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Two minor comments on a very nice guide.
HoZ... "Can be upped for added defense". True, but that would be a bad idea since the strength requirement skyrockets.
Belt options could include crafted caster belts as a low cost option.
Hey, nice guide you have here. I just wanted to say if you make a pvp build towards more elemental characters you could put points in resist fire/lightning intstead of holy shield. Also hotspurs, wisp, raven, and kira's guardian are nice to have in stash. It's like most melee won't do so good vs hammerdins already so getting higher maximum resist helps vs characters that aren't melee(for example the trappers you hate so much :P).
For the mid-level weapon, or the poor man, the Spectral Shard might be to consider. It gives 50 fcr, like wizzy, don't have resist, but can be used early.
Awesome Guide - keep up the good work!
Pretty good. Offers some good gear choices, and includes relevant breakpoints.
The only nit pick part is where you hint at boosting synergies before blessed hammer. There's a guide somewhere on this forum in which it gives the highest damage output per skill points spent.
I think it would be important to include that
As for mana, throw on Stealth and keep sticking sapphires into your helm early on, everyone is low on mana at that level.![]()
Great guide, thank you for posting.
I must be doing something wrong. My Hdin is only doing 4k damage at level 77 and he has +18 skills (in addition to having all the relevant skills maxed). I have concentration on, am casting blessed hammer.. What am I doing wrong? I thought I should be at atleast 10k damage at this point?
Wow, great guide for sure man. Was a little bit worried when i first looked at your post count since i see so many people just post dribble about being the #1 L33T35T GIUDE DAT PNW NUB5 H4RD!! lol...
Congrats man, seriously good stuff.
-BLoke![]()
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