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i'm gonna take a chance and respond based on memory, which is not that great, but i'm at work and don't have enough time to dig up the correct answer and link it:
i believe synergies only apply to hard points, they don't kick in with skill points from plus skill items.
i could be wrong, it's been a while. i'm on one of those periodic "picking the game back up after being gone for x years" jags
nice guide made my first hammer on this bulid, he kicks *** and i can clear whole game without any problems.
didnt read all 12 pages of comments but i have 1 question.
i have act2 holy freeze merc he never dies except in cs because of the im thats why i avoid it.
i see people use act 3 merc for cs and i what it also but i dont know what eq to use.
pls can someone write down what eq do i use for cs runs
ty for reply, but i have managed to put some stuff together and i am quite suprised
weapon - lawbringer
sheild - eth phonex
helm - kiras
armor - fortitude
now mana is a litle bit of isue so i had to change my raven (max block) for soj
and i have to drink pots some time but he can do cs now without any problems and he still freezes monsters on baal run, he never dies
Doesn't the merc steal corpses from you with that Phoenix shield? You could just try a Spirit monarch on him, it would probably work better. And the merc doesn't benefit from the 300% ED on Fortitude, have you considered trying something different, such as Vipermagi or Glad's Bane (for survivability)?
Is there any advantage to eth treks other than defense? I thought the whole point of the Hammerdin was to kill things before they hit you.
Hey guys! I am considering making a hammerdin to help me MF better and this guide is very detailed. What I would like to know is how do hammerdins manage to stay alive when everyone else is dieing
IE: souls in baal room in 8p hell game, souls witches and dolls in frozen river passage (I tried to do hell anya quest on my own with my 87 fo/cl sorc, dex build, and failled miserably, then a hammerdin comes to help, and he clears whole place in a blink of an eye...).
Also I notice they stand right on top where the mob waves are supposed to spawn and they don't take any damage at all... How is this possible? Even with max resists and I stay at range because even hydras can kill me in....
It has something to do with one of their auras? Or they are all runing godlike gear making them immune to everything in game?
I mainly want to be able to MF the common places like pit, mausoleum, andy, wsk lvls 2-3 and throne room ofc. Is this possible with a hammerdin?
I don't have much good gear as I never found any runes higher than Io even in hell - bad luckI have a spirit sword, can give him a lore helm, probably a spirit shield in a normal 4os shield, got ravenfrost / manaldheal rings, +3 combat skills amulet, can try craft him one as I have loads of Pamethysts, magefists, several pairs of unique / set boots and that's about it
Stealth or Smoke armor probably as well.
Thing is my sorc has very high problems with gloams, dolls - sigh, archers / witches, LE / CE mobs (0 CR, but I have max LR and diden't notice any difference), she can't blind teleport pretty much as anything can kill her really fast.
So are paladins much more durable than sorcs overall, or just because of godly - not likely attainable items for most normal players.
Thanks a bunch!
-Standing in the middle of the mob spamming hammers causes all the monsters to either A) die instantly or B) get stuck in hit recovery the instant they spawn, so nothing touches them... And with stacked res (or absorb) and tons of life, the Hydras don't have much on Hdins...Also I notice they stand right on top where the mob waves are supposed to spawn and they don't take any damage at all... How is this possible? Even with max resists and I stay at range because even hydras can kill me in....
-Perhaps, Sanctuary will boost your res alot and Redemption will convert corpses to heal you, but most Hdins don't even bother switching to them; again, good gear will net you high res and lots of life so you can take the abuse... not necessarily "immune to everything", but nearly :PIt has something to do with one of their auras? Or they are all runing godlike gear making them immune to everything in game?
-Pallys are IMO definitely a more naturally "durable" class for a few reasons, namely Holy Shield which practically guarantees max block and high defense, as well as the fact that they're essentially a melee class and therefore receive much more life per Vit point. Couple that with high res and a huge magical attack and you've got the best of both worlds. Thus, the reason some people call Hdins "cheesy" is because they essentially have every advantage in the book even without godly gear, but it's a snowball effect because since they're already so effective most Hdin players eventually end up with more powerful itamz.So are paladins much more durable than sorcs overall, or just because of godly - not likely attainable items for most normal players.
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