Well, Fenris is now Guardian Fenris, the level 82 MAX Vit wolf.
He had a lot of trouble with losing 3k+ hp in seconds, but that was overcome with a slight change in tactics.
As recommended, I also got a bear, which I was quite disappointed with. To me, he was the worst minion you could get. He was the last into the fight (including my OS,) first to run away from a fight, and died at least 4 times more than my OS, despite using my OS as a tank (which worked quite well.) Half the time he'd stand around a corner dieing to poison. :shocked:
Had some more problems with PI's in the Arcane Sanctuary, but kept running the maps until I got past. After that, very little trouble, and Fenris could tank almost anything.
Oh, and I had to equip the Duriel's Shell and Aldur's Weapon to get enough strength to equip the Lionheart, which then gave enough strength to equip the Ethereal Edge.
Hell HellForge: Pul.
STR: 15 (156)
DEX: 20 (77)
VIT: 445 (465)
ENE: 20 (50)
0 Stat points remaining
1 Rabies, Feral Rage, Raven, Spirit Wolf, Dire Wolf, Bear
7 Skill points Remaining
CharmsCode:Jalal's Mane Totemic Mask Defense: 271 Durability: 13 of 20 (Druid Only) Required Strength: 65 Required Level: 42 Item Version: 1.10+ Expansion Item Level: 75 Fingerprint: 0x6179b4bf +20 to Strength +20 to Energy +174% Enhanced Defense All Resistances +30 +2 to Druid Skill Levels 30% Faster Hit Recovery 20% Bonus to Attack Rating +5 to Mana After Each Kill +2 to Shape-Shifting Skills (Druid Only) Lionheart Ornate Plate 'HelLumFal' Defense: 434 Durability: 47 of 60 Required Strength: 145 Required Level: 41 Item Version: 1.10+ Expansion Item Level: 85 Fingerprint: 0x9cb7c2b0 +25 to Strength +10 to Energy +15 to Dexterity +20 to Vitality +50 to Life +20% Enhanced Damage All Resistances +30 Requirements -15% Socketed (3: 3 used) Weapon 1: Ethereal Edge Silver-edged Axe Two-Hand Damage: 252 to 448 Required Dexterity: 55 Required Strength: 156 Required Level: 74 Axe Class - Very Fast Attack Speed Indestructible Item Version: 1.10+ Expansion Item Level: 86 Fingerprint: 0xa6d7a450 +172% Enhanced Damage +288 to Attack Rating 25% Increased Attack Speed 185% Damage to Demons +6 Life after each Demon Kill +12 Fire Absorb Indestructible Ethereal (Cannot be Repaired) Weapon 2: Demon Limb Tyrant Club One-Hand Damage: 95 to 172 Durability: 65 of 65 Required Strength: 133 Required Level: 63 Mace Class - Normal Attack Speed Item Version: 1.10+ Expansion Item Level: 75 Fingerprint: 0xfac9869c +198% Enhanced Damage Fire Resist +16% Adds 222-333 fire damage 11% Life stolen per hit 123% Damage to Demons 150% Damage to Undead Level 23 Enchant (16/20 Charges) Repairs 1 durability in 20 seconds Raven GorgetAmulet Required Level: 63 Item Version: 1.10+ Expansion Item Level: 73 Fingerprint: 0x4c37090f +21 to Strength +19 to Life Fire Resist +25% Lightning Resist +20% Cold Resist +20% Poison Resist +20% Poison Length Reduced by 25% Ring 1: Raven Frost Ring Required Level: 45 Item Version: 1.10+ Expansion Item Level: 75 Fingerprint: 0xe56fe85 +20 to Dexterity +40 to Mana +175 to Attack Rating Adds 15-45 cold damage over 4 seconds 20% Cold Absorb Cannot Be Frozen Ring 2: Doom Eye Ring Required Level: 66 Item Version: 1.10+ Expansion Item Level: 80 Fingerprint: 0x46d5029e +16 to Strength +40 to Life +33 to Mana +114 to Attack Rating +3 to Maximum Damage Poison Resist +9% Immortal King's Forge War Gauntlets Defense: 112 Durability: 17 of 24 Required Strength: 110 Required Level: 30 Item Version: 1.10+ Expansion Item Level: 75 Fingerprint: 0x272a94 +20 to Strength +20 to Dexterity +65 Defense 12% Chance to cast Level 4 Charged Bolt when struck ***Partial Set Item Bonuses*** 25% Increased Attack Speed +120 Defense 10% Life stolen per hit 10% Mana stolen per hit Freezes Target +2 ***Partial Set Item Bonuses*** Immortal King's Detail War Belt Defense: 142 Durability: 16 of 24 Required Strength: 110 Required Level: 29 Item Version: 1.10+ Expansion Item Level: 87 Fingerprint: 0xafe28761 +25 to Strength +36 Defense Fire Resist +28% Lightning Resist +31% ***Partial Set Item Bonuses*** +105 Defense 25% Faster Hit Recovery +100% Enhanced Defense Damage Reduced by 20% +2 to Masteries Skills (Barbarian Only) ***Partial Set Item Bonuses*** Aldur's Advance Battle Boots Defense: 47 Required Strength: 95 Required Level: 45 Indestructible Item Version: 1.10+ Expansion Item Level: 75 Fingerprint: 0x4e59f0c5 +50 to Life +180 to Maximum Stamina Heal Stamina Plus 32% Fire Resist +45% 40% Faster Run/Walk 10% Damage Taken Goes to Mana Indestructible ***Partial Set Item Bonuses*** +15 to Dexterity +15 to Dexterity +15 to Dexterity ***Partial Set Item Bonuses***
+352 to Life
+14 to Strength
+2 to Dexterity
+Fire Res: 19
+Light Res: 16
+Cold Res: 18
+Pois Res: 15
And some other +AR etc.
