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  1. #1091
    IncGamers Member skullvomit's Avatar
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    Re: WW Ghost Assassin Guide V2.0

    Quote Originally Posted by Sass View Post
    If you can't get the FHR / res rares you need, Treks can give you the FHR and a little life.
    Still seeking Res boots but using Gores atm. I have 40 FHR from circlet and rest from charms so that's pretty much covered.

    Other thing about weapons... I have Chaos in feral claws (off hand) and in main 2 choices: Fool's greater claw with 40% IAS 2 MB and Fool's claw with extra 23 ar and ITD. Now I think ITD (and -25 def if I eth it) doesn't effect in PvP but why would Grief be considered bm in some melee circles if it didn't work?



  2. #1092
    IncGamers Member Sass's Avatar
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    Re: WW Ghost Assassin Guide V2.0

    Hmm, FHR seems covered, but just in case, if you find 20% on boots, you can replace the Shael with some + life and / or res (it seems you need res, so probably look for that first).

    Gores are certainly ncie boots for a little OW and maybe DS if you need it, but the res boots will probably be best once you find some

    Correct on ITD; it won't work in pvp.

    -Enemy Def% is cut in half, but works on total def (unlike skill affecting the skill's boost %).



    For Grief, it's BM in melee because it'll trigger Venom (low res, it'll be huge damage with the further -res.) They (usually) have a set elemental damage limit, and venom would be a huge amount to a melee char.



  3. #1093
    Diablo: IncGamers Member Skullbash's Avatar
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    Re: WW Ghost Assassin Guide V2.0

    Just curious what physical damage (going with the physical damage build) should I be aiming for with 30x max/ar/life scs, 2x shadow lifers, and and non e glitched Chaos Suwayyah/Feral Fury?


    Last edited by Skullbash; 11-05-2010 at 23:57.

  4. #1094
    IncGamers Member Sass's Avatar
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    Re: WW Ghost Assassin Guide V2.0

    :S That'd be hard to say. The screen (before venom) shows maybe 1-2.5K. Most of that is phys, the rest is the elemental damage on claws, raven, etc.



  5. #1095
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    Re: WW Ghost Assassin Guide V2.0

    Question. So I've acquired the following claws:
    http://img706.imageshack.us/img706/8380/clawsi.png

    How should I set up my claws? If I use 2 suwayyahs, the chaos and the fury, then I'll be too slow on traps no? But at the same time is 9 frame trap speed really necessary? Help me with my build please!

    Rest of my gear I plan is according to the guide: Enigma, 2/20/Dex/AR circlet, Raven, 10% FCR ring, Arach, Trang's gloves.

    Left are: Claws, Amulet, and Boots. I'm thinking Highlord's for Amulet and Trek's for boots? Help!




  6. #1096
    IncGamers Member Sass's Avatar
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    Re: WW Ghost Assassin Guide V2.0

    2x Suwayyah will indeed be too slow for traps, which are definitely important.

    I'd set it up with the Chaos Suwayyah + Wraith Song. That'll have a WSM (bugged) of -30, so using Highlords gets you the max speed for traps.

    Trek's should work fine.



  7. #1097
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    Re: WW Ghost Assassin Guide V2.0

    Hey there.
    Just a little question I could not find myself a sufficient answer for.
    I currently have access to a 40ias 2os runic fool's and a 30ias +2sin +2ls feral fool's. With WSM bugging I hit 9frame traps with both, so thats not that much of a deal. However, I was wondering how much of a difference 25% to 50% OW was, since I'm fairly new to this char and didn't see that much of a change in damage.
    Am I right to assume that the lower chance is compensated by the better mods?(venom oriented) Or should I go for the 50% instead.

    Thx in advance, it's great to see that an awesome guide like this still gets supported after all these years



  8. #1098
    IncGamers Member Sass's Avatar
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    Re: WW Ghost Assassin Guide V2.0

    If it was just +2 to a tree I'd say no, but since it's +2 sin, I'd say it's worth using.



  9. #1099
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    Re: WW Ghost Assassin Guide V2.0

    kk, thanks a lot



  10. #1100
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    Re: WW Ghost Assassin Guide V2.0

    I just got back to the game, used to run a ghost a few years back with much success.
    However I can't for the life of me remember where you checked how much DR fade was giving you.

    At what skill level does it give 50 dr?



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