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  1. #81
    IncGamers Member AtomicJ's Avatar
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    Re: Let's help Blizzard brainstorm some new Witch Doctor spells

    Quote Originally Posted by DemolitionSquid View Post
    I've been thinking, it seems strange for the WD to not have a skill that silences his enemies. Not necessarily through Arcane spells like the Wizard, but at least a skill that stops casters, like "Cursed Words" or "Stitched Mouth." It would be useful in both PvE and PvP (to appease Elmacro )
    I like this idea. I like the name stitched mouth, too!



  2. #82
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    Re: Let's help Blizzard brainstorm some new Witch Doctor spells

    "Pestilential Miasma"
    (Suggested a few times already, iirc)
    Either a passive aura-like disease spreading skill or an actual offensive skill similar to the poisonous breath of the Greater Mummies in D2. Could have an additional (deliriously/feverishly) disorienting effect besides the damaging effect.
    Very little or even zero effect on undead or ethereal creatures.

    "Mummify" or "Wither"
    Remember that neat spell from Baldur's Gate 2 SoA called "Abu-Dhalzim's Horrid Wilting"?
    The DIII version (working like a curse from afar, like "Confusion" or "Horrify") has an additional chance of causing limbs to randomly fall off or, if critical, causing the subject to crumble and leaving behind a pile of arid body parts.
    Very little or even zero effect on skeletal undead or ethereal creatures.

    "Inner Drowning"
    The opposite of the skill above, I think there was a similar one in BG 2 SoA too. It basically fills the subject's (or several subjects) lungs with water or mud causing a slow death by going down choking and spewing forth water/mud, creating a puddle beneath the corpse(s).
    Zero effect on skeletal undead or ethereal creatures.

    "Fungal Sprout" or "Herbal Sprout"
    Remember that X Files episode with those 'shrooms growing out of people's throats or what happened to the spanish conquistador after drinking the sap from the Tree of Life in "The Fountain"?
    The DIII version (working like a close range offensive skill à la "Plague of Locusts") has the Witch Doctor blowing/puffing spores or seeds (dust cloud-like) towards the subject(s), shortly followed by large mushrooms or twines bursting the body/bodies violently open or even apart. Kinda like corpse explosion without corpses.
    Zero effect on skeletal undead or ethereal creatures.

    Mostly not the easiest to implement graphically with all those additional animations, mind.



  3. #83
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    Re: Let's help Blizzard brainstorm some new Witch Doctor spells

    When I think of the witch doctor I Think of an old, creepy, extremely wise character deep in the most remote dark swampy forests known to man.

    I want to see him control, summon or encorperate that type of environment, Having tree roots sprout from the ground and ensnare or "consume" enemies. or having areas of muddy quicksand spawn underneath monsters, offering a slowing or consuming effect

    Some abilities along those lines would be amazing!!!!



  4. #84
    IncGamers Member Mackan's Avatar
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    Re: Let's help Blizzard brainstorm some new Witch Doctor spells

    I am worried that Blizzard will not innovate enough when it comes to new skills. The skills we have seen haven't really tried new ground. On the other hand, we have only seen a little bit yet.



  5. #85
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    Re: Let's help Blizzard brainstorm some new Witch Doctor spells

    Quote Originally Posted by Mackan View Post
    I am worried that Blizzard will not innovate enough when it comes to new skills. The skills we have seen haven't really tried new ground. On the other hand, we have only seen a little bit yet.
    Eh? We've seen poison frog projectiles, a statue that spawns spiders and summons that can be enchanted by direct-damage attacks.

    I say there's signs of innovation. We can only imagine how the rest will look!




  6. #86
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    Re: Let's help Blizzard brainstorm some new Witch Doctor spells

    Da Voodoo: Places Voodoo Doll Status on a monster(s)(could be limited)
    Cripple: Cripples all enemies under Da Voodoo, lowering movement speed.
    Throw: Knocks back enemies under Da Voodoo.
    Fill Lungs: Any enemy under Da Voodoo, will have their lungs filled with blood, to throw up or choke. Both is good, mon.

