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  1. #1
    IncGamers Member MageChick's Avatar
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    Break Points and Formula's

    Let me start this thread by attempting to compile all the relevant sorc break points into one place. There's lots of numbers and formula's out there, but it can be difficult to find and understand. Let me put the charts and numbers up front for quick reference and a quick explanation below.

    Code:
    Faster Cast Rate
    FCR % 	FPC
    0	13
    9	12
    20	11
    37	10
    63	9
    105	8
    200	7
    Code:
    Lightning / Chain Lightning / Inferno Faster Cast Rates	
    FCR % 	FPC
    0	19
    7	18
    15	17
    23	16
    37	15
    52	14
    78	13
    117	12
    194	11
    Code:
    Hit Recover Rates - Sorc and conveniently Act 2 merc's
    FHR % 	FPH
    0	15
    5	14
    9	13
    14	12
    20	11
    30	10
    42	9
    60	8	
    86	7	
    142	6	
    280	5
    Code:
    Faster Block Rates		
    FHR % 	FPB	
    0	9	
    7	8	
    15	7	
    27	6	
    48	5	
    86	4	
    200	3
    Sorc Zeal IAS Breakpoints
    Originally Posted by Lucky_Seven and Thrugg
    Code:
    For a -10 speed 1 handed swinging weapon 
    11/8 70 IAS
    9/8 109 IAS
    10/7 129 IAS
    
    For a phase blade, -30 WSM
    11/8 30 IAS
    9/8 54 IAS
    10/7 65 IAS
    
    So for Giant Thresher, -10 WSM
    23 11/9 
    37 12/8 
    39 11/8 
    60 9/8 
    80 10/7 
    99 9/7 
    
    For the GPoleaxe, WSM 0 
    15 13/10 
    26 12/10 
    29 13/9 
    39 11/9 
    56 12/8 
    58 11/8 
    86 9/8 
    113 10/7 
    138 9/7 
    
    That is total IAS as you are used to seeing, 
    with Zeal frames in the traditional first/rest form.
    Sorry, no “normal attack” sorc IAS breakpoints yet, the German IAS calculator should be good for that.

