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Well technically the fools mod itself is both damage and ar
Hey tienje i was wondering if i should change my claws cause i like gts but i feel like they do such little damage against people idk wut do u think lol im venom based but idk y such low damage should i change up my setup?
You might want to fix what you wrote about claw mastery - it gives critical strike, not deadly strike. They are different, are counted up seperately, but also work the same way. So on the bottom where you added up your Assassin's DS, you should exclude the 2x% from mastery.
to be honest, there are a lot of little things that i want to edit i this guide, but i don't bother to because i need to PM a mod to get things changed.
i've already taken the CS vs DS calculation into account when calculating my ghost's % chance in the later section. as you can see, 34 + 33 + 23 don't add up to 75 if it's linear. thats why i list the 75% as the "effective" DS rather than just total DS + CS, because they're clearly different. deciding to exclude CS from "effective" DS calculations is a matter of nomenclature. i decided to include CS in the number because it means more, and separated it from just item DS by including the preceding "effective".
what term would you use to reflect CS + DS anyway? "chance to deal double damage" was a little too long for me.
Er... I am being told that only hard points and not +skills in fade will give dr. Is this true?
And is there any way to prove that +skills works with fade if it does? This person is saying dr is passive with hard points.
Could you repost that AR vs Defense curve?
Why do you use a Gothic Plate instead of a Mage Plate for your Enigma O.o
And another question, how is your Chaos Claw buggued and how do we make it bugued?
Thank you
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