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  1. #11
    IncGamers Member Merick's Avatar
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    I agree with everything Flux said, really. Maybe a one handed weapon mastery and a two-handed weapon mastery?

    One addition would be no single-target, regular speed attacks. Even the most damaging (beserk) of single-target damage skills pale in comparison to say, zeal, or whirlwind, in damage, which is really pathetic and the opposite of how it should be, and D2 is about killing masses, right? I liked the "line of damage" and "small arc" of damage skills used in the movie.




  2. #12
    IncGamers Site Pal Zarniwoop's Avatar
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    Re: The same, or different?

    I never played a barb really in D2.

    Barbarian looks A M A Z I N G in D3. I will definitely be playing one since they took my necro.




  3. #13
    IncGamers Member Spankeh's Avatar
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    Re: The same, or different?

    Here's something I'd like to see...

    An updated TCS ( True Character Screen lol) Something showing the following:

    Fire Resist %
    Lite Resist %
    Cold Resist %
    Poison Resist %
    Disease Resist %
    Magic Resist %
    Physical Resist %
    Elemental Resist %
    Curse Resist %

    Also would like it to show your current:

    Life Leech %
    Mana Leech %
    Run/walk boost %
    Cast rate %
    Warcry Duration countdown (seconds)

    ...plus the usual info from D2 LoD LCS that doesnt LIE anymore!!!

    Anything else I missed?




  4. #14
    IncGamers Member Nilaripper's Avatar
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    Re: The same, or different?

    All barbarians in DIILod are somehow reduced to Bo-ing machines. Casters are overpowered in endgame phase, iron maiden forces the barb players to be careful.
    I want a similar curse like iron maiden for the casters: Blood mana curse against all types of casters, so that they would have to played like a barbarian in iron maiden zones.




  5. #15
    IncGamers Member Merick's Avatar
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    Re: The same, or different?

    Quote Originally Posted by Nilaripper View Post
    All barbarians in DIILod are somehow reduced to Bo-ing machines. Casters are overpowered in endgame phase, iron maiden forces the barb players to be careful.
    I want a similar curse like iron maiden for the casters: Blood mana curse against all types of casters, so that they would have to played like a barbarian in iron maiden zones.
    If we're going to get into this, I've always wanted a "chance to block magic attacks" stat. It's pretty ridiculous in many RPGs how the spellcasters never have to worry about a to-hit chance while doing more damage in the first place.




  6. #16
    IncGamers Member Fallen_62's Avatar
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    Re: The same, or different?

    I think the Barb looks awesome in D3. It has some nice longer ranged attacks it looks like as well (other than leap attack) to offset the purely close quarters fighting we are used to. That charge skill can also close the gap on enemies quickly, doing some nice damage it looks like. I think it will be fun to play again




  7. #17
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    Re: The same, or different?

    It's pretty ridiculous in many RPGs how the spellcasters never have to worry about a to-hit chance while doing more damage in the first place.
    Yep, because basing every class on the exact same combat mechanic is a tenet of great gameplay design.

    Casters and melee should be different, with different limitations, defenses against, and so on.




  8. #18
    IncGamers Member come back zinc's Avatar
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    Re: The same, or different?

    1 and 2 handed weapon masteries would be excellent. It would be nice if you could even invest in your Right and Left hands/arms with skill points to increase speed and damage. Two-Handed weapons could get double the bonus if they were both maxed (a great trade-off for the lack of a shield).

    Dreamin'...



  9. #19
    IncGamers Member Merick's Avatar
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    Re: The same, or different?

    Quote Originally Posted by konfeta View Post
    Yep, because basing every class on the exact same combat mechanic is a tenet of great gameplay design.

    Casters and melee should be different, with different limitations, defenses against, and so on.
    Exactly, monsters would have different chances to block melee and spells. Players would have to balance these stats.




  10. #20
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    Re: The same, or different?

    You entirely missed my point. Having a block chance for melee, ranged, and spells is having the identical combat mechanic for 3 vastly different modes of attack.

    Yawn. Unimaginative. Boring. So what if spells don't have a miss chance? They can add completely different limitations to their damage output.




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