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Patriarch DoubleU
lvl 84 Druid
Introduction
Hybrid builds are allways interesting and need a lot of twinking and thinking. Two skilltrees which aren't often hybridized are the shapeshifting tree and the elemental tree of the Druid. The only a bit common build is the GeddonBear. My goal was to combine the wind skills with Fury. There are actually two types of WindWolves:
-TwisterWolf
This wolf makes use of Windhammer and maxes Hurricane and Tornado to synergize Twister. He can also use Nature's Peace rings and/or the Rain Armor, for even more Twisters. If all these items are used the screen will be litterally flood with Twisters.
The Rain Armor has also ctc Cyclone amor which will also be synergized and will absorb 804 elemental damage.
These twisters do fully synergized 390-415 damage and also stun the enemy for a 10 frame period.
Skill layout will be like this:
-20 Fury
-20 Lycan
-20 Tornado
-20 Hurricane
-20 Oak
Finished at lvl95
This is without OPSW's in summontree
-TornadoWolf
The TornadoWolf makes use of Stormlash and Maxes Cyclone Armor, Hurricane and Twister to synergize Tornado. This fully synergized Tornado will do 1470 - 1596 damage. This wolf will also have a Hurricane with 50 second duration and a powerfull Cyclone armor depending on + skills.
Skill layout is:
-20 Fury
-20 Lycan
-20 Cyclone Armor
-20 Twister
-20 Hurricane
Finished at lvl 94
This is without OPSW's in summontree
I think both builds are very interesting and it was a hard choice between them. Finally I decided to go for the TornadoWolf, since this wolf might also be able to do good in PvP, while the TwisterWolf is purely PvM I think. But now I think about it, a Twisterwolf might just be as good (or bad) for pvp and maybe more fun. It will at least have lots of life with the oak and no block.
Equipment
I tried to focus a bit at PvP while equiping this build:
Equipment:
-Charms are mostly Resist, ar and a lot of FRW.Code:Stormlash Scourge 'Shael' One-Hand Damage: 10 to 272 Durability: 58 of 65 Required Dexterity: 77 Required Strength: 125 Required Level: 82 Mace Class - Fastest Attack Speed Item Version: 1.10+ Expansion Item Level: 99 Fingerprint: 0xc1ee3442 +241% Enhanced Damage Adds 1-473 lightning damage 50% Increased Attack Speed 150% Damage to Undead Attacker Takes Lightning Damage of 30 33% Chance of Crushing Blow +3 Lightning Absorb 20% Chance to cast Level 18 Tornado on striking 15% Chance to cast Level 10 Static Field on striking Socketed (1: 1 used) Jalal's Mane Totemic Mask 'Um' Defense: 288 Durability: 20 of 20 (Druid Only) Required Strength: 65 Required Level: 47 Item Version: 1.10+ Expansion Item Level: 85 Fingerprint: 0x690f532a +20 to Strength +20 to Energy +191% Enhanced Defense All Resistances +45 +2 to Druid Skill Levels 30% Faster Hit Recovery 20% Bonus to Attack Rating +5 to Mana After Each Kill +2 to Shape-Shifting Skills (Druid Only) Socketed (1: 1 used) Highlord's Wrath Amulet Required Level: 65 Item Version: 1.10+ Expansion Item Level: 99 Fingerprint: 0x873e2c91 Lightning Resist +35% Adds 1-30 lightning damage 20% Increased Attack Speed +1 to All Skill Levels Attacker Takes Lightning Damage of 15 31% Deadly Strike (Based on Character Level) Tyrael's Might Sacred Armor Defense: 1364 Required Level: 84 Indestructible Item Version: 1.10+ Expansion Item Level: 88 Fingerprint: 0xc56d2ee3 +27 to Strength +127% Enhanced Defense All Resistances +20 Requirements -100% 20% Faster Run/Walk Slain Monsters Rest In Peace 56% Damage to Demons Indestructible Cannot Be Frozen Stormshield Monarch Defense: 460 Chance to Block: 67% Required Strength: 156 Required Level: 73 Indestructible Item Version: 1.10+ Expansion Item Level: 88 Fingerprint: 