"Its archer AI that I keep going over and over with you. They don't immediately aim and fire at targets, frequently they'll just putter around. So after a teleport, if your opponent hasn't stunlocked and killed you and your whole minion stack, not all of the archers will fire all at once......
Don't have exact figures, but what I do know is ranged attackers in a teleport stack don't all start firing simultaneously. I've seen it, and done it, and that's vs. stationary PvM targets. The likelihood of the wonky Revive AI hitting a teleporting player is slim to none."
(putter around - move around aimlessly)
Now that is exactly the kind of response that I am looking for.
So you DO have some experience with this.
My question is that did you use the no-fan-out trick?
If they have to fan out, of coures they will not open fire right away.
If the arrows did not arrive at the same time, it could be because
of where they are standing.
I saw groups of archers firing at me, as one, all the time.
as for testimonies... there are planty... it takes some looking-for, is all.
"That's how it's done. I vouch Max Revive. Especially for PvP."
"you cant glitch bone necros anymore so they are pretty much useless now
i like auradins and summon necros and javazons for dueling
auradins you just get a ton of damage auras and charge around the level and people without sorb gear will just drop like flies
summoners you revive monsters with immunities to everything and use an enigma to teleport, it stacks the monsters on top of you and you become invincable, and if you teleport next to them they get hit by all 50+ monsters you have with you
javazons do about 40K in total with charged strike and you can glitch to get it with long range.... good against non sorbers"
(Granted that I don't like melee revives like he does)
There are plenty more... but what's the point.
Revive is a powerful skill in PVP.
And archers deserve to be tested.
I can THINK that someone must have tried it and failed and kept quiet.
But I feel more comfortable with some kind of confirmation.
Can you really blame me for that?
And why would you go to blood moor for archers?
Out side of act 5 town has a good chance of archer spawn, and they are strong.
Other parts of act 5 also have them.
Act 2 have lots of them. Some of them appear to ALWAYS spawn.
PS. open B-net, eh? I will look into it, never tried it though.
I'm also not sure you're adding up the damage output realistically:
About 560% of your ED comes from your merc, who will be difficult to keep reviving while maintaining your army. Realistically you'll have 600%ED - bringing your summon damage down to ~40*7 = ~280/archer.
Your archers will have ~25% change to hit, meaning about 10 will do damage.
You have a 50% PvP penalty - reducing the damage to 140/archer.
Your Amp will add 100%ED, but their DR will reduce it by 50% - giving about 210 damage/archer. For a total of 2100 damage.
Bear in mind - every ten "Physical Damage reduced by X" that they have will remove around 150 from this value. And at least one attack will be blocked, removing another 140.
Realistically your "STOMP" will be lucky to do 2000 damage, assuming your opponent doesn't decimate your army with an AoE attack and/or move away too quickly for them to attack.
He's just like callsignAPOLLO. Whenever people tell him his ideas are bad, he throws a tantrum and says that he wanted feedback, not criticism.
And don't be so sure about the people on these forums not buying items or using hacks. Being a member of these forums doesn't make you a "better" person, and being a "better" person isn't a requirement for joining.
All summoners must protect merc.
That is just how it is.
Some folks will give them maras and fort.
Is it impossible to keep merc alive with minion stack?
Not easy maybe, impossible? No.
I remember one of the modeartor here said something about
merc can be kept alive, and that enable summoners to do PVP.
But I could be wrong.
My numbers are on the low end.
If mastry add to monster base damage.
It would be (100%+460%)X700% and not 100%+460%+700%
That would make a huge difference.
instead of 1160% ED, it would be nearly 4000% ED
I don't want just any kind of feed back.
saying things like "you are an idiot" does not give me the info that I need.
If you don't want to help test this. At least share your experience in this
area. If you have no experience or testing results to offer.
Well, then what are you doing?
You know what they say about assume.
It makes an *** out of you and me.
Well, mostly you.
This is not a guide per se.
I am asking for help with something.
It gets tiring, as some folks keep seeing it as a guide.
And attack it as such.
I am asking for help with a few things. I have a few questions.
If you can't help. If you can't answer.
Then please do not disturb this thread.
Why would you?
Again, this is not a guide.
Though very unlikly, if I do decide to write a guide on this in the future.
I will include who did the testing and what the results are.
I don't like to argue base on assumption.
Cold hard facts are so much easier.
Oh! You have experience with archer dualing?
Why didn't you say so?
And when did you share it?
You are not insulting me by assuming this build won't work.
You are getting in the way of me getting the info that I need.
You have not tested this, have you?
You have not summon archers with any build against anyone, have you?
You have not heard or seen archer related dualing, have you?
How am I suppose to trust you, when you have given me nothing
Try me, share with me some REAL experience, in THIS area specifically.
Not your experience in PVP in general.
I am a very reasonable guy. And I am sincerely looking for help.
True, I am very passionate about this.
And my standard for GOOD evidence against this is high.
But only because I am passionate.
Do I need to explain to you how the scientific method work?
Any theory, no matter how good, is just a theory without evidence to back it up.
No need to freeze this. If you stop feeding me assumptions.
I would either get real evidence, or it would just fall to the bottom.