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  1. #1
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    Chantress Input

    Heya, I'm making a chantress now for fun and have gotten her up to lvl 50 with maxed chant and warmth. With tarn, salamander staff (+2 fire, +3 warmth), +1 ammy, magefists, my chant is up to an OK 25 with warmth at 28.

    Maxxed out, I guess I would replace salamander with hellplague (once I find one) and sig shield, and add two sojs and a silks, and replace +1 with a +2 ammy bringing the skill up to 30.

    It's kind of fun playing her, she's got a ravenclaw so I'm able to solo nm cows just fine (and provide tangible help in groups).

    The problem I've got is: Where do I put statpoints? If I'm going ravenclaw, I'm getting a good boost in AR - especially if I add something like sig gloves + sig helm for ias + ar. I was able to get to 50 with 130 stat points in reserve (LOL).

    Str: I put a fair amount here, I'll end up at 100 for silks

    Dex: My AR jumps like 30-40 points when adding one dex point. However, with Ravenclaw exploding arror - do I even need dex? Doesn't that always hit? Chanted with sig's helm and Raven, my AR now is 2555. I can hit nm cows with no problem, and I can add dex gear, so I'd like this to be a last resort for points.

    Life: This is where I'd like to put everything, but worry about dex above in the later stages of the game. (I'd like to occasionally whip out the bow and help out ya know)

    Energy: Base - I rarely mana pot unless I"m chanting 8 ppl with golems and stuff


    Thoughts?




  2. #2
    IncGamers Member
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    you can find a +2 skills +3 enchant staff (better than sigon shield + hellplague)




  3. #3
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    Quote Originally Posted by fledgeling
    you can find a +2 skills +3 enchant staff (better than sigon shield + hellplague)
    mnnn, my thoughts were wandering in that direction. How about a +2, +3 Ench, +3 Warmth staff :smiley: - shoppable, no?

    EDIT: Actually, I don't think the above is possible, but a +2/+3 Enc/+2 Warm is possible. I just shopped a +2/+3 Enc/+1 Bliz () in 20 minutes, so I'll keep working for a 2/3/[1/2] warmth staff.




  4. #4
    IncGamers Member -Tempus-'s Avatar
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    i'm sure you know the best +skill setup
    tarn
    +2 amulet
    silk
    fist
    +2 sorc +3 chant staff
    2 sojs
    for lev 32 chant

    but to use the silk it helps if you have +str boots, belt, amulet so you dont need to add so many points there.

    when using a killing setup and you need AR just go with some of the set items that add AR per char lev.

    where to put the rest of your points....

    max lightning mastery: if you use a 6 p topaz sword + chant

    max Telekinesis: with your max warmth and no real use for mana, energy shield works well for this build. using a +2 +3 ES staff is also a great way to get ES without spending 4 skill points to get lev 1 ES.

    max a cold armor: if you get hit a lot

    max Static Field: at high levs you can do a full screen of cows. since this is classic you can SF monsters 2-3 times and do more dmg then most attacks. then using a lower lev attack you can finsh them off.

    max Inferno: gets dmg from warmth but not much use, could be funny.

    max orb/mastery: a good attack vs fire imms (when also using SF)

    i max'd SF on mine. when i'm running behind people and chanting them i'll just use my max SF on everything.

    for stats i also went with a vit build but going with a mana build will also work. my stats are str to use silk (after str items) dex to use bows (after items) rest vit. when using melee weapons i use twitch, sigs and other stuff so my base stats are 61 str 31 dex rest vit.

    -Tempus-




  5. #5
    Diablo Classic Moderator
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    Mind you in the current version of Diablo 2 classic, the only boots which can drop and provide str are the Tearhaunch greaves.

    And like Fledgeling suggests a +2 sorc +3 Enchant staff is better for your purpose. Not to mention that you can also just buy such a staff in the shops rather then have to trade for them like with Hellplague and sig shield.

    About the warmth on your salamander or on your dream-staff, it won't help your enchant damage. any +skills won't help synergies, with the sole exception of prayer(I do like my healer ). In effect, as far as your enchant is concerned, you have level 20 Warmth. You could test this by buying a +1 Warmth staff and equipping that, check your enchant, then go empty-handed and check your enchant again.

    So, Max Enchant, Max Fire mastery and Max warmth for you, then as much +sorc,+fire and +ench from your equipment.




  6. #6
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    As far as AR goes you dont need much more than 1k ar before enchant as high enchant gives big boost to ar.

    And also once enchanted it will last 12-14 minutes depending on level so you can switch out +skills stuff without losing much damage (you will lose some as the increase in fire mastery improves your damage).

    Think enchantress is very welcome in a flayer game, giving enchant to babas and backing up with raven, if you got sigons gloves + helm and twitch you will be firing very fast and have plenty of AR.




  7. #7
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    interesting. once I get a chanter to mid 50s, I consider her "done".

    the only thing I use them for, is being a mule, chanting new characters, and/or making cows. on both ladder, and NL, my chanters are barroned, and can make all levels of cows. (I don't let them enter portal to risk someone waxing the king)

    she also makes a good place to put a rclaw (or two) in 'storage' for lvling new chars. having two pc's, and a spare cd really, really makes this a useful char to have on hand.

    however, when I was levelling her, and using the rclaw, I tossed angellics on... altho with the splosive nature of the rclaw, one really doesn't have to hit anything.

    once in the mid 30s range, I tossed twitch, and a triple p diamond shield on, and did seal popping/teleporting duties for a dozen or so cs runs. voila' lvl 5x.

    oh, and I private barroned her, with my lvl 91 din. A nice +2 din ammy with +12 str, and single digit dex fell, with a couple of other not as useful mods.

    couple of folks wanted to know why I barroned her. well, I like to MF the hell cow king, and it's easier if my chanter makes the game, and chants my mf baba for quicker killing




  8. #8
    Diablo Classic Moderator
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    Indeed, to hit things with a raven you don't need ar. Once the arrow animation makes contact with a target animation, the explosion will go off.

    And like you typed Goomba, a chantress/opener should never enter the cow level. If people want ench they can simply come to the rogue camp drive-trough instead of thinking the mountain will come to them.

    I was playing a bit with a new raven and the difference with the 1.09 ones is really amazing. Took forever to kill a simple maggot-type monster in the Canyon. In fact, clubbing them was faster. Now I know why you need that ench for the new raven.




  9. #9
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    Quote Originally Posted by WarlockCC
    Indeed, to hit things with a raven you don't need ar. Once the arrow animation makes contact with a target animation, the explosion will go off.

    And like you typed Goomba, a chantress/opener should never enter the cow level. If people want ench they can simply come to the rogue camp drive-trough instead of thinking the mountain will come to them.

    I was playing a bit with a new raven and the difference with the 1.09 ones is really amazing. Took forever to kill a simple maggot-type monster in the Canyon. In fact, clubbing them was faster. Now I know why you need that ench for the new raven.
    the angies were however more useful for their added life, FR (I used armor/ammy too) as well as, if I recall correctly for use before she could equip rclaw, and was using a junk bow that was literally found on the ground. I do the same thing when rush-levelling other new chars, be it a necro, baba, or whatever




  10. #10
    IncGamers Member Beepy's Avatar
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    melee sorc ftw




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