0x77d4f216 +30 to Strength +20% Enhanced Damage +25% Increased Chance of Blocking Damage Reduced by 35% Fire Resist +15% Lightning Resist +25% Cold Resist +60% Adds 1-87 lightning damage 7% Faster Hit Recovery 35% Faster Block Rate Attacker Takes Lightning Damage of 10 Indestructible +315 to Defense (Based on Character Level) Socketed (1: 1 used) Socketed with: Dread Gyre Jewel Required Level: 49 Item Version: 1.10+ Expansion Item Level: 86 Fingerprint: 0x228b58f5 +20% Enhanced Damage Fire Resist +15% Adds 1-87 lightning damage 7% Faster Hit Recovery Skull Hold Ring Required Level: 48 Item Version: 1.10+ Expansion Item Level: 85 Fingerprint: 0xd514f84a +119 to Attack Rating Fire Resist +10% Lightning Resist +18% Cold Resist +10% Poison Resist +10% 3% Mana stolen per hit 29% Extra Gold from Monsters +5 to Light Radius 5% Bonus to Attack Rating Raven Frost Ring Required Level: 45 Item Version: 1.10+ Expansion Item Level: 85 Fingerprint: 0xeb4727dc +16 to Dexterity +40 to Mana +241 to Attack Rating Adds 15-45 cold damage over 4 seconds 20% Cold Absorb Cannot Be Frozen Verdungo's Hearty Cord Mithril Coil Defense: 137 Durability: 16 of 16 Required Strength: 106 Required Level: 63 Item Version: 1.10+ Expansion Item Level: 88 Fingerprint: 0x37a2defe +36 to Vitality +106 to Maximum Stamina +108% Enhanced Defense Damage Reduced by 15% Replenish Life +13 10% Faster Hit Recovery Gore Rider War Boots Defense: 150 Durability: 30 of 34 Required Strength: 94 Required Level: 47 Item Version: 1.10+ Expansion Item Level: 99 Fingerprint: 0x406291b6 +20 to Maximum Stamina +178% Enhanced Defense +10 Maximum Durability Requirements -25% 30% Faster Run/Walk 10% Chance of Open Wounds 15% Chance of Crushing Blow 15% Deadly Strike Dracul's Grasp Vampirebone Gloves Defense: 136 Durability: 14 of 14 Required Strength: 50 Required Level: 76 Item Version: 1.10+ Expansion Item Level: 99 Fingerprint: 0x5dc7b370 +14 to Strength +107% Enhanced Defense 10% Life stolen per hit +9 Life after each Kill 25% Chance of Open Wounds 5% Chance to cast Level 10 Life Tap on striking
-For PvP, I would switch the gloves for Bloodfists for a 86% FHR (including one 12fhr GC)
-On switch I have HotO + Spirit for Prebuffing of Hurricane, Cyclone Armor and WereWolf. For PvP, I might also use Mara's + Arachnid + Valor +BK ring for more prebuffing.
-I know it would make more sense to have a PDia in the shield and the jewel in the Jalal's, but it just is how it is.
-I'm thinking about changing the Ravenfrost for a rare ring.
Stats (without merc aura)
Damage:
The Damage output of Fury is about 100-3k at 9/5 fpa
Tornado damage (20% at striking): 1281-1391 (1491-1619 at lvl 94)
Hurricane Damage: 589-638 (855-927 at lvl94)
Other stats:
Cyclone Armor without PvP prebuff: 1115 (1362 at lvl94)
Resist: 75,75,75,61
Defense: 2500
Life: 2440
15% lvl10 static on striking
46% Deadly Strike
48% Crushing Blow
35%/10% Open Wounds
59%/89% FHR
108% FRW
FuryAR: 8717
Block: 24%
148 Stat Points Remaining
I don't like blocking with a PvM Furywolf, that's why I haven't put those points in Dex yet, they will raise Block to 75 and also raise AR some.
Background Info
Lvling up this char was pretty simple, the first points went into Lycan and Fury, Twinking this guy with: Goreshovel, Steeldriver and Buriza from lvl41 to 82.
After Fury was maxed I concentrated at getting as much as possible use out of Cyclone armor by putting points in Cyclone armor and Hurricane, after Cyclone Armor was maxed I putted points in Twister and Hurricane, making sure Hurricane has it's max damage potential.
Now Hurricane is also maxed and I will need 10 more lvl's to max out twister.
Nice things of a Tornadowolf compared to a common Furywolf:
-Cyclone armor is offcourse very nice.
