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  1. #11
    IncGamers Member Pijus's Avatar
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    BattleTag MagpieMcGraw-2483
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    Re: Patriarch Katrina, Wind Druid

    Another question: If I have nado selected, and hold the RMB, and drag the poiter over the monsters, will the nados go in random directions? I seem to remember that if you hold the mouse poiter still, they all follow the same path...Suffice to say thats very bad if your nado chooses to dodge the enemies...



  2. #12
    IncGamers Member Antonio's Avatar
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    Re: Patriarch Katrina, Wind Druid

    Tornado is a bit random in it's movement, but it's not that hard to aim and kill medium to large mobs. It's the individual monsters (especially some irritating like leapers and teleporting imps) that may take some time to aim properly. Plus, you have Hurricane to slow them, possibly Reapers on merc for further slowing and a pet to keep them busy.

    It's better to shift click behind a monster you are trying to kill them to click directly on him.



  3. #13
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    Re: Patriarch Katrina, Wind Druid

    Tornado maintains a path as long as you and your target have not moved. If you're targeting a monster and both you and the monster are standing still, the path won't change. If you're targeting the ground and you don't move and you hold your mouse very still, the path won't change.

    If you're targeting a monster that's charging you, the tornados will change every time. Similarly, if you're targeting the ground and move the mouse around (as in my cone of pwn tactic), they'll also change every time.

    The problem with a tornado path that misses your target(s) is the entire reason I like to move the mouse around behind the group, as there's a good chance that things will go in roughly the direction you want, so if you're constantly generating new paths, a large number of your tornados will hit some targets.

    And yes, charged bolt is another excellent candidate for the "cone of pwn" name, and using that tactic with tornados, you'll do the best by imagining you're using charged bolt.

    -CG



  4. #14
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    Re: Patriarch Katrina, Wind Druid

    A single point in w/wolf or bear will shift you back so not an issue if you do that.

    First round is on me!


    D!





  5. #15
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    Re: Patriarch Katrina, Wind Druid

    Quote Originally Posted by Colorless Green View Post
    Yes, annoyingly often, particularly in areas with piercing ranged attackers (or just swarms of ranged attackers). When in doll form, my strategy basically consisted of letting hurricane kill things (until it wore off) and taking advantage of the fact that summons were still castable by repositioning my grizzly after basically every monster and recasting ravens and whatnot. It never caused any real problems, but it was certainly an annoyance, since it amounted to random two minute time outs right in the middle of things. Well worth it, though, what with the +5 tornado/cyclone and all the crowd control gg.

    -CG
    You should put a point in werewolf to fix that ( shift from doll to wolf, then from wolf to human )
    Or: Tp back to town and take a waypoint to a different act.

    Congrats. My druid has almost the same equipment, hits level 41 tornadoes. +4 tornado rare helm, 'Rain' archon plate, SOJ and ravenfrost ( can't bear being frozen ). 5 or 6 Natural GCs. He owns up in p8 pit runs.



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