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  1. #11
    IncGamers Member
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    pls dont argue about CE dmg on players 8 unless you tryed it.

    logic says CE should be same on any players, any difficultie...
    true is far far away...




  2. #12
    D2/3 Necromancer & Witch Doctor Moderator Mad Mantis's Avatar
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    Quote Originally Posted by Bjorgin View Post
    if that were the case then monsters will have the same hp as a 1p game as they do in 8p. which isnt right...

    ce damages through a % of the original monsters hp, so if a monster is killed in an 8p game where it has 8x more hp, ce will do more damage as it would in a 1p game :undecided:
    That is not true. A monster has a base life in a players 1 game. When you get to a players 8 game this base life gets boosted by a percentage. A rather large percentage. When you do a CE in a players 8 game, the life used in the equation is the monsters base life. The bonus the monster got from being in a players 8 game is not factored in. So you are doing less damage than you thought.




  3. #13
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    You just said the monsters base life gets boosted in players 8. And since CE does damage based on monsters base life, how are you losing damage. Unless you mean players 1 base life is what CE uses and the bonus to life in players 8 is a bonus not a new base life, in which case CE becomes less affective.



  4. #14
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    Quote Originally Posted by bonewallx View Post
    You just said the monsters base life gets boosted in players 8. And since CE does damage based on monsters base life, how are you losing damage. Unless you mean players 1 base life is what CE uses and the bonus to life in players 8 is a bonus not a new base life, in which case CE becomes less affective.
    what he is trying to say is that every monster has a base life, and as more players scale up there is a multiplier applied to that base life; the base life itself isn't changed or modified.

    when the game calculates the CE damage from a particular corpse it looks at the monster's base HP, not the current HP (which would be a multiplier applied to the base amount).

    this was done to prevent CE from being too powerful, although it's already awesome as it is.




  5. #15
    D2/3 Necromancer & Witch Doctor Moderator Mad Mantis's Avatar
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    Quote Originally Posted by sequoia View Post
    this was done to prevent CE from being too powerful, although it's already awesome as it is.
    Back in a few of the old patches it did scale. That was cool.




  6. #16
    IncGamers Member Austere's Avatar
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    If it did scale, people wouldn't need infinity and amp to boost its damage.

    Logic says otherwise, OsTo.




  7. #17
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    Quote Originally Posted by Austere View Post
    If it did scale, people wouldn't need infinity and amp to boost its damage.

    Logic says otherwise, OsTo.
    read my post again...




  8. #18
    Diablo: IncGamers Member MYK's Avatar
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    So is the bone necromancer a viable character for PVM?

    The only thing I can see that I don't like about his skills are that they just shoot one monster at a time(pierce with bone spear!), but he's also got minion magnet!(bone wall). And then there's the big mana problem...



  9. #19
    IncGamers Member Austere's Avatar
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    No, it's not very good for PVM. But, it is fun.

    It's very good for PVP.




  10. #20
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    viable in the sense that it can be done...as long as we keep in mind that a lot of builds can be pulled off, but i wouldn't say its one of the more effective builds for pvm




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