Latest Diablo 3 News
DiabloWiki Updates
Results 1 to 10 of 10
  1. #1
    IncGamers Member
    Join Date
    Oct 2008
    Location
    Sweden
    Posts
    17

    0 Not allowed!

    Choice of hat for my merc..

    I have a lvl92 summoner that need suggestions for a hat to the merc.
    His eq at the moment: Infinity, Stone, Giant skull.

    Very soon Stone will be replaced with CoH. Giant skull will be replaced with something too. But what?
    I have a 3 socked Bone visage (eth bugged), 265def. So that would make a nice Dream.
    Are there better options that should be cosidered before making Dream?

    Ideas or suggestions?
    Will Infinity, CoH and Dream make my merc a happy merc?



  2. #2
    IncGamers Member lumpor's Avatar
    Join Date
    May 2008
    Location
    Stockholm, Sweden
    Posts
    2,407

    0 Not allowed!

    Re: Choice of hat for my merc..

    Dream is only good for paladins (who can synergize it) or sorcs (who have lightning mastery).

    Although it does add a nice punch of elemental damage on striking even with synergized (the pulse damage will just suck though). Still, I think andy's is better.



  3. #3
    IncGamers Member
    Join Date
    Nov 2008
    Posts
    23

    0 Not allowed!

    Re: Choice of hat for my merc..

    Eth Andy's Ral'd wins...

    Life leach, strength, and +2 to skills. My merc's top end is about 600 higher with Andy's on.



  4. #4
    IncGamers Member
    Join Date
    Oct 2008
    Location
    Sweden
    Posts
    17

    0 Not allowed!

    Re: Choice of hat for my merc..

    The reason I was planning on making Dream was the high defense, fhr and adding some more mf is also nice.
    Eth Andy's has nice defense too. Dont think I have to sock it with Ral though. The +65 all resist from CoH should be enough to max the resists? CoH will also give him 8% life leach. At the moment he doesn't have any life leach and still I usually don't have to give him any potions. So I maybe those 8% leach is enough?
    Andy's also increases the Ias. But since I use Beast, the fanatacism takes care of the Ias.

    Maybe the Giant skull he uses today is better than I realized? It has around 450 defense, adds 30 to strength and has 2 sockets. A couple of ED jewels should increase the damage more than the +2 to might from Andy's. Too bad the Giant skull isn't eth.



  5. #5
    IncGamers Member
    Join Date
    Nov 2008
    Posts
    23

    0 Not allowed!

    Re: Choice of hat for my merc..

    The extra +2 to might helps your skeletons too... and extra 54% on your merc will not be better than an extra 20% to your army (assuming 2 40ED jewels... -20% from might -6% from jab bonuses)

    I forgot about CoH's great resists... I use eth bugged fort for my merc for better survivability and ridiculous enhanced damage. His defense is around 13k after the chilling armor is on him. In this case I think 274% extra damage on the merc is better than 20% extra for the army... Using fort also means I would like a source of LL from the helm--another vote for andy for me.

    To each his own though. Have fun!



  6. #6
    IncGamers Member
    Join Date
    Oct 2008
    Location
    Sweden
    Posts
    17

    0 Not allowed!

    Re: Choice of hat for my merc..

    Those 20% to damage from might confuses me a bit...

    I looked at the Pet calculator:
    http://tph.tuwien.ac.at/~gottwald/ne...alculator.html

    I entered all info and on "External Influences" I added lvl9 fana and lvl21 might (merc clvl91 and +2skill from CoH). Then I got an avarage damage of 1054 and Dps 12724.1.
    Then I set the might to lvl23 and got avg dmg:1085 and Dps: 13099.5.

    If that is correct I dont think those +2 to might helps the skellies all that much??



  7. #7
    IncGamers Member lumpor's Avatar
    Join Date
    May 2008
    Location
    Stockholm, Sweden
    Posts
    2,407

    0 Not allowed!

    Re: Choice of hat for my merc..

    Huh? Each level to might gives 10% ed, that's it. It doesn't give them 10% effective enhanced damage, only 10% enhanced damage.



  8. #8
    IncGamers Member
    Join Date
    Oct 2008
    Location
    Sweden
    Posts
    17

    0 Not allowed!

    Re: Choice of hat for my merc..

    Yes. That is what I thought. Confusing.



  9. #9
    IncGamers Member lumpor's Avatar
    Join Date
    May 2008
    Location
    Stockholm, Sweden
    Posts
    2,407

    0 Not allowed!

    Re: Choice of hat for my merc..

    I mean I don't understand why you had to use the calculator. You just have to take all of the skellies ed% with boosted might divided by all the skeletons ed% with normal might and you get a number. That's how many times stronger it is. No need for calculators



  10. #10
    IncGamers Member
    Join Date
    Sep 2008
    Location
    england
    Posts
    206

    0 Not allowed!

    Re: Choice of hat for my merc..

    omg.. no one has metioned the old faithful guils helm??
    with 8% ll from coh, stupid damage from infinity along with 40% cb and 30?% cb from guiliames your merc will lecch fine, do INSANE damage and insanse crushing blow!
    no other options here



Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •