison Damage Over 3.9 Seconds (15,539-15,874/s)
PR 65-99% (PN only)
Make the following changes to the initial set-up:
- Helm helm socketed with 3 Rainbow Facet Jewels (+15% PSD, -15% EPR)
- Armour armour socketed with 4 Rainbow Facet Jewels (+20% PSD, -20% EPR)
This results in level 52 PN, +75% PSD and -100% EPR, and, once level 26 LR (PR -65%) is cast, the following damage would be applied to targets with PR < 66%:
- PN 58,843-60,046 Poison Damage Over 4 Seconds (14,710-15,011/s)
Immune to Poison (PN only)
Make the following changes to the initial set-up:
- Armour armour socketed with 4 Rainbow Facet Jewels (+20% PSD, -20% EPR)
- Belt Trang-Oul's Girth Troll Belt
- Shield Trang-Oul's Wing Cantor Trophy (+2 PBS, -25% EPR)
Socket Rainbow Facet Jewel (+5% PSD, -5% EPR)
This results in level 50 PN, +65% PSD and -115% EPR, and, once level 26 LR (PR -65%) is cast, the following damage would be applied to targets with PR < 81%:
- PN 52,593-53,728 Poison Damage Over 4 Seconds (13,148-13,432/s)
Against targets with PR 100%, 33,659-34,385 Poison Damage Over 4 Seconds (8,414-8,596/s) would be applied; against PR 110% (normally the highest breakable immunity), 31,030-31,699 Poison Damage Over 4 Seconds (7,757-7,924/s).
I got up to the read on.. bit. My brain is full now. Thank you for sharing all this information onderduiker. Downloaded the xls file and have found it very insightful. As usual your threads are well laid out, clean and easy to understand. Thanks again, can I suggest adding a signature to your posts so people can look through all your works as I personally would like to know what else you have done. Cheers!
Unfortunately, you have to become a Pal in order to have a signature; fortunately, there isn't really a need for one since I don't post here that often (I'm more active on the Amazon Basin's forums, where I'm a moderator). I've only started five threads, three of which you'll already be aware if you're reading this one:
I've got one last thing to add to this thread: I thought about starting another one, but I think it's better to have this all in one place...
- Calculating Poison Damage (Statistics)
- Poison Skills Information (Necromancer)
- Poison damage calculator.xls (Diablo Files)
- Monster Resistances.xls (Diablo Files)
- Rabies Mechanics (Druid)
The Scorpion's Tail: Perfecting Poison Dagger
One player, one stab, one kill. Guaranteed.
In this post I explained how to kill Baal in Hell (493,701 base hit points and Poison Resist 50%) with a single stab from Poison Dagger. While this is technically possible, it involves equipping a lot of improbable items, engages in some awkward buffing and is overkill against pretty much every other monster in Acts 1-5: even Diablo only has 113,812 base hit points and PR 50%, and the Ancients each have 128,240 maximum base hit points and PR 50%.
Surely if Baal can be killed by a single stab, it should be possible to do the same to practically every other monster in the game that isn't Immune to Poison or Curses with a more realistic and convenient set-up: never mind the maximum damage you can do, what's the maximum damage you need to do?
I began by using Monster Resistances.xls to find out the maximum hit points of different classes of monsters for various PR %, then used Poison damage calculator.xls to calculate actual damage with different variables.
To make this as reasonable as possible, I decided to work out what was necessary to kill all normal monsters and minions which weren't Immune to Poison or Curses in Hell while playing solo, with items that could be acquired before entering Hell. It soon became clear that this would mean a set-up capable of killing Minions of Destruction (44,509 maximum base hit points and PR 95%).
Fully synergised level 37 PD with 25% to Poison Skill Damage, -25% to Enemy Poison Resistance and level 10 Lower Resist (PR -55%) achieved this, and involved equipping the following:
The dagger and shrunken head already give you level 27 PD, so you need +10 from helm, amulet, rings, belt, charms or buffs. Do not equip any other poison damage items unless you cast Venom. Three items from Trang-Oul's Avatar are pretty much mandatory, although only the gloves and the shrunken head are non-negotiable: the armour is only listed since it's Exceptional, while the helm and belt are Elite and thus that much rarer. The dagger is also negotiable, as long as you can equip one other item with a poison length of 10+ seconds and get +5 PD elsewhere.
