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My build isn't the same as yours, but I have two similar claws and use each for different purposes:
1. cruel fool's 40% ias RT, umed
2. Eth cruel fool's 20% ias suwayyah, zoded
1 is a very nice 'pubbing' claw, it can work in almost any situation because it has fool's mod to let me hit those high def characters, some open wounds, decent damage, and high trap laying speed.
2 is a somewhat less versatile claw. It is useful against 'glass cannon builds' and/or those that can be safely tri-whirled, other ghosts, and ww barbs.
I will admit that I have a nonstandard build; I can switch gear around to maintain a decent amount of open wounds% with the second claw, so your experience with a 0 open wounds, high-damage claw might be a little different.
I would say fury feral is better than both rare claws in most matchups.
vs claw #1, fury will have more average damage due to more ow and deadly strike. claw #1 is only better in terms of AR, but vs most casters your AR with fury would suffice.
the lack of open wound and slow base on claw #2 makes it worse than fury and claw #1 in most matchups, it's only good in terms of raw phys damage but if you can't reach 9fpa trap laying speed, it's only viable vs melee chars.
Last edited by alphaz; 26-03-2011 at 10:53.
Has anyone tried switching boots+helm (treks and 2/20/29life/5max/89ar/37fr/Shael) in my case for Gores+Guillaume(Jah-ed) for a duel vs paladin ? 50% crushing blow is not to be joked in assassins case, wonder if anyone tried the strategy to he fullest (vs paladins a fools claw in this case). Or is Angelics setup with a possible Fury (or fools for extra ar) maybe better ? I'm bashing my head on this, so if anyone can jump to comment or to suggest something different but effective would be appreciated.
edit. or maybe some visio helm as another option
Last edited by monSin; 09-04-2011 at 18:20.
I started a Hybrid WW Sin on the 2008 ladder and remade it as a Ghost in early 2009 or thereabouts. Well, today I finally finished it after 3 years and quitting D2 twice. Its a bitter sweet victory in the sense that none of my dueling partners play anymore but I figured I'd post it up to mark the personal end of an era so to speak.
http://i.imgur.com/kqNPF.jpg
(In case you were wondering, the rejuvs were for saving my butt when entering death trap thrones with ondals + exp shrine. I don't drink the Ribena in 1vs1. Thats just not tea and crumpets.)
9 frame trap laying
50% DR
60% Weapon Block
The usual
Gear:
"Chaos" Suwayyah (3 Venom, 3 LS, 3 Mb, 340% ED)
"Fury" Feral Claw (3 Venom, 3 LS, 1 DFlight)
My Dinky Fools Greater Talon! (30% IAS, Fools, 1 LS/3 Fade, 2 sockets "UmUm") [AR = 15,748. Thanks Anya! Thanks Larzuk!]
"Havoc Circlet" Diadem (2 Sin/20% FCR/+84 AR/+20 Str/+28% Fire Res/MDR 3) socketed with a 15% IAS/15% All Res jewel
"Ghoul Band" Ring (10% FCR/+105 AR/+15 Str/+85 Mana)
Maras
Trang's Gloves
Arachs
Ravenfrost
2/25 SDancers
CTA/Spirit switch
Inventory:
20/20 ATorch
20/19/9 Anni
1x Shadow/FHR GCs
8x Shadow/Life GCs (30/36/39/40/40/41/41/42)
1x Life/Mana SC (18/15)
1x FHR/AR SC (5/34)
1x FHR/Max/AR SC (5/3/17)
7x Max/AR/Life SCs:
3/14/20
3/13/17
3/13/17
3/12/17
3/11/17
3/12/10
3/19/6
Stash:
4x Life/Resist scs (20/10 CR, 19/11 CR, 17/10 LR, 16/10 CR)
My Dinky Dual Res Boots! (30% frw/+4 Dex/+20% LR/+35% CR)
Gear flexibility is not great due to the Str req of SDancers which provides the Dex to wear claws. I would have liked to ween myself off them, but to replace what I've already got, I would need mass Dex elsewhere - probably boots and circlet. I'd also lose +2 Shadow skills from SDancers which I've already built around. Most likely my Shadow Master would suffer and I'd have to level into the 95+ range which is depressingly boring.
Last edited by Robobaby; 10-06-2011 at 08:39.
Not sure if they changed Fade but i dont see it saying where it adds DR.
I thought I was gonna see some real discussion here, or an interesting question.
:cry:
No much action in this thread, but was wondering if Greater Claws +3venom +1shadowmaster is worth making either Fury or Chaos in?
Do you have a second claw with +3 venom, or not enough strength to use a Spirit on BO switch? If yes to one of those, I suppose it could work.
I much prefer Elite claw bases though, even if I have to stat some dexterity. If I had to use an Exceptional claw I'd go for a GT.
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