    All the IAS/EIAS tables below are courtesy of RTB
    Code:
    Act 2 Merc Normal Attack WSM 20 fpa+ActionFrame
    IAS	frames	ActionFrame
    0	20	16
    2	19	15
    6	18	15
    7	18	14
    11	17	14
    15	17	13
    18	16	13
    24	15	12
    37	14	12
    40	14	11
    50	13	11
    63	13	10
    70	12	10
    99	11	9
    147	10	9
    168	10	8
    250	9	8
    Code:
    Act 2 Merc Normal Attack WSM 20 ActionFrame
    IAS	ActionFrame
    0	16
    2	15
    7	14
    15	13
    24	12
    40	11
    63	10
    99	9
    168	8
    Code:
    Act 2 Merc Normal Attack WSM 10 fpa+ActionFrame
    IAS	frames	ActionFrame
    0	17	14
    4	17	13
    6	16	13
    11	15	12
    22	14	12
    24	14	11
    32	13	11
    42	13	10
    48	12	10
    70	11	9
    105	10	9
    120	10	8
    174	9	8
    Code:
    Act 2 Merc Normal Attack WSM 10 ActionFrame
    IAS	ActionFrame
    0	14
    4	13
    11	12
    24	11
    42	10
    70	9
    120	8
    259	7
    Code:
    Act 2 Merc Normal Attack WSM 0 fpa+ActionFrame
    IAS	frames	ActionFrame
    0	15	12
    9	14	12
    11	14	11
    18	13	11
    26	13	10
    30	12	10
    48	11	9
    75	10	9
    86	10	8
    125	9	8
    180	9	7
    Code:
    Act 2 Merc Normal Attack WSM 0 ActionFrame
    IAS	ActionFrame
    0	12
    11	11
    26	10
    48	9
    86	8
    180	7
    Code:
    Act 2 Merc Normal Attack WSM -10 fpa+ActionFrame
    IAS	frames	ActionFrame
    0	14	11
    6	13	11
    13	13	10
    16	12	10
    30	11	9
    52	10	9
    60	10	8
    89	9	8
    129	9	7
    Code:
    Act 2 Merc Normal Attack WSM -10 ActionFrame
    IAS	ActionFrame
    0	11
    13	10
    30	9
    60	8
    129	7
    Code:
    Act 2 Merc Normal Attack WSM -20 fpa+ActionFrame
    IAS	frames	ActionFrame
    0	13	11
    2	13	10
    5	12	10
    16	11	9
    34	10	9
    40	10	8
    63	9	8
    92	9	7
    Code:
    Act 2 Merc Normal Attack WSM -20 ActionFrame
    IAS	ActionFrame
    0	11
    2	10
    16	9
    40	8
    92	7
    Code:
    Act 2 Merc Normal Attack fpa+ActionFrame EIAS
    EIAS	frames	ActionFrame
    -20	20	16
    -19	19	15
    -15	18	15
    -14	18	14
    -10	17	14
    -7	17	13
    -5	16	13
    0	15	12
    8	14	12
    10	14	11
    15	13	11
    21	13	10
    24	12	10
    34	11	9
    46	10	9
    50	10	8
    61	9	8
    72	9	7
    Code:
    Act 2 Merc Normal Attack ActionFrame EIAS
    EIAS	ActionFrame
    -20	16
    -19	15
    -14	14
    -7	13
    0	12
    10	11
    21	10
    34	9
    50	8
    72	7
    Merc Jab attacks (more important than normal attacks)
    Code:
    Act 2 Merc Jab Attack WSM 20 fpa+ActionFrame
    IAS	frames	ActionFrames
    0	18	8,13
    4	17	8,13
    5	17	8,12
    7	17	7,12
    9	16	7,12
    14	16	7,11
    16	15	7,11
    24	14	6,10
    37	13	6,10
    44	13	6,9
    54	12	6,9
    63	12	5,9
    72	12	5,8
    80	11	5,8
    125	10	5,8
    133	10	5,7
    168	10	4,7
    208	9	4,7
    317	7	4,6
    456	8	4,6
    Code:
    Act 2 Merc Jab Attack WSM 20 ActionFrame
    IAS	ActionFrames
    0	8,13
    5	8,12
    7	7,12
    14	7,11
    24	6,10
    44	6,9
    63	5,9
    72	5,8
    133	5,7
    168	4,7
    317	4,6
    Code:
    Act 2 Merc Jab Attack WSM 10 fpa+ActionFrame
    IAS	frames	ActionFrames
    0	16	7,12
    3	16	7,11
    5	15	7,11
    11	14	6,10
    22	13	6,10
    27	13	6,9
    35	12	6,9
    42	12	5,9
    50	12	5,8
    56	11	5,8
    89	10	5,8
    95	10	5,7
    120	10	4,7
    147	9	4,7
    215	9	4,6
    292	8	4,6
    Code:
    Act 2 Merc Jab Attack WSM 10 ActionFrame
    IAS	ActionFrames
    0	7,12
    3	7,11
    11	6,10
    27	6,9
    42	5,9
    50	5,8
    95	5,7
    120	4,7
    215	4,6
    Code:
    Act 2 Merc Jab Attack WSM 0 fpa+ActionFrame
    IAS	frames	ActionFrames
    0	14	6,10
    9	13	6,10
    14	13	6,9
    20	12	6,9
    26	12	5,9
    32	12	5,8
    37	11	5,8
    63	10	5,8
    68	10	5,7
    86	10	4,7
    105	9	4,7
    152	9	4,6
    200	8	4,6
    Code:
    Act 2 Merc Jab Attack WSM 0 ActionFrame
    IAS	ActionFrames
    0	6,10
    14	6,9
    26	5,9
    32	5,8
    68	5,7
    86	4,7
    152	4,6
    Code:
    Act 2 Merc Jab Attack WSM -10 fpa+ActionFrame
    IAS	frames	ActionFrames
    0	13	6,10
    3	13	6,9
    8	12	6,9
    13	12	5,9
    18	12	5,8
    22	11	5,8
    42	10	5,8
    46	10	5,7
    60	10	4,7
    75	9	4,7
    109	9	4,6
    142	8	4,6
    Code:
    Act 2 Merc Jab Attack WSM -10 ActionFrame
    IAS	ActionFrames
    0	6,10
    3	6,9
    13	5,9
    18	5,8
    46	5,7
    60	4,7
    109	4,6
    Code:
    Act 2 Merc Jab Attack WSM -20 fpa+ActionFrame
    IAS	frames	ActionFrames
    0	12	6,9
    2	12	5,9
    6	12	5,8
    9	11	5,8
    26	10	5,8
    29	10	5,7
    40	10	4,7
    52	9	4,7
    78	9	4,6
    102	8	4,6
    Code:
    Act 2 Merc Jab Attack WSM -20 ActionFrame
    IAS	ActionFrames
    0	6,9
    2	5,9
    6	5,8
    29	5,7
    40	4,7
    78	4,6
    Code:
    Act 2 Merc Jab Attack fpa+ActionFrame EIAS
    EIAS	frames	ActionFrames
    -20	18	8,13
    -17	17	8,13
    -16	17	8,12
    -14	17	7,12
    -12	16	7,12
    -8	16	7,11
    -6	15	7,11
    0	14	6,10
    8	13	6,10
    12	13	6,9
    17	12	6,9
    21	12	5,9
    25	12	5,8
    28	11	5,8
    41	10	5,8
    43	10	5,7
    50	10	4,7
    56	9	4,7
    67	9	4,6
    75	8	4,6
    Code:
    Act 2 Merc Jab Attack ActionFrame EIAS
    EIAS	ActionFrames
    -20	8,13
    -16	8,12
    -14	7,12
    -8	7,11
    0	6,10
    12	6,9
    21	5,9
    25	5,8
    43	5,7
    50	4,7
    67	4,6
    FCR: Faster cast rate
    FPC: Frames per cast
    FHR: Faster hit recovery
    FPH: Frames per hit
    FBR: Faster block rate
    FPB: Frames per block
    IAS: Increased attack speed

