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Today I trampled over Baal's squishy behind in the last difficulty level, making my avenger Patriarch.
This build immediately followed my E-lot, (elemental zealot).
That character played quite well, but I was still curious about a classic Stick-O-Hurt 2-handed pain-delevering device, AKA an Avenger.
I browsed through Asmodeous' avenger bible, and decided that I'd like a 2-hander with ~400 avg. damage at least. Coincidentally, I also had a 290%ED ribby gathering dust in my stash, which I've always wanted to try.
Putting one and one together (three, I think), I present to ye:
HurtyStick, lvl. 83, Avenger.
Vengeance without prebuffing:
Damage --> 3902 - 6311
AR --> 1677 (Boo! Hiss!)
Vengeance with a little sprinkle of demon limb:
Damage --> 3989 - 6422
AR --> 2856 (More than enough)
My gear and merc are a little bit out-of-the-ordinary, because I couldn't help iincluding a few experiments in this build. I wanted to test two things:
- The usefulness of a Cold Wolf.
- The usefulness of PMDR, or magic damage reduced by X.
A few conclusions:
- I want to wrap my merc's sword around his neck and kill him to death. Then I want to throw his corpse to a bunch of foul beasts and pour his half-digested remains in concrete, and then cast the concrete block into the fiery lava below Diablo's domain. Bastard. Well, he's not entirely useless, I mean, he freezes stuff, but apart from that he sucks harder than a tornado.
Damage: low, survivability: low, intelligence: low.
- With a total PMDR of 71, HurtyStick could tank every bolt/blob/laser beam of elemental damage tossed at him. Gloam champion packs could zap all day long, and he only needed a red potion every once in a while. I went this route in response to the poor elemental tankability of my previous project.
- I will not likely play a two-handed paladin, or similar low-HP character again. He tanked his elements well, but he died so many times to physical harm, that I'm not going to touch a shieldless melee-er with a ten-foot pole(arm) for a long time. These glass cannon melee builds just go against my playing style.
I must say, he performed splendidly when going against single foes, or small packs, but when HurtyStick got surrounded, the Grim Reaper LOL'ed.
I guess a holy freeze merc would have eased my pain.
- I liked my previous zeal-based conviction pally much better. The damage/second ratio was the same, but zealing uninterruptably at 5FPA is superior crowd control to hitting one foe at a time.
Gear:
Head: Kira's guardian, pimped. 80 all res, +7 to dex.
Neck: Crescent moon, 6%LL, 13%ML [10 PMDR]
Weapon: Upped ribby, listed damage 322-482 (yeah!), 290%ED, Shael'ed
Armor: Eth bugz0red 'Prudence' Wyrmhide, 2589 defence, +29 res all [17 PMDR]
Rings: 2 Dwarf Stars [30 PMDR]
Belt: String of Ears, 8%LL, 15%DR [14 PMDR]
Boots: War Traveler (50%MF, not very relevant to build, but quite nice nonetheless)
Gloves: Something I plopped on in NM and never bothered to take off since, it has light res. and 20% IAS, needed for the 10FPA breakpoint.
Merc's gear: Eth Spirit monarch, spirit crystal sword, eth Shako+PAmethyst.
Merc's total FCR: 95%.
Charms: 44 res all (3 GC), Sharp/fine charms (+38 max damage, +240 AR), and 12% FHR which brings the total to 87% (ribby, prudence, charm), or 4 frames hit recovery.
Oh, Hellforge gave: NM --> Hel, Hell --> Hel.
Grats on the pat.
PMDR? What's the P supposed to be?
Also, that 12% charm is kinda unnecessary, as 75% is the 6-frame bp for staff-wielding pallys.
I think I missed something here, what was your skill allocation? Is it another thread or something?
Congrats on the Pat.
Did you need the Demon Limb Prebuff? With a high level conviction you shouldn't really need any AR - unless you come up against a Stone Skin Boss.
I haven't got the faintest idea. I used the standard terminology DR (% damage reduced), and PDR (damage reduced by X) and added the M for magic. Free cookie for whomever knows what the P stands for.Originally Posted by Delreich
Oh, I got the 86% 4FPA breakpoint from Asmo's guide. Apparently the breakpoint for two-handers is different. Didn't know that.Originally Posted by Delreich
Nah, who needs proofreading... :dunce:Originally Posted by trihero
Vengeance (20), Conviction (20), Redemption (1 + prereqs).
Resist Lightning (20), Resist Fire (13), Resist Cold(6).
Next time, I'll skip Redemption and go with potions instead. Never used it...
EDIT: Didn't catch Milbs question.
I loved my prebuff. I found that I didn't want to whiff at a monster, especially when surrounded (happened too often). For a comfortable chance-to-hit, I'd like my AR to be ~7 times the target's defense (meaning ~ 88% CTH). Let's say the average critter's defense is 4K, or 400 after conviction, then my AR should be around ~2800.Originally Posted by Milb
It's just staves and spears, at least according to this, though staves might include axes and mauls as well... not sure about that.Originally Posted by AJK
I've learned something new today. Too bad I already Pat'ed him.Originally Posted by Delreich
Gratz on the pat.
and i'm pretty sure the P in PDR means physical. Can I get the cookie?
*hands Pucho a charred disk with icky bits on top*Originally Posted by Pucho
Sorry, my cookies aren't as yummy as W_M's.
Watch out for your teeth.![]()
Yeah I was thinking about a 2-handed for an avenger myself, and I realized with the paladin this is a tricky thing to do against large mobs (with a berserker barb you have warcry to help you out for instance). Have you thought of maybe using a shield + scepter in the other hand with +3 conversion? I was thinking that conversion is the answer to the avenger pally vs lots of mobs, quickly convert a few then switch and bash on them with massive vengeance! You might have to wait for them to convert back, but it's safer, and it might not be all that long considering how tough hell monsters are for melee.
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