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On Insight:
Insight in the right 2h weapon does a ton of damage. Don't know what ww speed it hits (no ias on the weapon), but 250%ED, +5 to critical strike for 50% chance of double damage each make this a very powerful weapon. Don't know how critical strike is calculated in with mastery though. I wonder how it holds up against the Nagas, especially with the low %ED on a low lvl WW I think this might be a nice switch with more worth than just boosting mana.
Don't think it's BM either, regen chargers use these all the time (high damage and double healing with the synergy from prayer + prayer active).
On SoE:
The MDR an life leech are still nice mods to have, but the biggest advantage is indeed the %dr and that's useless against most (except teleport necro). Deaths is nice for CBF (cold sorcs mainly, some necros) since you don't have it anywhere else. Caster belt looks inferior to both unless you really need the fcr to hit the 105% BP, faster teleport is nice.
On the build:
You're forgetting one thing, below lvl 45 you can't use teleport from ammies, so you'll need your switch for the teleport staff (which is magical so no insight runeword), so there's 3 choices:
- use Insight as a weapon with tp staff on switch
- use the naga with tp staff on switch
- use the naga with insight on switch
I'm not an expert on ww speeds and damage, so I can't tell you what the damage output on the Insight is, only that it's substantial if you couple it with the critical strike from mastery (you can reach +70% critical strike). But the naga will make more hits faster, so I don't know how it pans out. Either way, you can't teleport and use Insight at the same time.
you're delusional if you think you can teleport, switch weapons, then ww before your target gets away. you're better off with loads of frw.
insight isnt bm in any instance. some might argue that using it on an ES sorc is borderline, but everyone uses insight on switch if they need to.
Thanks for the feedback. Looks like I might try to just stick to a bit more traditional setup.
Was mostly just curious about Insight as a side note. Beyond a temporary early ladder/fun setup I doubt I'd want to use one beyond just for mana on weapon switch in a scythe or what have you.
More belt questions and on CBF:
Is Death's a must or just good enough to use as a default?
Would a nice open wounds crafted belt be a good option here?
Could I get away with Half Freeze Duration and high natural cold res vs cold sorcs?
Would rhyme hurt my damage too much to use as an option vs Blizz sorcs?
Is a Vipermagi strictly inferior to a Peace or a mediocre jeweled 3 socket LP?
Yeah, I'm aware you can't use anything but a staff to teleport with at 30.
And I guess expecting tele > leap > weapon-switching might be asking a little much.
Is bleed necessary or even helpful vs defensive casters?
I just keep having nightmares of being kited all around the blood moor. Is desynching WWs and high frw enough to catch decent casters, particularly ones using insight.
And how much should I value frw? Enough to use mostly frw charms?
I suggested Deaths solely for the CBF on it. Chilling slows your r/w speed by 50%, and your attack speed too (don't know how much). Halve freeze duration isn't going to help you under a blizzard since you get hit continuously while you're under it, so the timer gets reset every time. Frozen orb hits with more than one shard, the other cold spells are spammable, so it's the same story. You can get CBF from rhyme, and the OP mentions a rhyme shield in stash, so I'm guessing it works. Since raw cold damage isn't that big as fire or lightning, you have more time to kill the opponent.
OW is definately worth it to have. And dual wield ww wil probably hit enough to proc it from the blood belt.
FRW is invaluable, you can't have enough really. Every frame you spend closing the distance, they will make you suffer. More speed also gives you better dodging abilities and makes enemies easier to corner. Fast boots (sanders comes to mind), max inc speed,... are all nice to have.
Jumping is essential as it gives you a free pass (literally) over the opponent, which allows you to get an unsummon name lock. This helps lots if the opponent tries to remain off screen. Predict their movement, set jump attack on left and unsummon on right, jump attack to the edge of your screen in the right direction, and once you see the toon, (right) click and hold with unsummon, switch to bash on right and you'll be able to chase your enemy as long as you hold the button. Wen close, switch right skill to wirlwind and you've got them.
If you're thinking about viper magi, then consider spirit shroud as a source of CBF and +1 skills as well, it's got some MDR as well. Peace will give you + to critical strike (just like on the insight) so a chance of doing double damage, and a small chance of casting a valk on your opponent (which will probably win you the duel).
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