- Trang-Oul's Scales Chaos Armour
- Trang-Oul's Claws Heavy Bracers +25% PSD, +2 Curses
- Trang-Oul's Wing Cantor Trophy -25% EPR, +2 to Poison and Bone Spells
- Blackbog's Sharp Cinquedeas +5 PD, 488 Poison Damage Over 10 Seconds
This results in a minimum of 44,852 poison damage over 33 seconds being applied to a Minion of Destruction, killing it with a single stab. What's more, as it turns out that's enough damage to kill every random Unique monster and Champion (excluding the Possessed) that isn't Immune to Poison or Curses with a single stab as well! :grin:
One of the most obvious ways to improve upon this would be to equip Treachery 'ShaelThulLem' armour for its 25% Chance to Cast Level 15 Venom on Striking, and if you're able to equip the set helm or belt instead of the armour you should definitely do so.
As the player count increases this set-up won't result in as many kills from a single stab, although it's still guaranteed to do so in up to three-player games for all normal monsters and minions that aren't Immune to Poison or Curses, excluding Minions of Destruction. Beyond that, maintaining your economy would involve an increasingly restricted and improbable set-up (particularly if you wanted to increase your efficiency by killing all monsters with breakable poison immunities with a single stab).
Below I've listed the maximum base hit points for different classes of monsters at varying PR %: to guarantee a kill, your minimum poison damage has to be greater after all modifiers have been applied. Fortunately none of the random Unique modifiers apply PR +%, so the enemies you face are much more predictable than for elemental characters.
Note that these lists will also be useful for other poison skills: why do more than you have to, particularly if you compromise safety?
Normal
The following monsters cannot be cursed, although since they're immobile this isn't a big issue.Code:PR % MAX HP MONSTER ACT AREA _________________________________________________________________________ 0 24,032 Siege Beast 5 Frigid Highlands 15 7,727 Fire Boar 5 Worldstone Keep Level 3 20 8,755 Zealot 3 Travincal 25 15,455 Flesh Spawner 5 Worldstone Keep Level 1 33 18,546 Death Lord 5 Worldstone Keep Level 1 50 15,455 Pit Lord 5 Throne of Destruction 60 10,434 Flame Spider 3 Arachnid Lair 65 11,527 Spider Magus 3 Ruined Temple 66 14,017 Thorned Hulk 5 Bloody Foothills 70 8,035 Rot Walker 5 Frozen River 75 15,455 Pit Lord 4 River of Flame 80 7,879 Reanimated Horde 5 Ancient's Way 90 8,190 Prowling Dead 5 Halls of Vaught 100 19,046 Corpulent 4 Plains of Despair 105 19,414 Corpse Spitter 4 City of the Damned 110 19,782 Maw Fiend 4 River of Flame
Code:PR % MAX HP MONSTER ACT AREA _________________________________________________________________________ 0 29,595 Black Raptor Nest 2 Far Oasis 50 55,451 Mummy Sarcophagus 5 Claw Viper Temple Level 1 90 4,246 Trapped Soul 4 City of the Damned
Minion
Minions have 50% more hit points than normal monsters in Hell.
Code:PR % MAX HP MONSTER ACT AREA _________________________________________________________________________ 0 27,301 Moon Lord 5 Drifter Cavern 15 11,590 Fire Boar 5 Worldstone Keep Level 3 20 13,132 Zealot 3 Travincal 25 23,182 Flesh Spawner 5 Worldstone Keep Level 1 33 31,248 Council Member 3 Durance of Hate Level 3 50 23,182 Pit Lord 5 Throne of Destruction 60 15,651 Flame Spider 3 Arachnid Lair 65 17,290 Spider Magus 3 Ruined Temple 66 21,025 Thorned Hulk 5 Bloody Foothills 70 12,052 Rot Walker 5 Frozen River 75 23,182 Pit Lord 4 River of Flame 80 12,052 Reanimated Horde 5 Glacial Trail 90 12,285 Prowling Dead 5 Halls of Vaught 95 44,509 Minion of Destruction 5 Throne of Destruction 100 28,569 Corpulent 4 Plains of Despair 105 29,121 Corpse Spitter 4 City of the Damned 110 29,673 Maw Fiend 4 River of Flame
Unique and Champion
Unique and Champion monsters (with the exception of Berserkers and the Possessed) both have 100% more hit points than normal monsters in Hell. Berserkers actually only have 25% of the hit points of other Champions i.e. 50% of the hit points of normal monsters in Hell.