Spire of Honour
I think that's all.
Anyway, next guardian, Aliandra, the LF/CS zon.
Some questions for her though. She just got slaughtered by Duriel, so what weapon should I use because none seem to do enough damage, and she can't stand in front and tank? Current level 20'ish. Cheers
Results 1 to 10 of 12
Thread: Guardian Fenris - Wolfy (3/7)
05-10-2006, 04:22 #1
Guardian Fenris - Wolfy (3/7)
05-10-2006, 05:26 #2
Congrats on the guardian! It's always an accomplishment to bring down the three without dying in the way.
About Duriel, I think you're talking of normal duriel since in latter difficulties CS brings him down. Normal is not so bad, almost any high damage weapon for the stage (deathspade, soul harvest, griswold's edge come to mind) will do the trick
You can tank him and bring the big worm down. You don't even need rejuvs, heal potions will do the trick and always keep at melee range so Duriel won't charge. If you play right, you can have Duriel attacking your merc instead of you so you can score some free hits while the merc lasts
05-10-2006, 05:50 #3
- Join Date
- Jul 2003
damn good equipment must have been an awsome tank
05-10-2006, 05:57 #4
- Join Date
- Jul 2006
That equipment switching would've confused the heck out of me.
How were Gloams with that lightning resist? Did the 6k+ life bulb just drink up their bolts of meanieness?
05-10-2006, 07:09 #5
- Join Date
- Oct 2004
Gratz on the Guardian, Dryst!
That looks like an awesome wolfy, and it gave me some ideas for my own.
05-10-2006, 10:02 #6
- Join Date
- Apr 2006
Congrats on the Guardian!
05-10-2006, 10:08 #7
Looks solid enough, GG on finishing it. One question though, why go for Aldur's boots instead of IK boots? Partial set boni are really quite nice with 3 parts.
05-10-2006, 10:30 #8
- Join Date
- Aug 2005 BattleTag maxicek-2583
Congratulations on the Guardian.
I also have a Wolf called Fenris - but mine is SC and only lvl 15 the moment.
05-10-2006, 12:04 #9
When I tried to fight Duriel, he took her down to half health in 1 hit, and juvies didn't even help. Guess it's more the items I'll have to work on. I did only attempt it once though, so she should be fine with patience. Aliandra won't be twinked that much, mostly just a Titan's.
Yeah well... With base strength (15,) plus the Strength from the ring and amy, I didn't have enough for my Lionheart or Ethereal Edge. Duriel's and Aldur's weapon (+15 strength bonus for two items) allowed me to wear the Lionheart, which then let me wear the Eth Edge.
Funny thing is, I had to do the Duriels first, then Aldurs, then Lionheart, then Eth Edge. If I did Aldurs, then Duriels, I'd have to drop the Lionheart on the ground and pick it back up. Confused the hell out of me for a while. Lol... :grin:
Luckily, I only had gloams in Act 3, but with Feral rage fully charged, they didn't do a lot to me. Running that fast, it's easy to dodge, and then get them to target something else. Mostly just dodging, then charging in and furying all of them at once.
Aldurs vs IK: I did have a pair of both, so I'll have a quick look at the bonus's and say why I chose Aldurs.
IK Give 25% MF and Barb skills, neither worth it for me, as well as hit recovery/defense from the belt and gloves. The boots give 44 life and 110 AR.
Aldurs give 50 to life and 45% Fire resist.
I agree, that for a normal character, the 3 aldurs would generally be better, but this is not a normal character. I was seeing what I could get away with in terms of adding no dex/str. I was also wondering how much life I could get, so the 6 more life Aldur's gives was what I was looking for.
Basically, I was only looking for 2 things. +Str/Dex and +vit/life. All other mods were not valuable for this character for me.
I can not imagine how someone got a 10k life wolf, but they'd probably have CtA I think and a higher level.
Common name me thinks. :rolleyes: Well, what wolf in literature qualifies for such power? Cerberus and Fenris. I like to take some of my names from mythology, and I couldn't think of a good wolf name. :grin:
Oh, and I ended up changing to a Holy Freeze merc in act 3 hell.
Thanks all for the comments.
05-10-2006, 12:16 #10
& Single Player & SP Trading
- Join Date
- Mar 2006
- Shooting from the lip since 1970