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60% is with gear on. Unless you do it last, there's little use in maxing it. since sinking a ton of points in will only get you 1-2 %. You have better options![]()
In terms of what to have maxed, Venom, MB, and maybe Claw Mastery should be maxed. Mastery depends on if you're more physically oriented or not.
Then, do the one point wonders like Blade shield, Shadow Master, LS, and Dclaw. After all that, then you focus on block and fade (you'll have plenty of points).
If you have some left over, adding to fade for the res is usually a great place to kill some points.
Gear-wise, enigma comes with 8%, so really, just 42% more. a maxed fade takes care of 20%, and + skills can get as high as 20 ish if you have full shadow GCs (venom builds tend to have them). If you do ever find yourself somehow lacking in DR, a ber rune in the helm solves that.
HERE I've seen a WW Ghost variant which has a Kick addition to it. The build is basically the same with only those changes:
- lv 17 DTalon (to hit 3-kicks)
- shadow dancers
So you loose few skill points which aren't that important for this char and have to invest some more in strength to get pretty awesome boots which you might consider anyway. And you gain a skill which as the author says is better than WW on those chars: Sorcs, Necros, Windys,CS Zons and a little bit better vs Bow Zons, although you can still use both WW and DTalon. On some chars you also gain the advantage to Do The Impossible - take the Chaos offLike going Fury Jade vs Sorcs, when you need res and OW.
Of course better chances vs Sorcs aren't THAT important for this char... although much better alternative to DClaw in a hard match up with Necro, and some more changes vs Windys and Zons could help
What do you guys think? Anyone tested it?
Last edited by w-igor; 05-03-2010 at 09:34.
It does work, but it works on the same principle as a Ghost anyway. DTalon is used as a stationary attack, much like how a Ghost utilizes DClaw or Norm Attack.
However, DTalon's KB defeats the purpose of remaining stationary, and even helps the opponent escape you. That is why it is an out-dated version of the Ghost. It can work since, after all, it's a ghost, but the KB is what ultimately kills the usefulness of it.
So... would I be in good shape weapon-wise if I were to use a Chaos Runic (+2 venom +2DF) and a Runic Cruel Fools of Quickness, or would I need more ias?
If the fools is your primary, you need 2% IAS.
And that's for 9fpa trap laying, can come from anywhere outside the claws right?
Correct. However, keep in mind that the secondary (that'd end up being the Chaos) does not count toward that IAS.
Sorry but just to make sure I understand, if I use the fool's of quickness runic (-30 WSM 40% ias) on the primary (glove side) I need 2% more ias from somewhere else
Sorry if it seems like I keep asking the same question but I've never been very good about understanding ias tables and calculations
Would you recommend sticking an ed/ias jewel in the fools or Um?
Well, you said it was a cruel fools, so the damage is probably respectable as is, so keep the Um in that, and have the jewel go in the helm (same effect, but you get OW%).
usually you will be wearing highlords anyways, so you will definitely reach that BP.
or better even, imho, get a suwwayah chaos for more damage. if required, wsm bug (as depicted in the guide). by wsm bugging and in combination with the IAS from you claw and highlords (=60% ias total) you would have some serious IAS stack just incase you ever needed some.
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