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  1. #61
    IncGamers Member lumpor's Avatar
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    Re: 1.11 PvM Earth Shifter Druid Guide (v1.0)

    This build should be more of a caster type in the beginning right? And then start focusing on shapeshifting in the mid 40's. Or should I max fury earlier?



  2. #62
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    Re: 1.11 PvM Earth Shifter Druid Guide (v1.0)

    has anyone tried this with a fast weapon on switch

    eg use earthshifter until fissure procs then switch to tomb reaver (or simaler) then get some super fury beating in then switch back when fissure is finished to proc another?

    just a crazy idea to maximise the damage



  3. #63
    IncGamers Member Liquid_Evil's Avatar
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    Re: 1.11 PvM Earth Shifter Druid Guide (v1.0)

    @ Reticent Drappa- Thanks! Always nice to hear some praise.

    @ skyjuice- What Verashy said.

    @ lumpor- Whatever your playstyle is. I think the caster aspect is a lot easier in the early to mid game stages. However, if you get a ribcracker, it's easy going with Fury too though (and those are pretty darn cheap).

    @ Stevomoo- The CtC effects of the Earth Shifter don't last especially long so it would seem a waste to constantly switch back and forth between weapons. Although a couple frames slower, the raw Fury damage is actually pretty competitive when compared to the Reaver and similar weapons.

    Besides, unless your Tomb Reaver has some Ber runes in it, it's not going to have any crushing blow and that's going to slow down killing speed in higher player setting games.




  4. #64
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    Re: 1.11 PvM Earth Shifter Druid Guide (v1.0)

    I forgot what I was doing, and I've been putting a lot of points in Fissure; am I totally screwed now? Or do I just keep using it to kill guys, because it is still pretty good on Act5 especially at the beginning.
    Also, is Infinity a good option for a Merc?
    I really can't remember much, it has been so long since I played.
    Thanks everyone and take care.




  5. #65
    IncGamers Member Liquid_Evil's Avatar
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    Re: 1.11 PvM Earth Shifter Druid Guide (v1.0)

    @ djactionman- Yeah, this build relies on a lot of skill points and you've wasted a lot. Depending on how many are in there and how far you've gone (and your amount of d2 time I suppose), I'd consider I restart. You can keep going as is, but you'll lose out on some dmg at end game. I hate wasted skills, but to each their own. Infinity is a good merc stick because it improves your chances of landing a hit and aids in more Armageddon damage to non-FI monsters. It doesn't really break fire immunities in Hell though. Still, a very good option.




  6. #66
    IncGamers Member lumpor's Avatar
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    Re: 1.11 PvM Earth Shifter Druid Guide (v1.0)

    Hey, liq, is it really best to socket the earth shifter with shaels? Aren't ruby jewels of fervor better? Is it worth it sacrificing 40% enhanced damage for 5% weapon speed?



  7. #67
    IncGamers Member Liquid_Evil's Avatar
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    Re: 1.11 PvM Earth Shifter Druid Guide (v1.0)

    Shaels are indeed the best when you look at how Fury speed is calculated. Really, it isn't a matter of 5% more IAS, it's a matter of actually hitting a quicker frame. More ED% is great on high base damage weapons like the shifter, but 15% IAS from a fervor just isn't enough to reach 7 frame Fury like you could with a Shael. A quicker attack equals a higher effective damage output.




  8. #68
    IncGamers Member dryzalizer's Avatar
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    Re: 1.11 PvM Earth Shifter Druid Guide (v1.0)

    Just wanted to let anyone who cares know that I finally made and Pat'd this awesome build. Didn't deviate much if at all from this guide's suggestions. Thanks again Liquid_Evil and contributors to this thread! Y'all can check my little writeup here



  9. #69
    IncGamers Member Liquid_Evil's Avatar
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    Re: 1.11 PvM Earth Shifter Druid Guide (v1.0)

    Thanks for posting. Congrats!




  10. #70
    IncGamers Member srulz's Avatar
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    Re: 1.11 PvM Earth Shifter Druid Guide (v1.0)

    Hi Liquid_Evil,

    I'm really really new to the world of Druids. I'm quite content with the slow-n'-steadyness of my Fishymancer, super-hecticness of my Kicksin, & ultra-fragileness of my Meteorb. However, I guess I clicked the wrong forum today, n' voila! Here's your guide! It seems to be lots of fun too fighting along dependable summons + being able to actually fight for yourself...

    So, with all that intro out of the way, may I ask for a skill progression to your build please? I don't really have lots of D2 time/patience to experiment with skills and/or restarting if I messed up something, So if you could at least give a basic outline on how you level *your* skills (though a detailed one would be better of course ), it'd would be greatly appreciated!

    Thanks in advance!



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