    Explanation:
    Here's a quick list of the appropriate break points for any sorc's. Rather than just blindly adding items to improve you speed, knowing the break points as they're called is essential.

    Say we're looking to increase the speed in which we can cast spells; teleport, fireball, etc. - this works for everything that does not have a timer associated and excludes lightning, chain lightning and inferno (these three spells have a separate table). If we add an item that has x% faster cast rate, we may be able to cast spells faster.
    This same principle applies to faster cast rate, faster hit recover, faster block rate, and increased attack speed. There are separate charts and tables for each. Faster cast rate, hit recovery and block speed are not affected by what type of equipment you wear. But increase attack speed does depend on the type of weapon you are using. To further complicate matters, there are separate charts for each of the different character types as well as mercenaries.

    example 1 (sorc fast cast):
    If you have a plain sorceress with no items, she will cast her spells at 13 frames per cast. There are 25 frames in one second, just for reference. So you are able to cast your spells at 1.92 spells per second. If you equip an item that has 20% fast cast on it, your speed will increase to only 11 frames per cast or 2.27 spells per second.

    example 2 (sorc fast cast):
    Adding on the first example, if you then added an item that had 10% fast cast, that would add to your previous 20% to get a total of 30% fast cast. But looking up in the first table we see that changing from 20% to 30% doesn't get us to the next break point. We would need to get to 37% faster cast before we would notice any speed increase. So for this example we’d still be casting at the 11 frames per cast rate.

    example 3 (Merc jab IAS) courtesy of FrostBurn:
    Let’s start with a Great Poleaxe (GPA) used by an Act 2 merc to Jab. Looking at RTB's table, a GPA has a WSM of 0. With 0% IAS, the merc will jab at 14 frames. In other words, each of his Jab attacks will take 14 frames, or 14/25 = 0.56 seconds. Now, add in a Shael rune, and you get 20% IAS. At 20% IAS, the merc will Jab at 12 frames, or 12/25 = 0.48 seconds.

    Action frames, as I’ve recently learnt, are the actual frame in which the attack occurs. Since our merc's Jab attack consists of two attacks, there are two action frames in RTB's Jab tables. Going back to our GPA with 0% IAS, you'll see that the merc's action frames is at 6, 10. Meaning that during the 14 frames it takes our merc to do one full Jab attack, the check for an attack taking place is at frames 6 and 10.

