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  1. #1
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    All you need to know regarding attack typez

    Hey guys,

    I think there's a number of people who ask questions such as: Is Lightning damage from sorc absorbable/blockable/etc.?
    So I've decided to make a thread containing all the information on that. Hope you guys find it useful, especially those people who are new to DII:laugh:

    Enjoy!


    Please note that ALL attacks including hammers can be dodged by using Amazon's skills and Assassin's Claw Block

    Also note that when I say absorbed, it also works the way Physical damage is reduced by DR&. In other words, when I say absorbed, it doesn't necessarily have to mean "magic" absorb or "elemental" absorb

    Sorc:

    Fire, Ice and Light
    --Absorbable (using rising sun ammy,etc)
    --UNblockable

    Amazon:

    CS/LF Zon
    --Absorbable (Using tgods, wisp, etc)
    --As for Lightning Bolt, it is 100% Elemental meaning it cannot be blocked. It will always hit

    Bowazon
    -- Can be blocked
    -- Can be absorbed

    Assassin:

    Trapper
    --Lightning damage from Traps CAN be absorbed, but cannot be blocked.

    WW Sin
    --Physical damage can both be blocked and absorbed


    Paladin

    Hammerdin
    --Cannot be absorbed
    --Cannot be blocked

    Smiter
    --Can be absorbed
    --Cannot be blocked


    Barbarian

    WW barb
    --Can be absorbed
    --Can be blocked


    Necromancer

    Bone nec
    --Cannot be absorbed
    --Cannot be blocked

    Druid

    Shape Shifter
    --Can be absorbed
    --Can be blocked

    Windy Druid
    --Can be absorbed
    --Cannot be blocked

    That's it, I really hope you guys find it useful as a reference. I am open to any critics and I will be mroe than happy to fix my mistakes I've made.

    Any suggestions welcome.



  2. #2
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    poison damage of any kind cannot be absorbed, but it's still possible to negate it pretty much with antidotes and +% maxres gear such as Gul runes and Andy's face, and/or PLR gear.




  3. #3
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    Thanks Moritz for the first comment I really forgot to mention that



  4. #4
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    Quote Originally Posted by Barcelona View Post
    Windy Druid
    --Cannot be blocked
    They actually can be blocked, but its kinda a wierd-bugged-esque like block. You notice it a lot more often if you get hit from a distance, and then block the long-distance tornado.

    I dunno, its hard to explain.




  5. #5
    Diablo: IncGamers Member nex's Avatar
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    Quote Originally Posted by Moritz View Post
    poison damage of any kind cannot be absorbed
    Poison length reduction :smiley:

    Not real absorb, but it still acts similar enough.




  6. #6
    D2 PvP Moderator Uncle_Mike's Avatar
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    I really don't like the use of term "absorb" when it also refers to dr% :smiley:

    A few points:
    trapper - can't traps be also blocked by claw block? same goes for fireballs, iceblasts etc.

    Since you decided to list basic builds and their damage you should include all types of damage a character deals (for example include poison damage in case of ww sins, ww barbs also zerk enemies and berserk is magical damage).

    @Moritz - didn't 1.08 lidless have poison absorb?

    All in all I am not sure if such a list makes things easier, at it's current state it's rather misleading :smiley:



    PvP forum I PvP guides I Looking for a duel? I Dayman!

    Quote Originally Posted by Dredd View Post
    Nothing productive ever seems to come out of PK topics - from either side of the "debate".

  7. #7
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    Quote Originally Posted by Uncle_Mike View Post
    I really don't like the use of term "absorb" when it also refers to dr% :smiley:

    A few points:
    trapper - can't traps be also blocked by claw block? same goes for fireballs, iceblasts etc.

    Since you decided to list basic builds and their damage you should include all types of damage a character deals (for example include poison damage in case of ww sins, ww barbs also zerk enemies and berserk is magical damage).

    @Moritz - didn't 1.08 lidless have poison absorb?

    All in all I am not sure if such a list makes things easier, at it's current state it's rather misleading :smiley:

    Please note that ALL attacks including hammers can be dodged by using Amazon's skills and Assassin's Claw Block
    mike. learn read ^_______^

    PS: clawblock cannt block block spells like firewall and the fire from meteor.


    duno about 08 lidless. but wtf uses it anyway^^


    @ nex: I said ''[...] and / or PLR''




  8. #8
    D2 PvP Moderator Uncle_Mike's Avatar
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    Quote Originally Posted by Moritz View Post
    mike. learn read ^_______^

    PS: clawblock cannt block block spells like firewall and the fire from meteor.


    duno about 08 lidless. but wtf uses it anyway^^


    @ nex: I said ''[...] and / or PLR''
    See? I am a living proof that it's misleading :laugh: Haha, and it was specified in BOLD.



    PvP forum I PvP guides I Looking for a duel? I Dayman!

    Quote Originally Posted by Dredd View Post
    Nothing productive ever seems to come out of PK topics - from either side of the "debate".

  9. #9
    Diablo: IncGamers Member nex's Avatar
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    Heh, Mike and me both need to learn reading :smiley:




  10. #10
    D2 Sorceress Moderator Kijya's Avatar
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    Any physical damage can be reduced by dr or pdr.

    Any elemental damage can be reduced by resists (coupled with +max resists for further decreasement to a max of 95%). All elemental damage can be absorbed except poison, poison can in turn be reduced further beyond resists by reducing it's duration.

    Magic damage can be resisted and absorbed/reduced, but not high enough to negotiate it much at all. Magic damage reduced is a common mod but with low integer values, resist are found on a crafted shield (safety iirc) but only 10% max (iirc), absorb is found on spirit but only max 8 integer points (practically like 16 mdr I guess).

    The effect of OW cannot be reduced by any means, it's purely biased on your opponents level.



    started writing some more, but only baised on my own knowledge, be it correct or not.

    Some specifics:
    amazon:

    LF contains 2 elements the thrown javelin and added lightning damage, the thrown javelin can be blocked but ignores defense.
    LB contains only lightning damage and cannot be blocked.
    GA ignores defense, but can be blocked.
    D/A/E skills can dodge anything but elemental "damage per second" skills, such as ground fires from firewall or the direct flame of inferno, or aura pulses.

    Assassin:
    Weapon block
    can block anything except elemental "damage per second" skills, such as ground fires from firewall or the direct flame of inferno, or aura pulses. Does work in ww animation and while standing still or attacking, but not while running around.

    paladin:
    smite
    ignores defense and cannot be blocked.




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