Your red ball was almost empty, but you could prevent the RIP-entry and want to give other people a change to learn from your mistake. Then tell your tale here ...
My summoning necro was cruising through Hell act 5, having a good time and carelessly clicked on an evil urn, thinking his skellies would easily kill, whatever spawned. Well the mob of the urn spawned exactly on top of my necro, so he was trapped in a circle of monsters and his skellies formed an outer circle arround the circle of monsters that collapsed after 8 big purples and a fast moving health during the time it took.
My sorc was doing nm-Baals and between the waves I cleared my inventory. The 4th wave spawned, I had pressed 'i' to close the inventory and faced an extra fast wave 4. My merc was trolling arround in the throne, so wave 4 surrounded me. No big deal, a teleport to reposition and ... wtf teleport didnīt work. My health melted away really fast and I had drunken the first two purples, when I realized what the problem was. I was still holding a skull from the inventory, which prevented my right mouse button from doing anything useful. After leftclicking it off, I could go on as usual.
Very hairy man! I've done the urn thing before as well, no wonder they are called evil!
To throw one out, as i'm sure people have done this one a few times, hitting 'enter' to bring up text to reply to someone's chat and then trying to use hotkeys for something and typing gibberish instead of the desired function, usually a 1111111 as you want a pot and your merc brought in some mob just offscreen and you paused to type in a seemingly safe enviroment!
I have apparitions biting me everywhere , and my life goes to just a few %. Extra fast fanaticism aura enchanted bosspack
I believe it was the FHR of my spirit that got me out of that one.
Use telekinesis to open doors, or if you don't have the skill, don't stand in doorways if you don't know what's in the room you're about to enter... Depending on what monster types are in the area of course. Watch out for fast moving stuff!
CE'd a doll pack while standing just that little bit too close, had about 1mm of red orb left after that. If I hadn't put a few points into Bone Armour, it would have been deeds.
Just to mention, when you are around Dolls, consider using Decrp over Amp. The -enemy damage applies to their death explosion, so it effectively cuts it in half. So a ~500 death blow (1,000 if it rolls that 5% critical) is cut down to ~250.
As for me, one I can remember.... I believe it was recently with my Hdin, fighting a pack thinking "Well, they can hurt, but not much unless alot of them come at once, its only NM" follow by "holy crap my life bulb!" *juvies*
Or, Hephisto, who was a lovely Fana, ES, Amp'er. Was cleaning River with my Rift-A-Sin for a forge, I knew hit would hit hard, but I thought 30% DR, Block, and BO/Shout would serve me well. Well, it kinda did, as for if I didn't have BO, his seemingly ~1,500 damage hit would wiped my ~1,300 base life, yeah.....
Seems like I have those 5% extra luck needed to survive situations, where I did stupid things.
Started a Mephi-series, got BO and teled through Durance level 2 when I got a real hard hit ( 50% health lost ). No biggie, drank a juv and made my way to Mephi, who killed my merc in like 3 hits. Now my instinct told my to evade all further attacks and go to town as fast as possible to find out, what was wrong. I did and saw I was not boed, because my toons were not partied ( and had no loot rights either btw. ). The hit on the way was just averarage and I was pretty lucky not to meet really hard hitting monsters.