    ...
    These could go on and on.
    ...




  7. #87
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    Re: Let's help Blizzard brainstorm some new Witch Doctor spells

    I have been thinking about some cool new minions that the witch doctor could use. The mongrels are really cool but jest having one summoning monster wont be enough. so i have come up with some...


    Bewitched Fungi

    The witch doctor calls forth animated mushroom men that have a punishing spiked arm/club attack that do allot of damage, but their main feature is that they act as the Carnivorous Worms from the druids in Diablo 2, in the fact that they send out tentacles to eat dead material (a.k.a dead enemies).

    Like the mongrels they could be invoked from the fire and parasite spells (and maybe even more of his spells which i will talk about later). They could make it specific. Such as when hit by the witch doctors fire skull, they could have the ability to shoot out fire spoors over a wide area, or when hit by the flesh eating parasites they could "absorb" hit points even faster etc.

    Ritual Undead

    This came to me cause I always love controlling undead . I say the concept art of the Bone Reaver, or whatever its called, and thought that the witch doctor could use something like that. A summoned minion that is mixed of multiple parts of skeletons. The one that i thought would realy fit Diablos Gothic dark style is a Ritual Undead with...

    The head of some nashing beats, elongated, sharp canines and deep eye sockets.
    The body of a human skeleton with feathers, and stripes of cloth hanging on to give you the picture that, this was once a human but is now some spirit filled terror.
    The hands being replaced with giant scything claws like those of a praying mantis.
    And the legs would have that, curving backwards kinda deal, like those of the protoss, if you know what i mean. And all the while these bones could have etchings and markings on them to add to the feel.

    To finish up this post im going to talk what i think about invoking minions with the witch doctors spells. Basically i think that they should be effected by most of the witch doctors spells, such as mongrels effected by the Horrify Spell would begin to violently spasm and twitch and after a few seconds they could turn black with red eyes and grow spikes out their backs. This would give them chance to scare your enemies themselves (a percentage chance like 10% chance to scare and enemy).



  8. #88
    D2/3 Necromancer & Witch Doctor Moderator Mad Mantis's Avatar
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    Re: Let's help Blizzard brainstorm some new Witch Doctor spells

    Quote Originally Posted by Summoner View Post
    The witch doctor calls forth animated mushroom men that have a punishing spiked arm/club attack that do allot of damage, but their main feature is that they act as the Carnivorous Worms from the druids in Diablo 2, in the fact that they send out tentacles to eat dead material (a.k.a dead enemies).
    I can't get the Mushroom People from Mario out of my mind when I read this. What kind of creature did you have in mind?



    Witch Doctor = top half of a Flayer Shaman = cracked-out, grass-wearing, jungle hobo = bobbing clown who vomits leaves a.k.a. Bobo the clowning village idiot. And people thought Necromancers had an image problem.

  9. #89
    IncGamers Member AxlStrife's Avatar
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    Re: Let's help Blizzard brainstorm some new Witch Doctor spells

    Quote Originally Posted by Mad Mantis View Post
    I can't get the Mushroom People from Mario out of my mind when I read this. What kind of creature did you have in mind?
    My imagination brings me to a hybrid of this and that.

    Looks like he'll be a pretty Funguy.



  10. #90
    D2/3 Necromancer & Witch Doctor Moderator Mad Mantis's Avatar
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    Re: Let's help Blizzard brainstorm some new Witch Doctor spells

    Quote Originally Posted by AxlStrife View Post
    Looks like he'll be a pretty Funguy.
    Eh fights teh evil and doesn't afraid of anything.



    Witch Doctor = top half of a Flayer Shaman = cracked-out, grass-wearing, jungle hobo = bobbing clown who vomits leaves a.k.a. Bobo the clowning village idiot. And people thought Necromancers had an image problem.

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