And here's another pat. This time a pure fire druid. I had him parked in late NM for a long time. But since i was getting a few too many parked characters (for various reasons), i decided i needed to pat/mat at least one of them so i could cross them off the list. And i thought this would be a nice char to do that with.
Patriarch ReignOfFire lvl 80 fire druid
Resists: 71/75/75/75 (fire/cold/lightning/poison)
str: 156 (161)
dex: 20 (21)
vit: 294 (316)
ene: 20 (55)
moulten boulder, fissure and volcano: 20
firestorm and armageddon: 13
shapeshifting and summoning tabs: 0
Moulten boulder 1713-1915
Cyclone armor 251 absorb
Skin of the vipermagi
Rare ring 2x
Rare belt -> Will be replaced with arachnid mesh
Hsaru's iron heel -> When entering hell i found out i was still wearing these. After that i've been searching for better ones with FRW and fire resist (my lowest resist), but didn't find any.
And 4x elemental skillers
Holy freeze mercenary:Code:Magefist Light Gauntlets Defense: 25 Durability: 18 of 18 Required Strength: 45 Required Level: 23 Item Version: 1.10+ Expansion Item Level: 86 Fingerprint: 0xf69c05b7 +30% Enhanced Defense Regenerate Mana 25% +10 Defense Adds 1-6 fire damage 20% Faster Cast Rate +1 to Fire Skills Earthshaker Battle Hammer One-Hand Damage: 98 to 162 Durability: 105 of 105 Required Strength: 100 Required Level: 43 Mace Class - Fast Attack Speed Item Version: 1.10+ Expansion Item Level: 86 Fingerprint: 0xe476abff +180% Enhanced Damage +50 Maximum Durability Knockback 30% Increased Attack Speed Hit Blinds Target +1 150% Damage to Undead +3 to Elemental Skills (Druid Only) 5% Chance to cast Level 7 Fissure on striking Ravenlore Sky Spirit Defense: 386 Durability: 20 of 20 (Druid Only) Required Strength: 113 Required Level: 74 Item Version: 1.10+ Expansion Item Level: 88 Fingerprint: 0x258e1213 +26 to Energy +148% Enhanced Defense All Resistances +25 +7 to Raven (Druid Only) +3 to Elemental Skills (Druid Only) -16% to Enemy Fire Resistance Skin of the Vipermagi Serpentskin Armor Defense: 279 Durability: 24 of 24 Required Strength: 43 Required Level: 29 Item Version: 1.10+ Expansion Item Level: 99 Fingerprint: 0x3276bc96 +120% Enhanced Defense Magic Damage Reduced by 11 All Resistances +28 30% Faster Cast Rate +1 to All Skill Levels Bone Clasp Sharkskin Belt Defense: 44 Durability: 14 of 14 Required Strength: 20 Required Level: 25 Item Version: 1.10+ Expansion Item Level: 60 Fingerprint: 0x6cfeb4b3 +33 to Life +19% Enhanced Defense Cold Resist +30% Poison Resist +10% Attacker Takes Damage of 5 Repairs 1 durability in 33 seconds Order Master Ring Required Level: 13 Item Version: 1.10+ Expansion Item Level: 82 Fingerprint: 0xa88506fb +3 to Energy Fire Resist +20% Lightning Resist +30% +1 to Mana After Each Kill Wraith Grip Ring Required Level: 21 Item Version: 1.10+ Expansion Item Level: 43 Fingerprint: 0x20920e1a +6 to Energy Lightning Resist +25% Poison Resist +15% 35% Extra Gold from Monsters 12% Chance to cast Level 4 Nova when struck Raven Mark Amulet Required Level: 33 Item Version: 1.10+ Expansion Item Level: 86 Fingerprint: 0xc2f7dd7e All Resistances +15 +50 poison damage over 3 seconds +1 to Druid Skill Levels +5 to Light Radius 5% Bonus to Attack Rating 14% Chance to cast Level 5 Charged Bolt when struck Spirit Monarch 'TalThulOrtAmn' Defense: 146 Chance to Block: 42% Durability: 86 of 86 Required Strength: 156 Required Level: 54 Item Version: 1.10+ Expansion Item Level: 88 Fingerprint: 0x6f4f6e86 +22 to Vitality +111 to Mana +250 Defense vs. Missile Lightning Resist +35% Cold Resist +35% Poison Resist +35% Attacker Takes Damage of 14 55% Faster Hit Recovery 31% Faster Cast Rate +2 to All Skill Levels +3 Magic Absorb Socketed (4: 4 used) Hsarus' Iron Heel Chain Boots Defense: 8 Durability: 16 of 16 Required Strength: 30 Required Level: 3 Item Version: 1.10+ Expansion Item Level: 64 Fingerprint: 0xaad797c5 Fire Resist +25% 20% Faster Run/Walk ***Partial Set Item Bonuses*** +800 to Attack Rating (Based on Character Level) ***Partial Set Item Bonuses***
Only one notable find: a passive & magic skiller with minor second mod. Hell hellforge was a ko (sigh, what else is new). Don't remember NM since he was parked in act V of NM for quite a while.
Normal and NM. Not much interesting too tell here. Twinking my way through and not too much fire immunes, so not really difficult. Only my merc started to have a hard time in NM. He died a lot.
