So recently I've had an overwhelming urge to play classic D2.
For some reason, I just loved how classic was. A 300 damage lance was godly, as was an 800 defense armor. Running around with +10 all skills and uber uniques just isn't appealing to me right now. So I've decided to start up an untwinked 1.11 Classic barb. I'm going to go with the "oh-so-original" S/S build. Right now he's in act 2 and lvl 16 and going strong. But I was wondering if some drastic changes to Classic were made in 1.11, and is it doable by myself? For some reason I keep thinking that something happened to Classic in 1.11, but I don't know for sure. xD
Classic is awesome, v1.11 isn't though.
I suggest v1.06 for real oldschoolness, or v1.09 if you simply can't live without the /players command (like me.)
Wearing a shield is overrated, especially in classic
But what exactly makes 1.11 classic not awesome?
Can I just delete all my chars I have, then download v1.06 and go backwards to it from 1.11?
EDIT AGAIN- v1.06 = no immunities right?
EDIT AGAIN!!! - Haha, I don't know how many more I'm gonna make. But I just downloaded v1.06 and tried to install it, and I can't. Is there any way for me to "update" myself to 1.06 without reinstalling? I don't have my CD's anymore, a friend has them.
If you didn't install LoD at all, I think you can revert to v1.06 by using the files from TrenShadow's Version Switcher.
v1.11 is pretty harsh for alot of builds unless you playing with /players1, it's also harder to level and the cow level lost it's function.
v1.06 has uniques without level requirement (which is acquired by gambling, mostly) and quite a few spells have no delay as opposed to later versions. Can't remember about immunities, but I'm quite sure there's no physical immunes. The only real bad thing about v1.06 is the lack of the players command.
So I just thought I'd let you all know that I took the 1.11 files out of my D2 file and made a folder for them, and downloaded a folder with all the 1.06 files in it and put them in, and it worked perfectly.
Try v1.06 (I think) or earlier, for gambling your SoJ quota. Try v1.07 for some godly gear, charms, and crafted items. Another thing that's neat about v1.07 is some of the cube recipes to create things work differently. For example, in current versions, the recipe to create a prismatic amulet creates an amulet with the appropriate prefix, while in v1.07 (and presumably earlier versions), it randomly rolls an amulet, and applies resist all to whatever mods it already has. The randomly rolled amulet may be set or unique. I once acquired Tal's amulet with prismatic resists in this fashion (since lost it, though).