Latest Diablo 3 News
DiabloWiki Updates
Page 2 of 2 FirstFirst 12
Results 11 to 14 of 14
  1. #11
    Diablo Classic Moderator
    Join Date
    Feb 2006
    Location
    The Netherworld
    Posts
    2,986

    Re: Compilation Guide (Manual/how2classic)

    This might be handy to add, mind you, this is my personal view and I don't know if other people share it, but the people I spoke with on battle.net seem to share my view on this.


    gulls are good to keep as small currency.
    But the following seems to hold true for most realms :
    gull = silks = goldskin = perfect(MF wise) tarn = perfect(res wise) ward




    On most items you will want at least 4 mods of value.

    Mods of value on a armor are :
    fhr 17/24
    life over 50
    res over 25 of the type fire,lightning or cold
    sometimes str over 10

    Mods of value on a helm are :
    fhr 10
    life over 35
    res over 25 of the type fire,lightning or cold
    high defence on a grim type helm.

    On a belt :
    fhr 17/24
    Str from 15 to 20
    life over 50
    res over 25 of the type fire,lightning or cold

    On boots :
    frw 30+fhr 10
    res over 35 of the type fire,lightning or cold
    dex 9
    Sometimes 40 mana counts towards value. Not often though.

    Weapons :
    150+ed combined with it being a exceptional item counts as 2 good Mods
    AR over 200
    +min damage over 10
    +max damage over 15
    -req 20 or 30
    Str 9 or on blunt weapons more then 10
    any res over 25 of the type fire,lightning or cold
    +cold damage is sometimes a plus, rarely though.

    Consider any item that does not have 4 mods to be valued a PS(maybe 2) unless somebody is specifically looking for the mods you happen to have on that item. The odds of which are usually very, very low.



    Classic, where a runeword is a weapon missing the s in the middle.

  2. #12
    IncGamers Member CdMagicFind's Avatar
    Join Date
    Sep 2005
    Location
    CA
    Posts
    1,874

    Re: Compilation Guide (Manual/how2classic)

    That works very nicely. I might revise this later.

    Not a rhetorical question. Why didn't I include Hammerdin in the starting builds and Summoner whatsoever? x_x




  3. #13
    IncGamers Member
    Join Date
    Jun 2007
    Location
    Sweden
    Posts
    170

    Re: Compilation Guide (Manual/how2classic)

    "Only the most cc builds listed.

    mf barb - ww mace

    mf sorc - orb, teleport

    mf zon - lf

    mf din - hammer

    chanter

    more"

    The links doesn't work :(.
    Really wanna play through with Classic only before D3 is released.
    Are these the ones included here:
    http://diablo.incgamers.com/forums/s...d.php?t=611653



  4. #14
    IncGamers Member
    Join Date
    Dec 2011
    Location
    Québec
    Posts
    48

    Re: Compilation Guide (Manual/how2classic)

    I wanted to know which mods are available in Classic, but the link to Orphan's mod list doesn't work. :(



Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •