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1. Introduction
2. Total experience
3. Individual experience
3.1 Lvl 1-24 chars
3.2 Lvl 25-69 chars
3.3 Lvl 70-99 chars
1. Introduction
There are so many threads about where to leveling, exp penalties, stealing others exp (meteor) etc. Hope to see less of them in future.
This short guide covers many questions regarding experience, however, there are few more. I plan to anser them an other day.
2. Total experience
TExp = base_monster_exp * type_mod * player_mod * party_mod
TExp:
This variable is used to calculate the individual experience
base_monster_exp:
is the experience listed at the arreat summit.
typ_mod:
This modifier's value is given by the type of a monster.
normal_monster: 1
champion: 3
unique: 5
note: For bosses the base_monster_exp * type_mod is listed on the arreat summit.
player_mod:
This modifier's value is given by the amount of players in the game
1 player: 1
2 player: 1.5
3 player: 2
4 player: 2.5
5 player: 3
6 player: 3.5
7 player: 4
8 player: 4.5
note: player_mod = 1 + (#players - 1) * 0.5
note: Monster's HP modifier is the same.
party_mod:
This modifier's value is given by the amount of partymembers in the same area (~2 screens).
1 player: 1
2 player: 1.33
3 player: 1.66
4 player: 1.99
5 player: 2.32
6 player: 2.65
7 player: 2.98
8 player: 3.31
note: player_mod = 1 + (#player - 1) * 0.33
3. Individual experience
3.1 Lvl 1-24 chars
gained_Exp = mod_1 * mod_plvl * TExp
mod_plvl:
This modifier's value := char_lvl / "sum of partymember's charlevels in the same area(~2 screen)"
mod_1:
This modifier's value is given by the level diffrence between monster and you.
LDiff := monster_lvl - char_lvl
LDIff _ >= 10: 0.05
LDiff _____ 9: 0.15
LDiff _____ 8: 0.36
LDiff _____ 7: 0.68
LDiff _____ 6: 0.88
LDiff -5 to 5: 1
LDiff ____ -6: 0.81
LDiff ____ -7: 0.62
LDiff ____ -8: 0.43
LDiff ____ -9: 0.24
LDiff <= -10: 0.05
3.2 Lvl 25-69 chars
gained_exp = mod_2 * mod_plvl * TExp
mod_2:
This modifier's value is given by the level diffrence between monster and you.
LDiff := monster_lvl - char_lvl
LDIff ___ > 5: char_lvl / monster_lvl
LDiff -5 to 5: 1
LDiff ____ -6: 0.81
LDiff ____ -7: 0.62
LDiff ____ -8: 0.43
LDiff ____ -9: 0.24
LDiff_ <= -10: 0.05
3.3 Lvl 70-99 chars
gained_exp = mod_3 * mod_2 * mod_plvl * TExp
mod_3:
This modifier's value is given by your clvl := char_lvl
clvl 70: 0.9531
clvl 71: 0.9063
clvl 72: 0.8594
clvl 73: 0.8125
clvl 74: 0.7656
clvl 75: 0.7188
clvl 76: 0.6719
clvl 77: 0.6250
clvl 78: 0.5781
clvl 79: 0.5313
clvl 80: 0.4844
clvl 81: 0.4375
clvl 82: 0.3906
clvl 83: 0.3438
clvl 84: 0.2969
clvl 85: 0.2500
clvl 86: 0.1875
clvl 87: 0.1406
clvl 88: 0.1055
clvl 89: 0.0791
clvl 90: 0.0596
clvl 91: 0.0449
clvl 92: 0.0342
clvl 93: 0.0254
clvl 94: 0.0195
clvl 95: 0.0146
clvl 96: 0.0107
clvl 97: 0.0078
clvl 98: 0.0059
clvl 99: 0.0049
nice
sticky?
very nice guide :grin: definitely should be stickied
Thanks for the encouraging comments.I appreciate them.
I don't know about this being a 'guide' (what does it guide me to do?), but I thought all this information was already in the Strategy Compendum and/or in the Statistics forum, where it technically belongs. This is just a collection of formulae we knew already, it doesn't necessarily teach u how to do anything.
Great guide! I have two questions:
1) For the mod_plvl calculation, shouldn't it be "/" instead of "*"?
2) For LDiff, is it determined by the char making the killing blow, or is it calculated individually for each char?
You should make a note of how high lvl monsters have A LOT more exp than lower lvl ones that even 50% of high lvl ones are more than worth it if you can kill them at a reasonable rate (or have someone do it for you).
1) you are right. May a moderator fix this.
2) it's calculated individually
[QUOTE = Ax2Grind]
I don't know about this being a 'guide' (what does it guide me to do?), but I thought all this information was already in the Strategy Compendum and/or in the Statistics forum, where it technically belongs. This is just a collection of formulae we knew already, it doesn't necessarily teach u how to do anything.[/QUOTE]
For sure this isn't really new. It's the same since a long time. In the SC there is afaik only a table which list the acts you should play in at a certain clvl. This guide contains much more information and is manly thought to help people calculating the exp on their own.
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