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  1. #1
    IncGamers Member bodis's Avatar
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    Blizzballer - Is ES worth 4 points???

    Building a blizzballer to try and do Baal runs and just to try it out wacked a ES Ormus on yesterday... I was impressed

    ES was at level 13, which is about 65% damage to mana, yes mana bulb goes down quick enough but red one stays where it was, Include CtA and Insight and WOW.

    Blizz Ormus would do me more good I think than ES for damage.

    Yeah I know you would need Kelpie on your merc for Baal, but if wack remaining skill points in energy instead of Vita...

    Any thoughts on that???




  2. #2
    IncGamers Member krovak's Avatar
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    I would never use ES without points in Telekinesis. With instantly emptied mana bulb, you are not going to tele out when surrounded.




  3. #3
    IncGamers Member Heskla's Avatar
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    As Krovak said: Some TK needed!
    As for your question; Some energy can't hurt. But, how much life do you have right now?



  4. #4
    IncGamers Member bodis's Avatar
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    1.9k with 700 mana after BO

    Insight helps mana bulb keep full, but I guess I will have to swap for Kelpie for Baal running




  5. #5
    IncGamers Member Jaedhann's Avatar
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    ES without telekenisis is both awesome and very dangerous. Like Krovak said it is dangerous because you can't tele out of a pack because of constant manadrain. Agains ranged monsters however it will save you most of the time because they won't kill you in their first volley. They don't surround you, so you can always walk away. It also negates many stray shots or single monster that take a whack at you.

    I wouldn't use ES in places with many hard hitting monsters. It's just like any pack is manaburn in there. In places without hardhitters however it's very practical.

    -Jae




  6. #6
    IncGamers Member maxicek's Avatar
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    If you want to mess around with it, make 'Memory' in a +3 Energy shield staff for a +9 Pre-buff.

    IMHO ES isn't worth the effort unless it is a dedicated build. I used ES from an orb for my 2h Sword Enchantress, but the mana loss was a big problem in Hell. I think it is best for dedicated builds, I have an ES Orb sorc in Hell A4 and she is doing OK at the moment.




  7. #7
    IncGamers Member Heskla's Avatar
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    Bodis, you realize how MS/TK works, right? I guess. :smiley: 1.9 Life in SC(?) have to work perfectly. To get rid of the sometimes-to-appear-issue of mana loss, I'd put some points into energy, even thou most guides "ban" it...

    It's quite hard to tell when not playing the char myself, but 1.9k life just seems more than enought...

    Edit:

    As the posters above mantions, a non-ES dedicated build as blizzballer don't have much spare skillpoints, right?



  8. #8
    IncGamers Member bodis's Avatar
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    Right I can feel the mutual feeling about the question ))

    I wont bother with it for now, I will try to remove insight from my merc and see how I do with mana then, on the other hand, should I change the merc to defiance one as well??? I use Prayer one atm, works well with insight

    Thanks




  9. #9
    IncGamers Member Heskla's Avatar
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    Quote Originally Posted by bodis View Post
    Right I can feel the mutual feeling about the question ))

    I wont bother with it for now, I will try to remove insight from my merc and see how I do with mana then, on the other hand, should I change the merc to deiance one as well??? I use Prayer one atm, works well with insight

    Thanks
    For boss-running I like defience better than HF, but I don't know about prayer...



  10. #10
    IncGamers Member maxicek's Avatar
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    HF Merc with Reapers = Monsters hardly moving. Lister & Co are HF immune though, so they can still give him a clobbering.




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