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Its a bug with the cold res ring recipe. Basically, when the ring gets triumphant as an affix, the extra cold res gets added to the mana per kill instead of being cold res (ie the 29MPK ring should really be 1MPK and 28 cold res). Very useful if you don't mind taking advantage of such an obvious bug. (I've 'made' three in my time - two 30+MPK and one 7MPK).
@Zarfen: You are very welcome. There is no real need for a backup (non-cold) skill, but it can be nice sometimes, although it does remove points from warmth/teleport. I quite like Firewall. I've no experience with blizzard so I won't comment there. I may one day make a FW/Nova build (along with all the other hundreds of builds I want to try!)
@Apis: Seems like your jewelery is the most obvious target for easy(ish) improvement (getting your rings to 2x25%MF would put you past the breakpoint). At level 61, the resistance recipes have a (very small) chance of being a SoJ, so I'd recommend you try that - your chances of getting a SoJ are miniscule, but you will probably get something with more MF - if not, gambling could be your friend (amulets as well can get up to 50%MF if you get both prefix and suffix). Also, charms could make up quite a lot of the lack if you've been collecting them/lucky in finding them. Fingers crossed Blood Raven will drop you some nice items too, Tal's ammy/belt, tancreds ammy etc.
Thanks for the feedback. I should have been clearer that I was talking specifically about weapon crafting, hoping for some Urlik-like analysis to indicate the correct combo of speed and damage (and easily attainable mods) for various purposes. The other crafting basics are pretty well known at this point.
This is an interesting analysis. But, as often seems to be the case, I have a different approach. First, not everyone has the RWM installed. If you take a look at the MFO participants, you will note a fair number of people are still running "vanilla" D2, so 1.07 crafts or uber 1.10+ rares can be the best bets for high-damage weapons. You also seem to be making the assumption that "later patches" means 1.10+ and not 1.08, 1.09 or either of the 1.10 beta patches, where there are no good runeword options for ethereal weapons.
Second, Oath can only be made in sword/axe/mace and Death in sword/axe, so you are out of luck if you want a range 5 weapon in general or a spear in particular. Additionally, a good craft with 3 sockets can hit speed breakpoints that are well out of reach for those runewords, particularly in 2h weapons.
Third, GMB is good if you can get one, but as RTB pointed out a long time ago, Hydra Bow should be second choice to Crusader Bow for crafting since the latter has same avg damage, tighter range of damage, is usable six levels sooner and has a very user-friendly str requirement of 97 vs 134 (or 116 vs 134 if used in 1.07). Also, anyone in most later patches who cannot cure themselves of the desire to twang a snail-slow crossbow will probably be better off with the humble and easily found Buriza than with a crafted Colossus Crossbow.
As for what weapons to craft for use in 1.07 (and possibly beyond), I would suggest staying away from 1h axes with their paltry durability, which means not only frequent trips to the repair shop but potentially bank-breaking costs as well. For 2h weaps, avoid crafted spears for the same reason, unless you specifically have plans around that weapon type. Great Poleaxe is good, with 55 durability and range 5.
Anyhow, thanks for the tips, even if I disagree with some of them.
WOW. 1.07 Ist! I almost missed it as my merc was off killing zombies at the edge of the screen by blood raven.
There is only one 1.07 runeword involving Ist, right? BotD, and I don't think that I'll be making one of those.. Should I just save it and bring it forward?
Your welcome for the tips and free to disagree with them for your own playing as much as you like.
I was pretty much just explaining how I craft for my own aims rather than saying these are the only worthwhile things to craft, and as I have no immediate plans to make melee characters in 1.08 or 1.09, my competition for 1.07 weapons is indeed 1.10+ (although you make a good point about the beta/non-RWM) and hence Oath was my comparison. I think my statement "I also like to craft things that have the possibility of being the best items in the game" works better to explain how I craft if I add the following three words : "in any patch" to make it: I also like to craft things that have the possibility of being the best items in the game in any patch (ie to beat any rare/set/unique in any patch). I could have been clearer about this.