Code:PR % MAX HP MONSTER ACT AREA _________________________________________________________________________ 0 48,064 Siege Beast 5 Frigid Highlands 15 14,560 Afflicted 5 Drifter Cavern 20 17,166 Faithful 3 Kurast Bazaar 25 30,910 Flesh Spawner 5 Worldstone Keep Level 1 33 37,092 Death Lord 5 Worldstone Keep Level 1 50 30,910 Pit Lord 5 Throne of Destruction 60 20,868 Flame Spider 3 Arachnid Lair 65 23,054 Spider Magus 3 Ruined Temple 66 28,034 Thorned Hulk 5 Bloody Foothills 70 16,070 Rot Walker 5 Frozen River 75 30,910 Pit Lord 4 River of Flame 80 15,758 Reanimated Horde 5 Ancient's Way 90 16,380 Prowling Dead 5 Halls of Vaught 100 38,092 Corpulent 4 Plains of Despair 105 38,828 Corpse Spitter 4 City of the Damned 110 39,564 Maw Fiend 4 River of Flame
Super Unique
The Ancients can spawn with equipment with PR %, which can result in them becoming Immune to Poison (although this won't be displayed). Their equipment can also spawn with Poison Length Reduced by %: Talic and Korlic can spawn with PLR 100+%, which will reduce poison length to a single frame.
Code:PR % MAX HP MONSTER ACT AREA _________________________________________________________________________ -50 40,112 The Smith 1 Barracks 0 93,966 Hephasto the Armorer 4 River of Flame 15 14,304 Eldritch the Rectifier 5 Frigid Highlands 20 12,134 Battlemaid Sarina 3 Ruined Temple 25 9,996 Coldcrow 1 Cave Level 1 33 41,664 Bremm Sparkfist 3 Durance of Hate Level 3 50 128,240 Ancient 5 Arreat Summit 60 20,868 Ssark the Burning 3 Spider Cavern 75 30,910 Infector of Souls 4 Chaos Sanctuary 80 16,070 Bonesaw Breaker 5 Glacial Trail 95 59,346 Lister the Tormentor 5 Throne of Destruction 100 16,070 Pindleskin 5 Nihlathak's Temple
Possessed
The Possessed have 100% more hit points than other Champions i.e. 300% more hit points than normal monsters in Hell. To make matters worse they cannot be cursed, so LR cannot be applied. :(
Code:PR % MAX HP MONSTER ACT AREA _________________________________________________________________________ 0 96,128 Siege Beast 5 Frigid Highlands 15 29,120 Afflicted 5 Drifter Cavern 20 34,332 Faithful 3 Kurast Bazaar 25 61,820 Flesh Spawner 5 Worldstone Keep Level 1 33 74,184 Death Lord 5 Worldstone Keep Level 1 50 61,820 Pit Lord 5 Throne of Destruction 60 41,736 Flame Spider 3 Arachnid Lair 65 46,108 Spider Magus 3 Ruined Temple 66 56,068 Thorned Hulk 5 Bloody Foothills 70 32,140 Rot Walker 5 Frozen River 75 61,820 Pit Lord 4 River of Flame 80 31,516 Reanimated Horde 5 Ancient's Way 90 32,760 Prowling Dead 5 Halls of Vaught
Boss
Code:PR % MAX HP MONSTER ACT AREA _________________________________________________________________________ 0 7,849 The Summoner 2 Arcane Sanctuary 25 205,369 Baal Clone 5 Worldstone Chamber 30 57,365 Izual 4 Plains of Despair 50 493,701 Baal 5 Worldstone Chamber 113,812 Diablo 4 Chaos Sanctuary 57,829 Blood Raven 1 Burial Grounds 66 60,031 Andariel 1 Catacombs Level 1 70 26,690 Nihlathak 5 Halls of Vaught 75 94,320 Mephisto 3 Durance of Hate Level 3 84,524 Duriel 5 Tal Rasha's Chamber 80 59,520 Radament 2 Sewers Level 3
This is pretty interesting; thanks.
I'm assuming that you're only suggesting equiping dragon as a ladder character, though.
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