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Thanks for the welcome and the response, yes I think I did uncheck expansion (so I have option to convert character to expansion in the starting screen where I pick character)--I probably was thinking, well who knows!
Something to look forward to!
I have found a few rare items (yellow) and one unique (Hotspur Boots), no set items. From browsing this site (this is a massive site, good grief! I am used to small places like Oblivion forums) there is so much more to this game than meets the eye. So glad I started playing it!
@ransom- the "party" screen will only come up when playing multiplayer. As arcardo mentioned, the "o" button makes your merc screen pop up- but it's nothing to worry about that you can't see the party screen when playing SP :wink3:
S_words the Frenzy Barb donned Hawkmail to run through the ice caverns at the end of NM to level up to 59 and equip the 4% LL/15% resist all ring. I miraculously found 2 Sol runes running a few times through Nilthi's Temple and LK on rack runs and on Cows with my Strafeazon, so the barb hat is complete. I tried out NM cows which wasn't too much fun, but not too bad either. No deaths since NM A3, and I think he hasn't had more than 2 deaths so far (although he did die in Normal...the shame). He'll be ready for Hell at L61 once he gets the Cruel Naga of the Vampire so he can continue to get decent experience. Once he gets the dual Berzerker Axes, I suspect he will tear through the rest of the game. For PIs I haven't been switching to a big 2h axe, just relying on the regular axes and switching from Frenzy to Berzerk for the R mouse button--this has worked just fine in NM. I've got a crafted Feral axe w/IAS and a Feral axe w/1-340 lightning damage ready if I need to go for the heavy hitters in Hell. War Cry is turning into the MVP skill for this build.
Fireface the Volcano/Dire wolf druid did much the same, running A5 normal to get up to L32, and then ran A1 NM through Radament's Lair to get to L36. Currently wearing a rare +2 summoning Skills/+3 Grizzly antlers w/Spirit Shroud, Sigon's Shelter, Magefist, Culwen's Point, Nightsmoke, a pair of rare rings with FCR and resists, and Infernostride. Yeah, I wanted to play with the unique toys. Culwen's Point is the star here, with FHR, IAS, and +AR. The Dire wolves are rediculous--it's like having 4 mercs. NM looks to be a breeze. I'm concerned about PIs in Hell: going with Volcano seems to be the best choice in dealing with bosses who decimate the wolves, but there doesn't seem to be a good area-affect spell that deals w/PIs. Death Slashers are a pain in the butt but they don't tend to move around too much, however Itchies boss packs with a scary aura seem like they will present a major problem.
The 300 dmg Cruel Executioner sword did not have GIAS (confused it with a Ferocious Great Sword of Quickness that I have stashed), but it got 4 sockets from Larzuk. Once I get to L43, I'll try out the Barb merc and see how he stacks up against an A2 Might Merc. The sword will then retire with a Conviction/Vengeance/FotH Paladin with a few points in Zeal for crowd control.
A big hinderance/boredom issue is A5 leveling up so severely that A1 in the next difficultly is 10ish levels above the character. This is especially a problem with the transition from NM to Hell. It makes A1 grind out, as there is little experience gain and requires rerunning A5 to level up--anybody have some suggestions for this?
And finally, a little icing on the cake: S_words found a Burning Grand Charm of Maiming (+20 max dmg) while leveling, which makes an Enchantress very tempting in 1.11 after the completion of this septeverate.
Woohoo! Baal was very nice to me on 1st kill.
Saracen's Chance
Amulet
Required Level: 47
Item Version: Expansion
Item Level: 95
Fingerprint: 0x36ffb599
+10 to Strength
+10 to Dexterity
All Resistances +15
3% Chance to cast Level 5 Amplify Damage on striking
2% Chance to cast Level 5 Iron Maiden when struck
I've also got a stable laquered plate rack. :smiley:
Tal Rasha's Guardianship
Lacquered Plate
Defense: 861
Durability: 55 of 55
Required Strength: 83
Required Level: 76
Item Version: Expansion
Item Level: 87
Fingerprint: 0x2867c0d3
+400 Defense
Magic Damage Reduced by 15
Fire Resist +40%
Lightning Resist +40%
Cold Resist +40%
112% Better Chance of Getting Magic Items
Requirements -60%
Socketed (1: 1 used)
Making a rush for lvl 76 now. 2 more levels to go. :wink3:
Edit: Also, do other 1.07ers have this same "bonus area" surrounding the Chaos Sanctuary?
Apis.
Last edited by ApisCanis; 27-05-2008 at 23:57.
Got this while rack running in LK. Looks good for an ele-druid. 1.07 Beauty?, or is it worthy of a 1.11 Delirium?
Antlers
Defense: 20
Durability: 15 of 20
(Druid Only)
Required Strength: 24
Required Level: 30
Item Version: Expansion
Item Level: 87
Fingerprint: 0x8f3be83
+2 to Carrion Vine (Druid Only)
+2 to Tornado (Druid Only)
+3 to Armageddon (Druid Only)
Socketed (3: 0 used)
Apis.
25k gold. Bring a +3 Tornado or +3 'Geddon 3os forward
You're sayin to sell it? or bring it forward? Make Radiance out of it for the same lvl 30-42 purpose?
I would sell it. If you are planning on playing a Geddon druid, I assume you'll be wereform, and you'd be much better off with a +2 skill tree/+ Geddon (or better yet, Shockwave) pelt than getting 50% MF and some FR with "Beauty". If you are playing an elemental druid, wait for +3 Tornado to do something with. Sometimes the best use for Os is a PRuby or PSapphire, anyways.
Unless you collect every half-decent piece of equipment (or have few pieces of Druid equipment), it probably won't get played. Turn it into half a merc ressurection or half a gambled ring.
I got a question about racks: I rolled an LK map where one rack drops magical Tiara's. How come it doesn't drop white ones?
Also, I got a Nihlathak map where I racked two Death's Hand (set Leather Gloves) in three runs. I rerolled this map, so I can't test any further.
So, what's the deal with this? Do circlet type helms always drop magical? Where the Death's Hand drops pure coincidance?
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