Finding a perm valk on the realms is not easy either. Remember, on d2pk its just a unique, on the realms perm valks are not especially common.
In terms of Dflight in sin v sin, I gotta agree with dave. There's two reasons for this. One, like he said, tele-ww is faster and less risky. You don't need mb spam for a tele-ww. The other mostly applies to ghost vs. hybrid or hybrid vs. hybrid. One of the most important tricks for going offensive vs. a hybrid is shadow use. If you have an immune or tanky shadow (which you are likely to get), you can "place" her with a teleport when you tele in to WW. Instead of just picking up a namelock and teleporting on top with WW (don't mb or they'll see it coming), you teleport near them (not on them, you usually have to aim via the map because they'll be off screen) and WW. The reason for this is that hybrids dueling defensively tend to place their traps slightly in front of themselves, facing towards the opponent. When you land on the traps and WW out of them, your minion stacked shadow will be left behind directly in the traps and you will move out of them at a different angle. Since LS shoots in a straight line, the traps will often miss you completely, meaning you'll either get a clean hit or trade whirlwinds with them. If you're a Ghost vs. Hybrid, trading WWs is how you win the duel, yours are just stronger.
This trick works less well against hybrids who make a trap field than those who keep their traps close together. Also, once you've done the trick a few times they may get smart and start trapping behind themselves, which will really hurt you if you try this. Just keep that in mind
Results 31 to 40 of 1126
Thread: WW Ghost Assassin Guide V2.0
05-07-2007, 20:31 #31
05-07-2007, 21:17 #32
i'm glad you mentioned something about the direction of the whirls. when you're dueling full-fledged trappers, you can jump right into traps and whirl without taking any damage. once you get in, just make sure you ww perpendicularly to the way the LS traps are firing, and you'll very rarely get hit, if you even get hit at all.
developing good control of your whirl is very useful.
05-07-2007, 21:41 #33
No use of Psychic Hammer?
05-07-2007, 22:14 #34
i've always been decent with nl, so my first cast with mb always nl's or is close enough to at least stun with the radius of the MB.
i don't really like using skills like DF and psychic hammer as crutches. they definitely work, but i think its better if you practice without them, since you can definitely outgrow them.
06-07-2007, 01:23 #35
- Join Date
- Apr 2005
Let me ask a question about the videos. Well, I ended up watching the barbarian video just because I'm a barbarian player myself. It took me about five seconds after the start of the video to realize that the barbarian you were dueling was, well, not so good. Long, random whirls, no namelocks and huge leaps.
So, why even bother posting a video if the opponent is below-average? It shows nothing, except that you can beat below-average BvCs. Hooray? Also, I believe that it would mean a lot more if you posted a video with a top-notch BvC in it. Even though such BvCs are a rare few.
06-07-2007, 01:51 #36
Last edited by TienJe; 06-07-2007 at 02:15.
06-07-2007, 02:34 #37
- Join Date
- Jan 2007
I don't think that Hdin was aware of what desynch is either.
On a side note:
1. intended for instruction; instructive: didactic poetry.
2. inclined to teach or lecture others too much: a boring, didactic speaker.
3. teaching or intending to teach a moral lesson.
4. didactics, (used with a singular verb) the art or science of teaching.
I had to look it up. iOi
06-07-2007, 03:05 #38
06-07-2007, 03:45 #39
- Join Date
- Jan 2007
Really? That's odd stuff. In the vid it looked like he didn't try and make some distance, and he paused extremely often in his short charges to hammer.
Or maybe you just made it look easy. x.o
06-07-2007, 03:59 #40