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I have a lvl92 summoner that need suggestions for a hat to the merc.
His eq at the moment: Infinity, Stone, Giant skull.
Very soon Stone will be replaced with CoH. Giant skull will be replaced with something too. But what?
I have a 3 socked Bone visage (eth bugged), 265def. So that would make a nice Dream.
Are there better options that should be cosidered before making Dream?
Ideas or suggestions?
Will Infinity, CoH and Dream make my merc a happy merc?
Dream is only good for paladins (who can synergize it) or sorcs (who have lightning mastery).
Although it does add a nice punch of elemental damage on striking even with synergized (the pulse damage will just suck though). Still, I think andy's is better.
Eth Andy's Ral'd wins...
Life leach, strength, and +2 to skills. My merc's top end is about 600 higher with Andy's on.
The reason I was planning on making Dream was the high defense, fhr and adding some more mf is also nice.
Eth Andy's has nice defense too. Dont think I have to sock it with Ral though. The +65 all resist from CoH should be enough to max the resists? CoH will also give him 8% life leach. At the moment he doesn't have any life leach and still I usually don't have to give him any potions. So I maybe those 8% leach is enough?
Andy's also increases the Ias. But since I use Beast, the fanatacism takes care of the Ias.
Maybe the Giant skull he uses today is better than I realized? It has around 450 defense, adds 30 to strength and has 2 sockets. A couple of ED jewels should increase the damage more than the +2 to might from Andy's. Too bad the Giant skull isn't eth.
The extra +2 to might helps your skeletons too... and extra 54% on your merc will not be better than an extra 20% to your army (assuming 2 40ED jewels... -20% from might -6% from jab bonuses)
I forgot about CoH's great resists... I use eth bugged fort for my merc for better survivability and ridiculous enhanced damage. His defense is around 13k after the chilling armor is on him. In this case I think 274% extra damage on the merc is better than 20% extra for the army... Using fort also means I would like a source of LL from the helm--another vote for andy for me.
To each his own though. Have fun!
Those 20% to damage from might confuses me a bit...
I looked at the Pet calculator:
http://tph.tuwien.ac.at/~gottwald/ne...alculator.html
I entered all info and on "External Influences" I added lvl9 fana and lvl21 might (merc clvl91 and +2skill from CoH). Then I got an avarage damage of 1054 and Dps 12724.1.
Then I set the might to lvl23 and got avg dmg:1085 and Dps: 13099.5.
If that is correct I dont think those +2 to might helps the skellies all that much??
Huh? Each level to might gives 10% ed, that's it. It doesn't give them 10% effective enhanced damage, only 10% enhanced damage.
Yes. That is what I thought. Confusing.
I mean I don't understand why you had to use the calculator. You just have to take all of the skellies ed% with boosted might divided by all the skeletons ed% with normal might and you get a number. That's how many times stronger it is. No need for calculators
omg.. no one has metioned the old faithful guils helm??
with 8% ll from coh, stupid damage from infinity along with 40% cb and 30?% cb from guiliames your merc will lecch fine, do INSANE damage and insanse crushing blow!
no other options here![]()
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