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First of all, a big thanks to NagisaFurukawa for the astreon's, which is the entire reason for this build - I volunteered to do a weird build using the item in exchange for receiving it. Weird, in this case, meant non-pally, and therefore, presenting...
Patriarch Agnasi, Level 84 Zealbarb
Str: 105 (131)
Dex: 120 (140)
Vit: 280 (280)
Ene: 10 (10)
Zeal Damage (per LCS - doesn't include +dmg, so it's completely inaccurate): 1340-1711
Average Zeal Damage (per a calc, counting DS/CS, but no guarantee I didn't forget something): 2927 - animals, 3075 - undead, 3961 - demons
Zeal AR (per LCS): 8056
Defense: 15531
Life: 3058
Mana: 295
Resists: 74/75/80/85
Skills:
Zeal: 0 (5)
Berserk: 0 (5)
Leap Attack: 1 (5)
Mace Mastery: 20 (24)
Increased Speed: 1 (5)
Iron Skin: 1 (5)
Natural Resistance: 6 (10)
Shout: 20 (30)
Battle Orders: 20 (30)
Battle Command: 1 (11)
War Cry: 18 (22)
Equip:
Andariel's Visage (AR/IAS jewel)
Fortitude Archon Plate
Laying of Hands
String of Ears
Gore Rider
Highlord's Wrath
Raven Frost
Bone Whorl ring (dual leech, resists, +min)
Astreon's Iron Ward (Shael)
Passion Phase Blade
Echoing javs on switch
Might Merc: Reapers, Treachery, IAS Tal's Mask
This char performed a good deal better than I'd anticipated, though with a high level war cry it's kinda difficult to screw up. Four frame zeal, 3-4k average damage, and 48% CB make it pretty quick to tear through whatever's nearby, particularly when whatever's nearby is just standing there soaking up hits with swirlies over their head.
I played hell on p5 up until maggot lair, which I had a terrible time with for some reason I still haven't entirely been able to figure out - I had several one or two hit deaths from non-unique, non-minion beetle lighting bolts, even with 80 LR (or ~63 or something after the first when anya kicked in) and ~3k life. Anyways, after I got annoyed with that, I dropped it to p3 and kept it there for the rest of the game. I could have easily done anything up to p8 given enough patience (gg war cry), but I only have limited amounts of patience. At p3 things died quite quickly pretty much without exception.
Fal from hell HF I think, and the AR/FCR/ML/res all ring I posted in the IFT yesterday, no other interesting finds.
Maggot lair was annoying as previously mentioned. OK's weren't a problem thanks to berserk (in the event of multiple non-clustered OK's) or warcry (when they're all within the warcry range). Ancients were ridiculously easy - I split them up immediately after awakening them, then individually each went down in a couple seconds. Fortunately, there weren't any scary mods, though two did spawn stone skin and required berserk. Baal's minions were nothing (gg warcry), Baal himself went down pretty quick to 48% cb and zeal. He didn't drop anything besides a failed set archon plate.
Anyways, that was fun. I love weird builds.
-CG
Nicely done!
Good read.
Congrats, cool idea and entertaining read, waiting for the next one!![]()
Congratulations! Happy to see it finish the game with such ease.
With the lightening damage: it happened to me a couple of times, too. My theory is that lightening damage has very wide range of damage. So if 3 bolts of 1-1000 damage hit you (numbers irrelevant, this is just for the sake of argument), you will take on average ~1500 damage. But it is possible, even expected, to occasionally receive much more damage from them. I'm too lazy to find out the exact probabilities right now, but it's more than 1% for 2500 of damage. In maggot lair you get hit with multiple bolts over and over, playing many characters. Some of them are bound to receive the unlucky roll on lightening damage here.
Alternatively, there is a bug in the game. But that never happens, right?
Congrats again!
--Greebo
This is a really cool build; I'm going to have to make one someday. Nice Job![]()
Congrats! Passion really frees up the skill points.
3000 life, 15000 defense, huge resists, a high level war cry, and fat damage//CB... Just a tad bit overpowered.. Only problem I can see is range (1). Did that bug you at all?
Not even remotely. I don't frequently find that I have range problems. Honestly, I prefer it since I'd much rather focus my attacks on one monster and then take a step forward to take down the next than spread my damage across a pack of them, leaving them all alive longer to attack back (not that much attacking back goes on with gg warcry, but, you know, in general).
Caduceus has a range of 2, passion phase blade same.
There is a picture depicting weapon range here. I don't know if it is correct, but if it is it seems only the difference between range 2 and 3, and range 4 and 5 are really noticable.
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