I made one funny mistake in the WSK: I was shot by a Soul and didn't see my life going down any. Then I was shot again and again no life lost. Their damage is probably something like 1-xxx damage and I had 3 lightning absorb at Stormlash, but still I thought it was strange. Another shot and again I wasn't hurt. I opened my itemwindow and started looking for items with MDR or more light absorb but couldn't find them. Before I realised it was the Cyclone armor, my armor was broken and I was shot by tens of souls lieing horizontal at the ground. :rolleyes:
-Hurricane, it slows down monsters and also deals some ranged damage, which combined with the Static and the Tornado's hurts monsters a lot while I'm furying other monsters.
-The CTC tornado being ctc at striking. This means a tornade will spam 1 of each 5 strikes, even if my strike is blocked or defended, so I do spam out a Tornado averagely each 29 frames.
These Tornado's do not only hit the moster you are attacking, but also monsters behind it. For example the static+tornado's kills some of the skellies at the 2nd wave, while I fury the greater mummies.
-During Baalruns you have something to do between waves: switch weapon, morph, cast hurricane, cast armor, morph back, switch weapons.
-You are dealing four types of damage:
*Physical: Tornado and Fury
*Lightning: Static and lightning damage at Stormlash and Stormshield
*Cold: From Ravenfrost and Hurricane
*Open Wounds
-The best thing of the TornadoWolf is the looks, here are 2 screenies in which you see the: Cyclone armor, feral rage bulb, Hurricane, and Tornado's:
Screenie1
Screenie2
Bad things compared to normal FuryWolf
-Lower AR and life
-The castdelay at Hurricane is the most disappointing of this build.
Offcourse I knew I had to shift to human to cast Hurricane and Cyclone Armor and shift back.
Now the problem is that there is a cast delay at Hurricane, which stops you from shifting back to human. So it is possible to quickly shift, cast cyclone armor, shift back. But you cannot shift, cast hurricane and shift back, but you have to wait for about 10 seconds or something. Besides of that Hurricane has a duration of only 50 seconds, so there are only 40 seconds left.
This made me often don't care about Hurricane, I only used Hurricane at bosses, while running through monsters, at PI monsters and during Baals Waves.
Because the good thing is that you have exact enough time between Baal's Waves. Directly after killing last monster, shift to human and cast Hurricane. Then cast cyclone armor and pick up gold or something and prepare for next wave. And then just before next wave, morph to wolf and switch weapon.
Finds
Pul from Forge (Hell)
Fal from Random monster in NM act5
Tal's armor #12 from Baal
Thanks for Reading!
Awroooooo
Nice one. I made a twister wolf once upon a time (after I found a windhammer) and I have to say, I think your build (using the lash) is better. I'd left lycan/oak at 1pt and put the extra points in the wind skills which may have been a mistake as I found the constant shifting to be very frustrating. Like you I found Hurricane to be more trouble than it was worth - what was blizz thinking with the cast delay?
Its nice to see a different build. Any plans for it now or will you just let it look pretty on your character screen?
Wait, what? Another pat? So soon? Impressive, gratz!
I'm a sucker for builds like these. Nice! I love the way you synergized CtC spells there. I'm positively surprised by the damage your CtCs achieve.
*grr..must..not..allow..to..do..list..to..grow..mu st..resist..*
Really nice build. These non-cookie cutters are so fun! The links doesn't work...
Nice to hear someone else tried something like this too. If I would make a TwisterWolf, I wouldn't put points in cyclone armor as I suggested since it doesn't synergize Twister. Rain would be a nice armor for the ctc cyclone armor. For the twisterwolf, Hurricane will really be useless with it's 10 second duration.
I am thinking about lvling him up and try some duels with him.
Yup too soon, I allready had this char at Baal normal when I proceeded him and had to choose which windpath.
Forget to check links and now I'm too late to edit, here are the correct links:
screenie1
screenie2
Nice patDidn't even know it could be done, synergyzing like this. Sounds like a good idea, although hard(er) to play (than a standard wolf). GG!
I put points in cyclone armor to add duration to Hurricane - looking back that wasn't the best idea, I would have been fine without it and those points would have been much better in Lyc. I played him back in 1.10 so Rain wasn't an option, but if I do ever build him again, I would definately use Rain.
ololol!!1 what kind of noob uses a T'sMight ololol :duh:
:grin:
grats mate, looks very interesting ... see him in the moor, shall we :wink3:
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