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Just today i found a 40 ench. damage 15 increased attack jewel on Hell Andariel. And wondering how these jewels work. I mean if i have a weapon 200 ench. damage and i insert this jewel to my helm will it be the same with 240 ench. version of same weapon?
If you put the ED% jewel into your helm, it would simply be treated as off-weapon item-based ED% (similiar to that found on fortitude). If you put that in your weapon though, it would be treated as on-weapon ED%, and would result in the 240% total in your example.
Off-weapon ED% though increase the total weapon damage. So basically if your weapon had 200% ED, and you put the 40% ED jewel in your helm, then first your weapon damage would be calculated by it's base damage * 3 (which is 200%), and then it would be further multipled by 1.4 (which is 40%).
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Would that make a big difference, Orphan? The example you gave just confusesd me a bit.
Yes, there is a difference. Orphan just forgot to mention that the off-weapon %ed in his example is assumed to be 0% without the jewel :azn:.
Jewel in 200%ed weapon: Damage = (1+240/100)*1 = 3.4 = 340%
Jewel in armor, with 200%ed weapon: Damage = (1+200/100)*(1+40/100) = 4.2 = 420%
If you have a choice and weapon %ed is lower than off-weapon %ed (which is nearly always the case, as bonuses from skills, stats, auras etc. are off-weapon %ed), put the jewel into the weapon, else into the armor/shield/helm.
For a precise calculation, you have to consider +min/maxdmg bonuses, by finding out how much %ed would produce the same bonus on average weapon damage and add that amount of pseudo-%ed to on-weapon %ed.
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To add on to krischan's example, here's a simple case scenario:
Case 1 - 40% ED jewel added off-weapon
Base Weapon = Berserker Axe (24-71 damage)
200% ED on the weapon = 72-213 damage (increase base weapon damage by 200%)
40% ED off the weapon = 98-298 damage (increase total weapon damage by 40%)
Case 2 - 40% ED jewel added on-weapon
Base Weapon = Berserker Axe (24-71 damage)
240% ED on weapon = 81-241 damage (increase base weapon damage by 240%)
This assumes no other sources of ED%. Essentially, off-weapon ED% multiplies your total weapon damage. If you already have alot of ED% as it is (such as from skills, fort, etc) then it's generally better to go for straight +min or +max damage, as those would probably result in more damage, but it depends on the setup though.
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So we all have +ed from skills and you suggest putting +min +max damage jewels on items.And it is better to put jewels in non-weapon cause it raises damage more.
Do you prefer Eth rune on weapon?Is it worth?
Ultimately, it would come down to what your other gear setup is, and how much off-weapon ED% you have (including skill ED%). If you have alot of ED% already (such as 800+) then +min and +max damage jewels would probably be better than ED%, otherwise put the ED% jewel in the weapon (if possible).
Another factor is whether or not the base min/max of the weapon is high to begin with. For example, if the base min damage is relatively low (such as the berserker axe) then +min damage jewels would offer a higher minimum damage increase than ED% jewels. If it's high (such as the ogre maul) then ED% would better serve.
The only real way to see which would provide more damage would be to calculate it manually by factoring in all your sources of ED%, str/dex, etc and seeing which scenario would come out on top.
Unless I really had a low chance to hit, I'd probably almost always choose to socket the weapon with something other than an eth rune. That's just a personal opinion though, since most of my builds generally factor in attack rating in their other items anyway.
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Weapons with Eth runes are no longer bugged as of 1.10 IIRC. Generally speaking, if you have an amazon with windforce, fortitude, pride/might merc using strafe, then (not counting on/off weapon IAS issues) you are most likely better off putting it in the windforce, since all the skill/off weapon ED is added together, but putting it in the bow will add to the weapon damage.
I will try to make an example with very simplified numbers:
Base weapon damage: 100-200 (no such weapon exists)
ED on Weapon: 100%
One socket available on weapon
Fortitude armor (300%)
Helm has no ED, or min/max damage, and has an open socket
No other equipment has +min/max damage or ED
Auras from merc grant 400%ED
Str/dex bonuses grant 200%ED
Now the game calculates Weapon damage first, which will be 200-400 in this case.
Then all off weapon ED is added together, which in this simplified example is 900%ED.
This gives a total damage of 2000-4000.
Now, add the 40%ED in the weapon. This results in a new weapon damage of 240-480 which with our 900% offweapon ED will give 2400-4800 total.
Then, we try adding the jewel to the helm instead. This gives us weapon damage of 200-400 as before, but 940% offweapon ED and a grand total of 2080-4160 damage.
However, it never is this simple. There is also a bug with adding %ED to a non weapon with +min and/or +max damage which makes the %ED not work right.
EDIT: Orphan posted while I wrote this, but the essence should be much the same.
Adding +max jewels to the weapon is better if the weapon base damage is so low that %ED jewels would add less damage. Adding +max jewels to non-weapons will make sense if there already is a lot of off-weapon %ED, and the weapon itself has fairly low damage.
Last edited by helvete; 02-05-2007 at 10:20.
Just a note, do remember that ed/max jewels that are not in the weapon are bugged, so while adding max/min damage is good when you have a lot of ed, min/max jewels work perfect only in weapons. Charms are another good way to get min/max damage.
The bug with +min/max damage on non weapons is as follows.
Adding a +max or +min jewel to armor/helm/shield will work as intended.
Adding %ED jewels to armor/helm/shield works as intended
Armor/helm/shield which already has +max damage will make any %ED jewel only work as "enhanced MINIMUM damage"
Armor/helm/shield which already has +min damage will make any %ED jewel only work as "enhanced MAXIMUM damage"
Armor/helm/shield which already has +min AND +max damage will make any %ED jewel not work at all.
The same is true if the +min/max damage is on the same jewel as the %ED
Few examples:
Adding a +1 min damage jewel, and then adding a 40%ED jewel to a helm will "break" the 40%ED with regards to min damage.
Adding a 40%ED jewel, and then adding a +1min dmg jewel will NOT break anything.
Adding a 40%ED/+15max jewel to a weapon will work perfectly
Adding a 40%ED/+15max jewel to a non-weapon will make the 40%ED only work as "40%enhanced minimum damage".
Hope this makes sense :shocked:
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