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  1. #1
    IncGamers Member Jaquiezz's Avatar
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    In a perfect world...

    I have to say, after years of anticipation, I expected a lot more out of Starcraft 2. While it will undoubtedly be a good time and will make Blizz truck loads of cash, I don't see it as being worth the wait. I mean what do we get? Better graphics, different units/abilities, a continued story line and slightly altered gameplay. Sounds like a big patch to me, hardly worth 10 years waiting and $60. But what does this have to do with Diablo 3?

    Blizzard needs to step it up, big time, for Diablo 3. When I mean step it up, I mean completely wow us, change how video games are played like they were when Diablo and Starcraft first appeared.

    D3 needs completely interactive environments. Barbarians uprooting trees and hefting boulders to chuck at opponents, Sorceresses opening the sky up with lightning, Necromancers animating half a mountain side for a golem, Druids summoning an entire forest of Ent like warriors. Depleting minerals and forests isn't enough anymore. These characters need to have the raw power to change the face of their world.

    Every battle should be epic, skills should be non-spammable, awe-inspiring feats. Druids should summon massive molten fists of lava from the ground, which explode when a Sorceress blasts them with frozen bolts from the end of her staff, responding by raining razor sharp shards of ice from the heavens which are stopped only by a raging twister emanating from the Druid.

    WoW will be a very good template for D3, but childs play compared to the final product. A large MMO world, vast lands with many quests and levels of play, professions, guilds, factions and massive cities that rival the size of real world cities. There should exist players so powerful they are able to lead assaults on these cities and topple them- literally wiping the city off the map, forging game history themselves.

    But Jaquiezz, doesn't this cause the game to be unbalanced? Well, of course not. New players will certainly have fun growing up their characters and learning new skills that can't be had any where else. Experienced players will battle each other for God-like status or spend hours battling Gods themselves.

    Every player should have the chance to become a hero themselves- doing hundreds of Baal runs doesn't make me feel very epic, but battling for the actual fate of my race and every character on that realm certainly has a sense of importance in it.

    The AI should be a force of its own. Not just random rabid bunnies running around unchecked, but armies of demons 50 abreast and 100 deep utilizing spells, archery and artillery to overtake cities. The AI should have strongholds themselves, which when attacked by small groups is not effected, but when hundreds or thousands of players attack at once, they are overwhelmed and crushed, bringing about an era of peace (say a week or so), until the enemy forces resurface. The more experienced players might cut a path to the enemy leadership and artillery, while players who have not yet mastered their skills engage the cavalry and infantry of the opposing army. The AI should be backed by actual programmers capable of making intelligent decisions, hitting weak points and employing advanced tactics.

    I believe this is all within the reaches of current technology, and would certainly transform video games forever. If you don't dream it, you can't do it.



  2. #2
    IncGamers Member raishi's Avatar
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    Re: In a perfect world...

    one problem...there would be people behind those epic types that would go around and whipe everything off the face of the earth just because they can...



  3. #3
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    Re: In a perfect world...

    ye i know what u mean when u say sc2 is just sc in 3D, tho alot of ppl who played it say its like another game when u actually play it. the pics and videos dont do right to show and feel everything.

    and i love your ideas on d3, and i just wish they dont take sc2 engine and tweak it for d3, couse it would really suck if we had barbarian throwing rocks that look like bricks. i mean no flat lines on objects. so my wish is not to make d3 cartoony, basicly to make it like d2 in 3d. keep the realisam and blood and roundness. and not to make it 2 bright scpecially on grass, like they did on sc2 jungle terrain.



  4. #4
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    Re: In a perfect world...

    Sounds nice, but after a week of millions of people playing, there'd be no scenery left



  5. #5
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    Re: In a perfect world...

    I agree with the epic battles, I'd literally cry with joy if they made the battles like that. E.g a Necromancer casting bone spirit could be frozen in mid air by a Sorceress' frost nova, or a Sorceress casting glacial spike could be melted by a fire blast. Would certainly add a whole new dimension to it :smiley:



  6. #6
    IncGamers Member raishi's Avatar
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    Re: In a perfect world...

    basically counterspells...



  7. #7
    IncGamers Member
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    Re: In a perfect world...

    Quote Originally Posted by raishi View Post
    basically counterspells...
    true, but it would not end in ingame calculator system, u could actually see water on the ground from melted frostbolt, and burned grass from firewall.



  8. #8
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    Re: In a perfect world...

    Quote Originally Posted by Jaquiezz View Post
    I have to say, after years of anticipation, I expected a lot more out of Starcraft 2. While it will undoubtedly be a good time and will make Blizz truck loads of cash, I don't see it as being worth the wait. I mean what do we get? Better graphics, different units/abilities, a continued story line and slightly altered gameplay. Sounds like a big patch to me, hardly worth 10 years waiting and $60. But what does this have to do with Diablo 3?

    Blizzard needs to step it up, big time, for Diablo 3. When I mean step it up, I mean completely wow us, change how video games are played like they were when Diablo and Starcraft first appeared.

    D3 needs completely interactive environments. Barbarians uprooting trees and hefting boulders to chuck at opponents, Sorceresses opening the sky up with lightning, Necromancers animating half a mountain side for a golem, Druids summoning an entire forest of Ent like warriors. Depleting minerals and forests isn't enough anymore. These characters need to have the raw power to change the face of their world.

