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  1. #951
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    Re: WW Ghost Assassin Guide V2.0

    Quote Originally Posted by lzxkf View Post
    So i take it that suwayyah is best with chaos and runic is best with fury? If i use feral fury instead of runic fury or maybe even wristsword fury how much IAS i require??
    regarding the wsm bugging can i double confirm it again
    Fury on runic on boot side,chaos on suwayyah on glove side? everytime i join game enter tp/wp i have to lift and drop back the suwayyah?
    Every time you join a game or switch weapons (to cta and back) it'll reset your claw positioning and you need to manually set wsm bug again by lifting chaos (gloveside claw) and equipping it back in the gloveside slot to make it secondary.

    Suwayyah/Runic wsm bugged is -45 wsm = 19ias bp for traps
    Suwayyah/Feral wsm bugged is -30 wsm = 42ias bp for traps
    If you're using highlords then you would be able to support feral fury. If you get a nice fools claw (which is much better than fury) again same thing if the fools claw has 40ias on it, or if you find a runic fools claw *without* ias that is still a nice claw because of the other mods, highlords will cover that for the ias bp.




  2. #952
    IncGamers Member alphaz's Avatar
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    Re: WW Ghost Assassin Guide V2.0

    I'm currently building a ghost assassin, leaning towards physical build (2x fhr gcs, 2x lifers, rest max ar lifers/fhr to meet bp). I use highlord and ber'd circlet. I have these claws:

    3os 3ls 2df suwayyah
    3os 3ls 1df 2fade runic
    3os 3wof 2fade feral (probably toss this since I have already invested in WoF)
    3os 3ls feral
    rare fool's/cruel/40ias runic 1os
    magic fool's/40ias 1os gt

    I'm confused which claw would be the best as chaos claw, and which will be best as fury.

    Regarding fool's claws, should I socket the magic gt with Um, and the rare rt with Lo?

    Thanks in advance.



  3. #953
    IncGamers Member TienJe's Avatar
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    Re: WW Ghost Assassin Guide V2.0

    Quote Originally Posted by alphaz View Post
    I'm currently building a ghost assassin, leaning towards physical build (2x fhr gcs, 2x lifers, rest max ar lifers/fhr to meet bp). I use highlord and ber'd circlet. I have these claws:

    3os 3ls 2df suwayyah
    3os 3ls 1df 2fade runic
    3os 3wof 2fade feral (probably toss this since I have already invested in WoF)
    3os 3ls feral
    rare fool's/cruel/40ias runic 1os
    magic fool's/40ias 1os gt

    I'm confused which claw would be the best as chaos claw, and which will be best as fury.

    Regarding fool's claws, should I socket the magic gt with Um, and the rare rt with Lo?

    Thanks in advance.
    they're all tossable, but you may get something on the open market from hybrid ww/ls traders for the 3os 3ls claws

    if you're set on picking from that set of claws, use suwayyah for chaos and feral for fury




  4. #954
    IncGamers Member alphaz's Avatar
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    Re: WW Ghost Assassin Guide V2.0

    I'm out of luck getting +3venom claws so far :(
    Those fool's claws aren't tossable too are they? 40ias/fools/293ed runic. Um vs Lo vs Nef. My damage probably not high enough to justify Lo (West Ladder), I guess.



  5. #955
    IncGamers Member Sass's Avatar
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    Re: WW Ghost Assassin Guide V2.0

    Quote Originally Posted by lzxkf View Post
    So i take it that suwayyah is best with chaos and runic is best with fury? If i use feral fury instead of runic fury or maybe even wristsword fury how much IAS i require??
    regarding the wsm bugging can i double confirm it again
    Fury on runic on boot side,chaos on suwayyah on glove side? everytime i join game enter tp/wp i have to lift and drop back the suwayyah?
    Suwayyah feral works as wiz said with highlords (annoying forty two percent >> ), but a Suwayyah + wristsword...don't even try :P The IAS is just too impractical.

    O.O idk why Tien said it, but I'm liking that fools runic. ofc can be better, but of those, I likey.

    The magic needs 2x soc to be worth it, so yeah...

    Suwayyah perfect for chaos and skills LS for you.

    The runic, well, preferably 2os (if you can find), but as is, it's strong enough. THB, I'd Um it tho.



  6. #956
    IncGamers Member alphaz's Avatar
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    Re: WW Ghost Assassin Guide V2.0

    Thank you Sass and Tienje. Character is almost finished now and I realised I can go with less 1 or 2 shadow gcs by gaining a couple more levels (level 91 atm). However I'm not sure if my damage is high enough:

    Level 35 Venom
    Unbuffed whirlwind damage: 1755-2529/2376-3373 (fury runic/chaos suwayyah)
    AR: 7.1k with Fury, 14k with Fool's

    With a 49bramble and +2sin ammy prebuff, it's increased to 2230-3016/2851-3860 (fury/chaos). Inventory is filled with 2x shadow fhr gcs, 29x 3max ar life/fhr and 2x 20/res scs.



  7. #957
    IncGamers Member Sass's Avatar
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    Re: WW Ghost Assassin Guide V2.0

    Take all the numbers and throw them away.


    The only way to know if you deal enough dmg? How well can you kill?



    Number crunching leads to theory crafting when it comes to venom vs Phys, stuff like that. >> and even venom doesn't get all the dmg applied, etc. However, with your set-up, your damage should be more than sufficient, don't worry



  8. #958
    IncGamers Member alphaz's Avatar
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    Re: WW Ghost Assassin Guide V2.0

    Indeed, I have a tendency to overcalculate things :|
    Last question (I hope), if given a choice between 1os/290ed/40ias fools runic vs 2os/170ed/40ias greater claws, which one would be better overall for a physical build? Price being similar and claw bugging being a non-issue.



