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  1. #1
    Diablo: IncGamers Member ProfessionalBerg's Avatar
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    zOMG what about teh teleprots!?

    Jokes aside, folks. I am seriously concerned with the way teleportation will be handled if D3 goes full 3D (wait, was that a pun?). One of the main advantages of a Sorceress has always been her extreme mobility (let's ignore Enigma this once). I just can't imagine how they can implement the teleport in first/third-person perspective in such a way that it both remains as useful as it was before and actually works in the new viewmode.

    Your thoughts?




  2. #2
    Diablo: IncGamers Member raishi's Avatar
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    Re: zOMG what about teh teleprots!?

    See blink from WOW...thats about it...or perhaps a tele to set locations...



  3. #3
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    Re: zOMG what about teh teleprots!?

    the answer is to remove teleport entirely




  4. #4
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    Re: zOMG what about teh teleprots!?

    Quote Originally Posted by Omikron8 View Post
    the answer is to remove teleport entirely
    Indeed.

    If teleport is in, remove stamina. It served no purpose.

    If teleport is out, make stamina an important factor to the game (like certain attacks that eat stamina instead of mana, like all barbs skills should imo).



  5. #5
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    Re: zOMG what about teh teleprots!?

    I wouldn't see this problem occur if the game used an isometric point of view (which I'm pretty sure it will).

    I don't understand why so many people seem to take the third person (wow) point of view for granted. It should be obvous that such a pov would kill the claustrophobic feel entirely.



  6. #6
    Diablo: IncGamers Member ProfessionalBerg's Avatar
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    Re: zOMG what about teh teleprots!?

    Quote Originally Posted by Dirkw View Post
    I wouldn't see this problem occur if the game used an isometric point of view (which I'm pretty sure it will).

    I don't understand why so many people seem to take the third person (wow) point of view for granted. It should be obvous that such a pov would kill the claustrophobic feel entirely.
    Sadly, these days, the isomeric/topdown view is almost abandoned in RPG's (especially MMORPG's).




  7. #7
    Diablo: IncGamers Member raishi's Avatar
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    Re: zOMG what about teh teleprots!?

    granted there is no guarantee that d3 will be an mmorpg...



  8. #8
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    Re: zOMG what about teh teleprots!?

    Quote Originally Posted by Dirkw View Post
    I wouldn't see this problem occur if the game used an isometric point of view (which I'm pretty sure it will).

    I don't understand why so many people seem to take the third person (wow) point of view for granted. It should be obvous that such a pov would kill the claustrophobic feel entirely.
    err... its quite the opposite, the isometric view KILLS the sense of claustrophobia. Or did you actually felt that when walking through the maggot lair? The maggot lair just seemed like a big tunnel with obstacles blocking your way (bugged goo doors, players, monsters, etc...), it just annoyed you, if it was in third person it would actually do its job.

    The big advantage of the isometric view is how it allows you have a bigger sense and control of the battlefield around you. Which is exact opposite to any claustrophobic feel.


    If isometric view is in, fine, I like it as well. But no levels like the Maggot lair. That level is the biggest design mistake presented in a blizzard game. Ever. Make the levels more open because thats when isometric works the best.



  9. #9
    Diablo: IncGamers Member Lyrs's Avatar
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    Re: zOMG what about teh teleprots!?

    Limit teleport to:
    -places you can see
    -places you can attach teleportation gear (set gateways, like traps)
    -casting cool down
    -huge manga cost
    -player takes damage
    -gear loses durability
    or just remove it and implement a slower, more class orientated form of transportation




  10. #10
    Diablo: IncGamers Member Erwwwd's Avatar
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    Re: zOMG what about teh teleprots!?

    Quote Originally Posted by Kiroptus View Post
    Make the levels more open because thats when isometric works the best.
    Don't agree with this, Diablo 1s dungeons worked nice and claustrofobic in isometric view.

    To me this is the most important thing to be kept by the way. Diablo 3 MUST keep the isometric view. And no camera-perspective changing options either. This, coupled with the easy point-click-kill way of playing is what makes Diablo Diablo.
    They can change skills classes etc however they want, as long as they don't change the gameplay.



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