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Are spell synergies affected by +skill items?
No. Only hard points will act as synergies.
In patch 1.10 (only) there is a bug which allows charges to be synergies if no points are placed in that skill. Also called the "Marrowwalk bug".
Marrow bug doesnt work in current patch though correct?
Anyways.. Certain skills like the druids summons get synergized from +skill items in addition to hard points.
1.11 or 1.11b fixed the bug. And yes, there are some skills that synergize even with soft points (from +skills): all masteries (Necromancer GM/SM/SR, Sorceress CM/FM/LM, Barbarian Masteries, Assassin Weapon Block and Claw Mastery, Druid Lycanthropy), certain summon spells (like the aforementioned Druid summons, not sure about necro golems), the Prayer aura and it's derivatives Cleansing and Meditaion (those 2 skills get the +healing synergy from Prayer, even from the soft points).
Yes, I know a difference between a mastery and a synergy. However, most masteries work in such a way that they "synergize" related skills. Am I not right? Fire Mastery increases Fire Ball damage, as does it's synergy Fire Bolt. Thus, Fire Mastery can partly be defined as a "synergy".
The difference is that Lightning/Fire Mastery and +% cold dmg apply multiplicatively with synergy boni. Thus, they are applied at a different time than synergies, thus cannot be defined as synergy at all.
EDIT: I think I misread Alecz's post.
Re. synergy/mastery - sure, you can define a mastery as "a synergy which affects any skill of a particular type (as opposed to a fixed list of skills), is increased by soft skill points, and may be applied in a different way or order than other bonuses". Heck, with the right definition of synergy, you could call fanaticism an "actively used synergy". But in my opinion, all of that makes a whole lot less sense then dividing them in masteries and synergies.
And seriously: claw block synergizes what?
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