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  1. #1
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    Negating Frozen Orb?

    Would a character with dual raven and blackoak shield completely negate Frozen Orb even with -100 res or am I doing something wrong with my calculation?

    My calculation:
    assuming frozen orb = 1.2k dmg per shard (heard that it is possible)
    * 1/6 pvp penalty = 200 dmg per shard
    * (-100 resist) = 400 dmg per shard
    * 40% absorb = 80 dmg per shard
    - 50 cold absorb from luna = heals 20 life...



  2. #2
    IncGamers Member Machina's Avatar
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    I'm curious to know if that is the correct order in which the game computes these figures?

    To answer your question - I don't know, unfortunately




  3. #3
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    from http://www.battle.net/forums/thread....eplay&t=163465

    Damage is applied in a predetermined order. It is as follows:
    1) XvX penalty (for example Player vs. Player = -5/6)
    2) Sorceress Energy Shield
    3) Necromancer Bone Armor and/or Druid Cyclone Armor
    4) Integer DR/MDR
    5) Percentage resists (including DR%)
    6) Percentage absorb
    7) Integer absorb

    so the order of my calculation should be correct



  4. #4
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    Yes with 2 raven and blackoak you will gain hp from orb.




  5. #5
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    so orb would be like completely useless pvp cuz u can negate it with only 3 piece of equipments... resists gears aren't even required...



  6. #6
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    True, if your opponent goes BM. From what I heard, in supposed GM duels, you are not supposed to have more than 1 piece of sorb or +max resist equipment




  7. #7
    IncGamers Member emar's Avatar
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    Quote Originally Posted by bchk View Post
    so orb would be like completely useless pvp cuz u can negate it with only 3 piece of equipments... resists gears aren't even required...
    All elemental attacks (save poison) can be negated if your opponent puts on enough stack/sorb... Most people don't waste the time to BM a single character.




  8. #8
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    Quote Originally Posted by bchk View Post
    so orb would be like completely useless pvp cuz u can negate it with only 3 piece of equipments... resists gears aren't even required...
    The Rising Sun amulet achieves the same thing for Fire almost all by itself...




  9. #9
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    if they were being really nasty, they could throw on a snowclash too.




  10. #10
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    Quote Originally Posted by KavikKang View Post
    The Rising Sun amulet achieves the same thing for Fire almost all by itself...
    not really...
    assume 7k fireball,
    pvp penalty = 1142 dmg
    -100 res = 2284 dmg
    after rising sun amulet = 2000+ dmg

    even with dual dwarf star + rising sun, u still take around 800 dmg; will have to get some resists if you want to negate fire dmg.



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