    Every battle should be epic, skills should be non-spammable, awe-inspiring feats. Druids should summon massive molten fists of lava from the ground, which explode when a Sorceress blasts them with frozen bolts from the end of her staff, responding by raining razor sharp shards of ice from the heavens which are stopped only by a raging twister emanating from the Druid.

    WoW will be a very good template for D3, but childs play compared to the final product. A large MMO world, vast lands with many quests and levels of play, professions, guilds, factions and massive cities that rival the size of real world cities. There should exist players so powerful they are able to lead assaults on these cities and topple them- literally wiping the city off the map, forging game history themselves.

    But Jaquiezz, doesn't this cause the game to be unbalanced? Well, of course not. New players will certainly have fun growing up their characters and learning new skills that can't be had any where else. Experienced players will battle each other for God-like status or spend hours battling Gods themselves.

    Every player should have the chance to become a hero themselves- doing hundreds of Baal runs doesn't make me feel very epic, but battling for the actual fate of my race and every character on that realm certainly has a sense of importance in it.

    The AI should be a force of its own. Not just random rabid bunnies running around unchecked, but armies of demons 50 abreast and 100 deep utilizing spells, archery and artillery to overtake cities. The AI should have strongholds themselves, which when attacked by small groups is not effected, but when hundreds or thousands of players attack at once, they are overwhelmed and crushed, bringing about an era of peace (say a week or so), until the enemy forces resurface. The more experienced players might cut a path to the enemy leadership and artillery, while players who have not yet mastered their skills engage the cavalry and infantry of the opposing army. The AI should be backed by actual programmers capable of making intelligent decisions, hitting weak points and employing advanced tactics.

    I believe this is all within the reaches of current technology, and would certainly transform video games forever. If you don't dream it, you can't do it.
    Wow... your imagery is spetacular. Ever think of being a motivational speaker? I bet you'd be good at it.



  9. #9
    IncGamers Member Jaquiezz's Avatar
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    Re: In a perfect world...

    Well, much like monsters in WoW, they respawn after a certain amount of time. That is, if a battle between two players destroyed half a forest, it would respawn after a certain amount of time.

    Infact this could be a key part of changing the landscape. I see it going two ways. Say you destroy a bush, it could take a minute or two to respawn. If an insane battle between two warriors takes place and a forest is wiped out and left with massive craters and hills, it might take a day or two to reset, and do so gradually, or these things could become a permanent part of the landscape. Say you summon a massive 500 foot golem of dirt/rock, but it gets destroyed. When it collapses, it creates a nice sized hill, which over time is grown over with grass, trees and plant life.

    The other way I see it going, is that instead of the environment just randomly replacing itself, it progresses in the natural way. For instance, when a forest is cut down, it starts out again as grass/shrubs, then small trees grow up and replace the grass, replaced with larger trees etc. etc. until you get ancient forests. The older/harsher the landscape, the more difficult it is to destroy/alter. Only the most powerful warriors can master control over the most harsh environments. If a low level player enters an ancient forest and attempts to utilize the landscape, nothing will happen, or the player may kill themselves.

    I also think there should be two stages to every characters play. A PvM element, where you begin your training by battling monsters and finding items, then when you reach the highest level of PvM play, the equivalent to killing Baal in hell, you transfer to a PvP realm. Here you must battle other players in order to level up, and only by defeating those at/above your level can you level up (based on a K/D spread, so players can't just feed you kills). You can also take away level limits. With a K/D spread system, players can only get so high- once you begin to reach the top, you either lose more, or are unable to level up because there aren't enough players to defeat. You can even take a few players from each realm at the top and give them god status, giving them abilities and powers that no one else can get.

    Wow Blizzard. I practically laid the game out for you. You should hire me in all my brilliance. I can sit here, giving you guys crazy ideas, and you can pay me gawdly amounts of money. Deal?



  10. #10
    IncGamers Member Jaquiezz's Avatar
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    Re: In a perfect world...

    Quote Originally Posted by MrOzio View Post
    Wow... your imagery is spetacular. Ever think of being a motivational speaker? I bet you'd be good at it.
    Lol thanks. Forensics for 7 years, plenty of speech writing and a love of wasting my life away in front of the computer all help.

    @ Raishi: Its about balance, and creating skills that are balanced. I think most people would be shocked how fast the actual game is created, and how much time is spent balancing things. The developers of SC2 have said the game is pretty much done, but they are testing and doing a balancing act. It won't be like one character can decimate everything in their path. If you create 3+ factions per realm and don't allow 'friendly fire' power will balance out pretty well- you might have one faction that is the most powerful, but three factions half their size united can trim them back down to size. While one player might serve as a commander, they themselves are not able to take out a faction alone. I'm just throwing around ideas here, it can take hundreds of thousands of man hours to create a reasonably balanced game.

    @mgcemir: It sounds like you get what this is all about. When I say WoW as a template, I mean an MMO template. D3 should be much darker, much less cartoonish than SC2 or WoW, and they would absolutely need a new graphics engine. The further you travel from civilization the darker it gets- after all, it's a conflicted world. I think a final PvM level, where you go to battle Diablo, should be in hell, covered in fire and brimstone- much like the hell in Constantine (if you've seen it)


    Last edited by Jaquiezz; 17-04-2008 at 17:12.

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