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Maybe it's the shrunken head of a creature with a giant head?
For one of the contests, I did a mock Witch Doctor skill tree, and had a few skills where you summoned Fetish that would come in and cause destruction for 20 seconds. Some used blowdarts, and some used daggers.. and you could explode them on command. Probably my favorite skills that I brainstormed for it. =]
I think that blow darts can be used for ranged/magic hybrids. Blowdarts shouldn't be the main kille, but have like weakening and decaying poison, while you use magic to finish them off
that thing is ridiculously huge. and very impractical. i dont see the WD using one of those. and blowdarts arent really damaging weapons... they are used to like stun/psn ur target.
even the million of those flayers firing at me (in the world stone) did no dmg to my barb on hell mode. they are mad weak. dont put this in the game.
one of the entries in our "design a d3 skill tree' contest gave the WD summon flayer skills, which I thought was pretty clever. gets a bit necromancer's skeleton mage in style, though, if there were a lot of those type of summons.
The witch doctor should be able to use a boomerang since Blizzard seems to be incorporating an Australian Aboriginal-New Guinea feel to the character.
Witch Doctor = top half of a Flayer Shaman = cracked-out, grass-wearing, jungle hobo = bobbing clown who vomits leaves a.k.a. Bobo the clowning village idiot. And people thought Necromancers had an image problem.
a boomerang is a pointless weapon, like giving someone a gun with 1 bullet to fight an army. you throw the boomerang, it hits the target, and falls down. now what the hell do you do?
anyway, not a fan of the blowdart idea myself
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