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They could leave those out as well. Should make for even easier balancing of everything.
For this concept to work there need to be items at every level that any character can equip that give enough boosts to make it worthwhile. It is the only way you can artificially work around the imposed penalties. I don't like the restrictions.
If superior balance is the holy grail, then why do they allow any form of choice? Just give fixed avatars.
What kind of balancing could be so important and impossible to do without fixing the stat progression?
Why not? If someone wants to spend the points in enough strength to wear it why not let them.
Witch Doctor = top half of a Flayer Shaman = cracked-out, grass-wearing, jungle hobo = bobbing clown who vomits leaves a.k.a. Bobo the clowning village idiot. And people thought Necromancers had an image problem.
so you dont like finding a cool piece of gear and then leveling up to use it? Lol, thats what Diablo is. Now its going to be like this: Find the cool piece of gear. oh. I can never use it. sweet.
Whoever said it is right, I can not judge how people had fun with the game doing what they enjoy, but from my own experiences the stats are and were a huge part of what made the game enjoyable because yes i enjoyed finding that item and getting my char to using it by tweaking what needed to be tweaked.
At first I don't mind some of the huge changes for D2, but this is stepping over the line now. Once I buy D3 it might not even feel like one of the Diablo series.
So picture this: You are lvl 98 or 99 on your wizard. It wasn by no means easy to get there and it shouldnt be. You are mfing one day and find the best item in the game. but oh wait, you cant use it, you need a lvl 98 barb. no thank you.
I like my wizards strong, while having a hard time blocking, with a lot of life and little mana
To be fair we don't know much about stats/items yet. But I would argue that almost regardless of what we learn, the game could only be improved by increased player choice. It doesn't hurt anyone to allow sub optimal builds. Cookie cutters can still do their thing, and people who want quirky characters can do their thing.
add in secondary mods for the stats
strength: add some defensive bonuses like damage absorption
dex: increased chance to hit with spells, increased chance of critical strike with both spells and attacks
vitality: add some other defensive bonuses like increased life regen
energy: increased spell damage (like in titan quest), increased mana regen, reduced mana cost of spells
just because the stats were lopsided in diablo 2 doesn't mean you trash the whole system
I'm 99% positive that D3 will have class specific items, D2 has them.
What's the point of a class specific item? Well it's powerful, it's made your your character, and the requirements are easy for the character it's made for, so don't you go tell me that you're extremely pissed because you found a giant maul of destruction but you can't equip it to your sorc.You'll always have that cool staff for your sorc that requires hardly any points to use.
I'm not sure this IS truth.
Let's look at how D2 worked: you added points in stats to what end? Really, you only add enough str or dex to wear certain items. It had nothing to do with class or build. The rest you put into VIT or MANA if you needed a mana boost. But, primarily VIT.
In the new build you have no choice over stats. It's based upon your class. So, the difference now is that you will itemize to alter your stats rather than alter your stats in order to itemize. Essentially the exact same thing. They haven't removed stat customization, they've simply moved the customization into the itemization step. And, now you can have different sets based upon how you want your character to work.
I'm thinking a Barb with a 2h Hammer that adds +50 STR can also have an axe/shield combo that adds +100 VIT instead. Offense vs. defense. It actually ends up being more customizable.
i can't equip heavy melee weapons/armor on my wizard --> i can't make variant/non cookie-cutter builds on my wizard --> my replayability decreases --> i quit the game sooner
i see absolutely no upside to LESS replayability
do you really want a caster class that will ALWAYS have to play like a caster, do you really want that ? that kind of mentality is NOT what made diablo 2 famous
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