  9. #959
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    Re: WW Ghost Assassin Guide V2.0

    I just read the guide and I was a little inspired to make a ghost. However, I'm having some deciding issues and a ton of questions...
    first, I'm probably going to make a venom oriented ghost. knowing that, is it imperative that I have all SD/lifers with 10x max/ar etc... scs or would some kinda of combination be feasible? I'm only asking this because I found a claw that I'm probably going to end up using:

    Fiend Thirst
    Wrist Sword
    126-167 dmg (with lvl 1 char)
    20ias
    272ed
    fool's
    62ar
    4ml
    +3 replenish life

    for me, this is actually quite good. currently, I can put 15ias/res jewel in my circ for some more ias, but is it alright to have a bigger claw like this for a venom oriented ghost? I don't know what the numbers are for reaching the ww bp, but since the wrist sword is -10 and I have a -30 on the chaos claw (Runics with +2MB/+3WoI/+1LS) so the AWSM after the bug is -40. Can I reach the 9frame trap laying and the correct ww bp with 20ias from the claw and 15 from the circ? I can always use shael in the claw if i need to.

    Also, I have a dilemma with the fcr ring choice. I'm not sure what aspect of the ring is most valued but each ring offers something.
    (in order of what I think is the best option)
    1. Corruption Grasp
    10fcr
    5% bonus ar******
    75ar
    31life
    24cr
    (gives the most ar by far out of all the rings along with the most life, but stats is missing)
    Just doing some quick calculations, the 5%bonus ar gives ~500ar from the fools claw, 125 from my 250/20 rfrost, and some more from the ring itself.

    2. Entropy Turn
    10fcr
    41ar
    14str
    2life
    61mana
    16pr
    (gives some ar and life, but less than the ring above, but a nice +14str. the 61mana doesn't hurt either)

    3. Death Whorl
    10fcr
    20str
    8life
    25cr
    8fr
    (gives most stats along with some life and the most res out of all of the rings)

    The answer might be more obvious to you all but I'm pretty stumped.
    So far, my sin looks like this:

    -2/20/14life/72mana circ (soc with 15ias/res jewel when I get one)
    -Engima (not sure which type of armor tho. I need 105 str for the wrist sword)
    -20ias/272ed/fool's/62ar fool's claw on glove side
    -Chaos in Runics (+2MB/+3WoI/+1LS)
    -Mara's
    -250/20 rfrost
    -10fcr/75ar/5%ar/31life/24cr ring
    -trang's gloves
    -spider belt
    -30frw/10fhr/tri res boots

    I'm gonna need to work on the charms big time, but assuming I get it, how does the sin look so far?
    -brick



    Last edited by a brick; 24-11-2009 at 11:10.

  10. #960
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    Re: WW Ghost Assassin Guide V2.0

    Quote Originally Posted by a brick View Post
    I just read the guide and I was a little inspired to make a ghost. However, I'm having some deciding issues and a ton of questions...
    first, I'm probably going to make a venom oriented ghost. knowing that, is it imperative that I have all SD/lifers with 10x max/ar etc... scs or would some kinda of combination be feasible? I'm only asking this because I found a claw that I'm probably going to end up using:

    Fiend Thirst
    Wrist Sword
    126-167 dmg (with lvl 1 char)
    20ias
    272ed
    fool's
    62ar
    4ml
    +3 replenish life

    for me, this is actually quite good. currently, I can put 15ias/res jewel in my circ for some more ias, but is it alright to have a bigger claw like this for a venom oriented ghost? I don't know what the numbers are for reaching the ww bp, but since the wrist sword is -10 and I have a -30 on the chaos claw (Runics with +2MB/+3WoI/+1LS) so the AWSM after the bug is -40. Can I reach the 9frame trap laying and the correct ww bp with 20ias from the claw and 15 from the circ? I can always use shael in the claw if i need to.

    Also, I have a dilemma with the fcr ring choice. I'm not sure what aspect of the ring is most valued but each ring offers something.
    (in order of what I think is the best option)
    1. Corruption Grasp
    10fcr
    5% bonus ar******
    75ar
    31life
    24cr
    (gives the most ar by far out of all the rings along with the most life, but stats is missing)
    Just doing some quick calculations, the 5%bonus ar gives ~500ar from the fools claw, 125 from my 250/20 rfrost, and some more from the ring itself.

    2. Entropy Turn
    10fcr
    41ar
    14str
    2life
    61mana
    16pr
    (gives some ar and life, but less than the ring above, but a nice +14str. the 61mana doesn't hurt either)

    3. Death Whorl
    10fcr
    20str
    8life
    25cr
    8fr
    (gives most stats along with some life and the most res out of all of the rings)

    The answer might be more obvious to you all but I'm pretty stumped.
    So far, my sin looks like this:

    -2/20/14life/72mana circ (soc with 15ias/res jewel when I get one)
    -Engima (not sure which type of armor tho. I need 105 str for the wrist sword)
    -20ias/272ed/fool's/62ar fool's claw on glove side
    -Chaos in Runics (+2MB/+3WoI/+1LS)
    -Mara's
    -250/20 rfrost
    -10fcr/75ar/5%ar/31life/24cr ring
    -trang's gloves
    -spider belt
    -30frw/10fhr/tri res boots

    I'm gonna need to work on the charms big time, but assuming I get it, how does the sin look so far?
    -brick
    By wsm bugging with a wristsword/runic you are making your fools claw offhand, because the slower claw in wsm bugging *has* to be offhand. This is a major concern and a problem for your setup.

    As for ring choice, I would value stats/hp over 5% ar on ring, its really a very minimal increase in ar.




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