I'm planning on making a Fury Assassin, and I have read about SonOfRa's FurySin guide here. However, I made some modifications by myself, which I think may make her better. Here are the plans, and I'd like to ask for suggestions:
Weapon: Grief Zerker. Insane damage, also lvl 15 Venom on striking makes it not necessary to add skill points to Venom any more. Choosing zerker instead of pb is because I don't need to add both str and dex for weapon/armor reqs, saving some 10s stats points to vita.
Shield: Tiamat's. For its added elemental damage.
Helm: Guillaume's Face. For its CB, DS, and OW, also FHR
Armor: Fort Wire Fleece. For the 300ED, which is insane with a Grief weapon. WireFleece, well, it's because it's a self-made one
Gloves: Lava Gout. For its chance to cast Enchant for AR boost.
Boots: Gore Rider. For its CB, DS, and OW.
Belt: Wilhelm's Pride. The only source of dual leech in this build. Also, the partial bonus with Guillaume's Face gives 35 additional life.
Ammy: Angelic. For its AR boost
Rings: Angelic and Raven. For its AR boost and cannot be frozen mod.
Charms: Torch, Anni, etc.
Weapon switch: a teleport axe :wink3:
With these gears, I cannot achieve 95% CB, but 65%, which I think is good enough. My Merc will be using Pride, which further boosts my damage. I won't have AR problem vs. normal monsters, due to the ITD mod on Grief. Also, when dealing with super uniques or bosses, Enchant, Angelic, and Raven can give moderate AR boost, and -25% target defense mod on Grief also helps. I think the AR problem should mostly be gone.
1 in Blade Fury
20 in Fade
1 in Burst of Speed
20 in Shadow Master
20 in Lightning Sentry
20 in Death Sentry
rest in Fire Blast
None in Venom because of the mod on Grief.
My questions are:
1. Should I put my rest skill points in Fire Blast? How much difference does it make to fire a few more shoots with Death Sentry?
2. Will my mana be enough? How dependent will my shadow be to let her cast the Death Sentry traps, rather than myself? Shooting blades itself does not cost much mana, and can be easily leeched back, but if I keep using Cloak or Mind Blast, or casting traps, I guess my mana is pathetic.
3. If I cast Shadow Master, her trap skill lvl is lower than mine (Shadow Master skill lvl / 2 + 1), will she keep overriding my traps, which sounds annoying?
4. Should I hire Nm Def Merc for Holy Freeze aura, or is there better option?
Thanks a lot!