Re, the hydra v crusader bow - is it confirmed that you can get 300+ED on a crusader bow? I just ask because its got a lower qlvl.... otherwise you are right - it is better for the reasons you listed (which is something I'd missed until now).
Re the colossus xbow, its low on my list, and would primarily be wanted with little (or no) IAS in order to miss the next delay thingamijig with strafe for boss killing (the fact that I would only use it for boss killing is why it is low on my list of things I want to craft), although one with IAS would still make a pretty uber multi-cannon for cowing. I've also never found a buriza in all my years of playing, so.......
In more Urlick style, a crafted feral axe with 3 shaels in the sockets and 40 native IAS is the only craft that can hit a 4-frame Maul/Fire claws (which I didn't know at the time I posted before and so Feral axes have since been added to my list of things to craft - I may also switch hydra/crusader bows around if someone posts a 300+ED crusader bow).
With regards to the speed/damage/mods combos you are after, maybe you could post the builds you are interested in? I'll see what I can find out for those builds then. My gut feeling though, is that a faster base speed is nearly always better as the damage difference isn't that much (IMHO) and it makes your chances of getting enough IAS much higher (either through the affixes or sockets), unless you are specifically looking for something for a speed independent build like a charger. That said, qlvl may start to come into play somewhere (which makes GThreshers awesome as they have a high qlvl and fast speed, although the str/dex reqs are just insane).
I hope all this makes sense - I'm knackered and about to go to bed.
I'm still up for crafting 1.07 thunder mauls. Potential for 560%ED, 62max (is that the max of evisceration?) 40IAS 3sox.
Also, War Pikes for the same reason. Spear barb ftw!
Anyone got "Jeweller's" on a craft? In that case, we're looking at a very nice (possible) greater safety craft, with "Jeweller's", "of Amicae", "of Whale", "of Sentinel" for a SICK PDR/MDR armor.
The only thing I'm looking forward to craft rigth now is either bows or gloves. Most likely hydra's/gmb (fingers double crossed) and blood gloves.
When crafting weapons, does anyone use anything else than the blood recipe, or do you just use whatever recipe you have the ingrediences for? I will get really short on runes if all my crafting wants only rubies, but on the other hand I'll probably swim in chipped rubies before I find enough jewels...
What is the 'best' level for crafting weapons in general (namely bows)
newbie question but I cant recall seeign it asked before, in 1.07, can you craft crafted and rare items?
According to the 1.07 addendum, you have a 1:125 chance of a set item using the ring recipe, right? I just ran my first batch of 80 rolls, and got a total of 3 set rings. :shocked: They were all Cathan's, but still .. that is way more than expected. Anybody else seeing results like this?
Apis.
Edit: I just gambled all my money away and used up all my gems cubing, and I did get some better rings (22% and 19% MF) So, here is my setup:
Tancred wep/ammy - 78%
4 Ptopaz armor - 96%
3 Ptopaz helm - 72%
Arctic belt/gloves - 40%
Magical boots - 35%
Ring 1 - 22%
Ring 2 - 19%
Milabrega's Orb - 20%
Merc 4 Ptopaz armor - 96%
Merc 3 Ptopaz helm - 72%
Total MF: 550% (I'm going to cry now) :cry:
Other than the rings, where can I improve without having to find/rack some uniques?
Last edited by ApisCanis; 14-03-2008 at 02:31.
Another question, is there any good/easy way to increase my ar? after a trade with jae I don't really lack damage as much anymore, but I still hit like 50% of the time, which sux :undecided:
edit: grats on the cubing apis![]()
@ Zarfen: Weapon recipes can use any quality, but the rest requires magic items.
The best way to increase your AR is to get items with +dex or just spend stats there. I don't know if "visionary" prefix existed in 1.07, but a circlet or blood helm with that might save you a lot of hassle.
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