Since everyone's so curious, I'll let you all in on my little secret. PhatTrumpet has come the closest so far. The answer? Poison Javelin. Yes, you heard me right, Poison Javelin. *THAT* Poison Javelin.
Stop looking at me like that! I haven't lost my mind! I have the numbers to prove it!
Step #1: Equip Dragon Shield, perfect Bramble, 3socket helm stuffed with perfect poison facets, 6socket PB stuffed with perfect poison facets, and Trang's gloves. Get hit until Venom triggers. This will give you a slvl 18 Venom (the second highest a non-Assassin can get, but I'm not calculating with the slvl 23 Venom from poison facets because that only happens when you level up). Slvl 18 Venom will give you 385 damage per .4 seconds, which will get boosted to 847 per 10 frames thanks to your +% Poison Damage gear. That's 84.7 damage per frame, or 2117.5 damage per second.
Step #2: Change gear. Equip +6 Javskills amazon-only Javelin, 4os Monarch stuffed with PPoison Facets, Perfect Bramble Armor, +2 Zonskills tiara with 2 PPoison Facets, +2 Zonskills ammy, Trangís Gloves, Arachnid's, 2x SoJs, Anni, Torch, and 9 Javskill GCs. In your inventory, keep a wand with slvl3 charges of Lower Resist. On switch, keep a perfect Deathís Web, socketed with a PPoison Facet, and a 4os Monarch stuffed with 4 PPoison Facets. Grab a Skill Shrine and get a Battle Commands from a CtA or a friendly Barb. Thatíll give you +29 skills and +105% poison skill damage on your primary switch. It will also give you -126% enemy poison resistance on your secondary switch, after you cast the Lower Resist from the wand in your inventory. A slvl 49 Poison Javelin, fully synergized and with +105% damage, lasts for 104 seconds and deals 2048.69 average damage per second (203064 total average).
Step #3: Throw a Poison Javelin until the Javelin actually PHYSICALLY HITS the target (i.e. passes the AR Check and deals physical damage). When the javelin PHYSICALLY HITS, the bitrate from the Venom will *STACK ADDITIVELY* with the bitrate from the Poison Javelin itself, and the poison will last for its entire listed duration. In this case, the 2117.5 Venom-based poison damage per second will combine with the 2048.69 PJ damage per second to give 4166.19 poison damage per second over 104 seconds (433,284 total poison damage).
Step #4: If, after you throw the Poison Javelin but before it hits its target, you hit your gear switchÖ then the poison will be applied with your CURRENT -% poison resistance. In other words, if you cast Lower Resist first, then throw a PJ with your damage rig and switch to your -% Resists weapons while the javelin is in flight, the target will be poisoned at -126% of his original poison resistance. Kaboom.
Alright, now that all that technical mumbo-jumbo is out of the way, letís run the math here. Hell Baal has 50% poison resistance. With our -% Resist rig, thatíll get reduced to -76% poison resistance. 433,284 poison damage applied at -76% poison resistance = 762,580 poison damage, WELL over Baalís 493,701 HP on Hell Ladder.
But why stop at Hell Baal? What about his big brother, UberBaal? Well, UberBaal has 75% poison resist, which gets reduced to -51% poison resist. 433,284 damage applied at -51% resists comes out to 654,259 average poison damage. UberBaal has between 650,000 and 660,000 lifeÖ which means that Poison Javelin is capable of even 1-hit-killing UberBaal, unless you get a really bad damage roll and he gets a really good life roll.
But, heck, why even stop there? You know how I said that it was possible to get a higher slvl of Venom? Well, Poison Facets grant a slvl 23 Venom every time you level up. Letís say that you save the Ancients Quest so you can level up right before you go into UberTrist. In that case, youíd replace your Dragon shield with a 4PPoisonFacet monarch and kill the Ancients, triggering a level up and giving you a 3090 damage-per-second Venom. That means youíll be dealing 534,434 damage per hit with Poison Javelin. Letís say youíre out adventuring and you just happen to run across the DClone. He has 95% poison resistance, which gets reduced to -31%. 534,434 damage @ -31% poison resistance = 700,108 average damage, and DClone only has 642,700 HP. Basically, youíre capable of 1-hit killing anything in the entire game except for Lillith and UberMeph (110% poison resistance), or any unbreakable poison immunes.
As scary as all of these numbers sound, the fact is that Iím actually *UNDER* estimating the damage values. -% poison resistance will *increase* the duration of poisons. I donít know exactly how the poison duration increase works (I donít think itís a strict 1:1 ratio- i.e. I donít think -100% poison resist means exactly doubling the poison length), but each of these damage values could, in practice, very easily be a full 50% higher than the numbers Iím reporting here. Which means that it might be entirely possible to deal over 1,000,000 damage with a single hit.
A couple of notes. I expect people will point out a couple of things thinking I missed them, so let me address those issues pre-emptively.
Q: Why am I wearing +2 Zonskills Hats and Amulets?
A: Because, for some unfathomable reason, +Javelin Skills cannot spawn on either circlets or ammies. +2 Zonskills is the best you can do.
Q: Why doesnít Venomís Poison Damage get boosted a second time when I throw my Javelin?
A: Venom is one of the select skills (along with Enchant and the Holy Auras) that gets mastery bonuses applied twiceÖ however, the double-mastery DOES NOT apply to ranged attacks. As a result, both Poison Javelin and Venom get boosted once, but neither gets boosted a second time.
Q: Why donít you give a Merc an infinity stick?
A: Conviction only affects Lightning, Fire, and Cold resistances. It does nothing to enemy poison resistances.
Q: Why donít you make friends with a Necromancer to cast a high level Lower Resists for you?
A: Lower Resist wands give -41% enemy resistance. The best Necromancer can only get -69% enemy resistance via Lower Resists. The extra 28% enemy resistance just isnít worth having a second player in the game, which would boost monster life by 50%.
One last thing- itís a little-known fact, but damage is actually CAPPED. You can never deal more than 87,040 damage of a certain type- after that, the extra damage rolls over and starts back at zero (so instead of dealing 87,049 damage, youíll really just deal 9 damage). Because of this, no single attack can possibly deal enough damage to 1-hit kill act bosses unless its Poison damage (because that 87,040 cap for poison is a PER-FRAME cap, so unless your poison deals 2 million damage per second, youíre good), or unless it hits multiple times (such as Charged Strike, Lightning Strike, Charged Bolt, Chain Lightning, Blade Sentry, etc). So it pretty much has to be poison.
So, any questions, comments, or quotable quotes?