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HC Death Certificate:
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RIP: Our Fallen friends
Death Certificate
Character name: YesICanDoItToo
Character level: 96,99
Character class: Paladin
Character build: TK/Orb
Game difficulty: Hell
Act: 5
Corpse looted: No
Death type: PvM
Savage death dude, condolences
EuHCL 'til I die...or lose my connection...
Aye,
that's gotta sting... losing a char that so much time has gone into.
Condolences to ivans KTA fart necro. Let's hope v2 is up to date by next monday!
I'm really sorry Fred. That's gotta sting!HC Death Certificate:
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RIP: Our Fallen Friends
Death Certificate
Character name: CindyCrawford
Character level: 95
Character class: Amazon
Character build: Java
Game difficulty: Hell
Act: 5
Corpse looted: No
Death type: PvM
Cause of demise: Decided to do some baalruns on my own. On the third run i was facing dolls coupled with hell witches. Was amped and i saw my merc hitting two dolls, one of which i was standing close to, thought i would survive the explosion so i just throwed a LF at them. Big mistake. 4-5 other dolls runned into me at the same time as i throwed the LF. They all popped at the same time so i had no time to react.
Since i won't have much time to play the following weeks i'm not sure if i'll continue to play before the reset.
Sorry to hear about that; sounds like he was Fire Enchanted (which is bugged damage in Nightmare, one-hit deeds to almost any character :shocked:, no matter how much Fire Resist / life it has). Make sure to take on any FE monsters with ranged attacks, never go toe to toe with them in Nightmare mode.HC Death Certificate:
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RIP: Our Fallen Friends
Death Certificate
Character name: Dark_Sister
Character level: 38
Character class: Assassin
Character build: Warrior/Monk
Game difficulty: Nightmare
Act: 2
Corpse looted: Yes
Death type: PvM
Cause of demise: Act 2 Radament, killed him with full health and then his corpse explosion killed me....
BTW, I searched for you on US East, as I have a lot of Non-Ladder characters in Hardcore, maybe if I had been there this wouldn't have happened.
Better Luck next time,
Mr. Bill
RIP: Our Fallen Friends
Death Certificate
Character name: ComeIntoMyWeb
Character level: 72
Character class: Assassin
Character build: Kicker/Trap Hybrid
Game difficulty: NM
Act: 5
Corpse looted: No
Death type: PvM
Cause of demise: Had been doing baal runs for days and had just saved up enough pgems to get some decent equipment for my first start on HC ladder. I thought it was relatively safe to run with 50ish resists and burst of speed on to speed up the baal runs. Been doing it for a while and didn't have a problem. Ran up into the throne of destruction and died with 800 health gone in the blink of an eye. Saw 3 lightnings and a two of those cows with axes on my corpse.
Think ima gonna give up hardcore for now.
Almost certainly a cheat or hack of some kind... but are you sure it happened when you were right next to the stash, with no clear line of sight to where you were standing from outside the Rogue Encampment?Character name: ShoesOfSkin
Character level: 18
Character class: Necromancer
Character build: Fishymancer
Game difficulty: Norm
Corpse looted: No
Death type: PvP(if it qualifies as that)
Alright, I've lost hope in playing HC mode on Bnet. I simply joined a norm game, a level 88 Pally hostiled me and I died from what I'm guessing was Holy Fire right beside my stash. I never left town, and took about 2 steps before I died.
What the hell happened? Hacks?
The reason why I ask this is, there are a number of well-known cheats involving a decked-out Act 1 Mercenary firing from outside town but still hitting and killing unsuspecting Hardcore players inside the "safe" area. However, if what you wrote in the obit is exactly correct, we may be looking at something entirely new and completely impossible to compensate for, courtesy of the griefers, hackers and cheaters who have now completely ruined Hardcore mode on public Battle.Net.
N.B. -- Apparently in earlier versions of Diablo (1.07 if memory serves right), there was some kind of stupid hack where if you dropped your character's Dexterity score below "zero", an integer wrap-around bug occurred in the game code and you got ridiculous things like Paladins with Holy Fire auras doing 65,535 points of Fire damage per pulse. But my understanding was that this was fixed in either 1.08 or 1.09... from the description above, it unfortunately looks like the cheaters may have found another way to hack the same end result.
What I can't figure out is how they then engineered the ability to "Hostile" someone when both the aggressor and the victim are far within the (supposed) "safe zone" of a town.
All of this just goes to show two things :
(1.) Public Hardcore D2 games on Battle.Net are even more of a futile waste of time than they ever have been, since the advent of TPPK; and
(2.) Here we have yet <sigh> another reason why Blizzard needs to get rid of "non-consensual hostility" in the Diablo series of games, period.
As long as this game mechanic is enabled, it will be endlessly exploited by juvenile griefers to ruin the game for everyone else via the kind of cheat that you were apparently victimized by. There is simply no possible way for Blizzard to plug all the potential software exploits that could leverage "non-consensual hostility" to achieve the same kind of result that killed your Necromancer. It bewilders me why some people can't understand that this is just a fact, like it or not.
Anyway, only a level 18... could have been worse. I'd suggest you join a Banana game so you don't get ganked this way again.
Cheers
Mr. Bill
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