After that: hell.
Act I, still not very difficult. Some fire immunes, but merc too keep them in place and then a volcano under the baddies and that did a nice job taking care of those. BTW did i mention my merc died a lot?
Last part of act I was a bit difficult. First i encountered a PI/FI vampiretype. So i had to park that. And a little later, apparently the monsters couldn't see my merc anymore (as apposed too normal when i can't see him, but they can) so they all went after me. Since i was near Andy i decided too keep it that way because i was afraid she would cost me several merc ressurections. Turned out to be a good decision. Andy kept chasing me while i had fissure at her feet. That, and the fact she hates fire, made it an easy kill.
Act II, at first merc died some more. But he got to the lvl for reaper's so after that, at least he tried to stay alive. No real problem's throughout the act, except for Duriel. My merc could hardly get any hits in. I think decrepify only triggered once. And Duriel hit my merc. And he hit hard. So many trips back too town for healing and also a few for ressurections, but in the end he bit the dust.
Act III. Pretty much a copy of act II. Not much trouble during the act, but Mephisto also had a bad temper and took it out on my merc. Not as bad as Duriel though.
Act IV. Izual apparently likes fire as much as Andy does. He went down like a ton of bricks. A couple of fissures and one volcano was all it took. Then Diablo's sanctuary. Of course populated with some more FI's. Luckily the one's casting curses aren't, so that was a relieve. Still they managed to kill my merc plenty of times. After calling out Diablo he also took my merc out easily. This time i left him for dead since Diablo tends to run around. That means fissure works very nice. Once in a while also a volcano up his rear end and he was toast so to speak.
ActV. Nothing really hard. Just lots of FI's in every area i visited. I thought that reaching those ice caverns would make things a bit easier. But i was wrong. Even there where FI's. Even had to S&E there once. In the second cavern i got those moonlord types. First of all they were FI and secondly they really creamed my merc. Shortly after entering the cavern i ran into a bosspack. So i ran in the opposite direction (no room to split them up yet). And ofcourse i run into another bosspack. So that was an easy decision to S&E.
Next up where the ancients. First try at least 2 were extra fast. Which meant that i had no way of splitting them up. Didn't even have the time to check any of their mods. Try two went better. Still two FI's. First a lot of running and throwing around fissure to take Mawdawc out (couldn't split them). After that i finally managed to split the remaining two. The leaper kept going for me. So i ran around in tight circles trying to get volcano's where i thought they would hit him (FI, so fissure didn't work). And also hoping my merc would take a few jabs. When he died i tried the same with the whirler. When he was down to about a third of his life i had a problem though. My merc was stupid enough to stand in the middle of a whirle and got killed before i could give him a juvie (i still had plenty). So that meant some quick thinking. Would i get my merc back and reroll them, or give it a try with only one ancient left standing? Since i had a lot of potions left and his health wasn't too great, i went for the latter. That meant running a bit. Toss a volcano between myself and him and hope he runs through it. And then run some more. I had one close call there (ran in the wrong direction), but a potion took care of that.
So then entering the WSK too meet Baal. When i entered his throne room i thought too myself: wouldn't it be a fitting end if i could some stygies here. And about 20 seconds later i was thinking: you and your big mouth. You guessed it, i got stygian dolls. Of course diablo doesn't listing when i think: wouldn't it be nice if xxx (insert nice item here) dropped. But apparently it does when i'm being sarcastic.
Anyway, the waves weren't really difficult. Only lister caused some trouble, but i managed to split them up and 1 or 2 at a time they were doable. So let's meet Baal. Well my merc died a lot before, but here he got seriously whacked. Most of the time i could save him, but he died some nonetheless. I think it took me about two books of TP before becoming a patriarch, but i finally managed.
- All in all it was easier then i thought. The listed damage isn't too great, but it does take care of business (the minus resists from ravenlore probably had something to do with that too)
- Also there are lots of FI's, but volcano does a pretty good job of taking care of them. Only downside is that fissure can take out multiple targets while volcano is usually just 1 at a time.
- I had high hopes for armageddon, but the timer on that is way too long. It does make pretty pictures if you like to have a nice screenshot for instance. But in combat it's crap. You cast it. Then you wait. After that you wait some more and then you can go and cast some other spell.
- Having no pets or spirits meant my merc was taking a lot of heat. And that showed. He got whacked left and right by just about any creature with semi-decent damage. Besides that i think he was one of the dumbest merc's i ever had. When i wanted him in front of me, he was behind me and vice versa. That being said, i'm not sure i would have traded some of my skillpoints for either a pet or a spirit. That would mean my damage would go down and that was one thing i am happy with.
- In all of hell i think i encountered 4 or 5 PI/FI's. I took one out (decrep brook the PI) and parked the others because it took too long (and one regenerated as fast as my merc and i could hurt it).
- And last but not least, a question for the readers. I came to realize that i spelled the 'of'-part in ReignOfFire with only one -f. On the other hand, my previous pat (LeapOffFaith) had 2. Now i'm a bit confused on which is the correct spelling (English is not my native language). I guess i'll have to rename one of them, but the question is: which one?
Thanks for reading