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1) In 4 years, who knows if 100 gig RAM is standard or not, and a Terabyte isn't more than 2x 500 gig HDD, and even now you can buy HHDs with a terabyte capacity. I can see your reasoning behind it, but what I mean is it doesn't just have to be for the rich. It all depends on the standards when the game is released
2) It could be a mix of how todays D2 work and an MMO. I'm not sure how it would be done, but I'm sure it would be possible
3) Who is foolish enough to do that? :grin:
How does everyone feel about instances?
I've played many a MMORPG and to be honest i'm not a fan. But I definitely realize the benefits of them.
OT-Did anyone play EQ back in the day?
Granted, I'm an accountant & am therefore a kill-joy (though powerful players "interacting" with the environment more is interesting), but, it won't increase that fast. If 1-2 gig is an average requirement now, having a requirement of ~100 gig would be an increase of 10,000% in four years & I don't think that's happened recently. Also, there isn't any "normal" hardware on the market that could fit 100 Gig of ram (I think & servers don't count. Nor does anything built for the military or anything like that).
I was just throwing out an example here. 100 gig is taking it to extreme, but we've seen a huge increase in computer technology lately. I'm not surprised if 10 gig ram in a few years is standard and having a couple terabyte HDDs is like having 500 gig now. Also procesors are evovling quickly. IIRC you can get up to 4 core procesors now, and I've heard talk of as big as 10 core for use in home computers.
Maybe not in only 4 years, but I don't think 100 gig RAM is unrealistic even for home computers in some years. Ofc it depends if they can make RAM more efficient so it doesn't require as much compared to now. Maybe they can make a 1 gig RAM as powerfull as 4 gig RAM of todays standard. So 4 of those would be 12 gig RAM.
But I think we've done enough OT here now don't you?![]()
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It sounds fun but... would it really be diablo like that?
In my case for example, one of my biggest complaints about Diablo 2 was how your character was way stronger than the enviroment when in Diablo 1 it was exactly the opposite: The enviroment was so opressive that you had to proceed with caution to survive because of all the danger in the game. In Diablo 2 your character can quickly become a demi-god and wipe all who opose you. That killed all the great atmosphere of the original.
Blizzard is known for polishing and/or evolving their franchises but never really bringing a "revolution" to their games. They always play safe. And as much as the scenario you described sounded very cool (I would love a game like that with a GTA-freedom and interaction with a dark medieval scenario) it just doesnt fit Diablo's atmosphere and Blizzard's subtely.
I like things being subtle, I want to feel like I am fighting a real threat in the world, when I enter a dark dungeon I want to feel paranoid (bring back the hiddens from diablo1!) and scared from all sides from the darkness.
Your description is VERY cool for a game but IMO, Diablo3 needs less character power and a more opressive enviroment. A mix between Diablo2's quick interface and Diablo1's atmosphere and survival horror style would be to me, the "In a perfect world..." edition for Diablo 3.
And really... a MMO? That would further kill the atmosphere of the game and even the concept of Diablo. In Diablo its one hero versus a horde of monsters and not really a horde of heroes vs a horde of monsters. Blizzard can create Diablo 3 as an ARPG and even ask for subscriptions to play multiplayer that people would still play it (I know I would). They already have WoW to fill the MMORPG genre, the ARPG genre has been awaiting for Diablo 3 for way too long.
But WoW won't be around forever, it may have a long product life, but (unless they bring out WoW2), they'll have to either stop supporting it or reduce the support.
I personally think that the Diablo universe is big enough to support an MMO, whether or not I want one (if there were an MMO, I'd want it to continue the dark atmosphere & fast Hero-v-hordes-of-monsters gameplay of D1/2).
WoW has wrath of the lich king comming to it, and will only die when Blizzard says so.
I just cant imagine Diablo's gameplay in a MMO, if it was changed to be like WoW's gameplay where you engage 1 enemy at a time... but then it would be quite boring.
Unless it gets VERY scaled in terms of numbers but how could a server bear 1000s of players versus 10.000 monsters at the same time?
I can't imagine WOW dying out for at minimum another 10 years. Ultima Online came out in 1997, now although not many are still playing nowadays, the servers are still up and running. Same story with everquest(1997) and countless other MMORPGS. These games don't end, if the player base drops, the companies just reduce their staff and stop doing updates as often as they had been. With WOW's total domination of the MMO market, there is no way Blizzard is going to stop supporting it any time in the near future.
OT- I was just trying to pry apart some frozen chicken that had gotten stuck together, and i totally stabbed myself on my palm. It hurts.
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