1. I'll let you know if there is a "viable" golemancer build if I ever Pat mine :wink3: (This is a build that relies on Curses and a Merc only, no skeles, poison or bone skills other than BA and BW).
2. An IG raised from a runeword item will benefit from many of the skills/auras that RWs provide. Some things won't work, though - Prevent Monster Heal. skills provided by charges, and other such things. CTC works though and can be fun. My experiences with a pure golemancer build is that Knockback tends to work against you. Open Wounds and, to a lesser extent Crushing Blow, are great features for a pure golemancer.
When planning a powerful golem, you need to max golem mastery rather than the golem skill itself. If you want to synergise your chosen golem, putting skills in the other golem skills can help (a little).
A powerful golem is most effective if used in conjunction with another main skill (skeles, poison or bone), as a main killer itself, its more of a curiousity/novelty build.
Yes, IG can have Thorns plus the aura from the weapon it is made from. I think it would also have any aura the merc provides, assuming you have an Act2 merc. (I'm not aware of any limit on the number of auras your IG can have, someone will correct me if I'm wrong)
CTC is "chance to cast" - some items have a percentage chance to trigger an effect when an event occurs (e.g. 5% CTC Frost Nova when struck, etc). This effect transfers from the item to the IG and can be rather fun (but is rarely effective).
Last edited by LozHinge the Unhinged; 11-02-2008 at 16:14.
Reason: Totally pwned by Anthraquinone!
You could also use 3 piece trangs for Fire Ball/Wall giving you something elemental to do while LR and your minions are getting there kill on. Mages are a very effective addition it would also seem. If I were ladder (no rifts :() I'd love to try it.