    EIAS is a value that takes into account all the factors that have an effect on attack speed. Some of those values include IAS, WSM and SIAS. The formula is EIAS = (120*IAS)/(120+IAS) - (WSM) + (SIAS). The convenience of using EIAS is that you can refer to one general table of EIAS, as opposed to cross-referencing IAS with WSM, and not being able to do so if SIAS needs to be considered, such as fanaticism.

    Act 2 mercs have two types of attacks; Normal and Jab. It does not vary by polearm, just by the level of your merc. If you watch closely (by watching the merc and highlighting a monster's health bar), you can see that some of the merc's attacks, attacks twice (i.e. he appears to do two quick thrusts with his weapon), and a corresponding double drop in the monster's health bar during that attack. Other attacks are just one simple thrust of his weapon with just one drop in the monster's health bar, which is his normal attack. As these mercs increase in clvl, they do their special attack (Jab) a lot more frequently. A merc Jabs far more frequently than doing Normal attacks at high levels, thus it is more relevant to aim for a Jab IAS breakpoint. Probability for Jab is about 65% at low levels and about 80% at high levels. For Nightmare mercs it's slightly higher, for Hell slightly lower. Jab starts out at slvl 3 for lvl 9 mercs, is slvl 14 at lvl 43, slvl 24 at lvl 75 and above.

    Formula’s

    Let's add some of the many relevant formulas and statistics that are out there. These come from the Facts and Formula Archive except where noted.

    Increase Attack Speed – courtesy of RTB
    EIAS = (120*IAS)/(120+IAS) - (WSM) + (SIAS)
    Also, for figuring out what IAS is required to reach a certain breakpoint:
    IAS = 120*(EIAS - SIAS + WSM)/(120 - EIAS + SIAS - WSM) if E-S+W > 0

    Chance to Block
    Total Blocking = (Blocking * (Dexterity - 15)) / (Character Level * 2)

    Dexterity formula for blocking
    Dex = (150*clvl/(amount of block on gear)) + 15

    Chance to Hit
    100 * AR / (AR + DR) * 2 * alvl / (alvl + dlvl)
    AR = Attack Rating; alvl = Level of Attacker; dlvl = Level of Defender; DR = Defense Rating
    Note: Attacks will never have less than 5% chance to hit nor more than 95% chance to hit.

    Base Attack Rating
    (Your attack rating without +AR or +Ar% from equipment, charms or skills)
    = (Dex * 5) - 35 + ClassBonus
    The ClassBonus is:
    20 for Barbarians and Paladins
    15 for Assassins
    5 for Amazons and Druids
    -10 for Necromancers
    -15 for Sorceresses

    Defense Rating
    Defense = Dex / 4 (rounding down) + (Defense from Equipment)

    Starting Stats Points
    Strength Dexterity Vitality Energy
    10 25 10 35

    Replenish Life
    (25 * (+Replenish life)) / 256 = Life Per Second

    Mana Regeneration
    Mana Regenerated per second = 25 * [[256 * max_mana / (25 * 120)] * (%Mana Regeneration/100 + 1] / 256

    Walking/Running Speed [Originally Posted by Hammerman]
    Basic Speed
    Walking 4 yards/s
    Running 6 yards/s

    Formulae
    FinalWalkSpeed = BaseWalkSpeed *(1 + skillFRW/100 + [itemFRW*150/(itemFRW + 150)]/100 + armourRed/100)

    FinalRunSpeed = BaseRunSpeed+BaseWalkSpeed *(skillFRW/100 +[itemsFRW*150/(itemFRW+150)]/100 + armourRed/100)

    BaseWalkSpeed - Value obtained from above table (4)
    BaseRunSpeed - Value obtained from above table (6)
    skillFRW - Faster Run/Walk from skills
    itemFRW - Faster Run/Walk from items
    armourRed - Total reduction (negative number) from armour and/or shield. (-5) for medium shields/armours, (-10) for heavy shields/armours.

    The minimum cap on run/walk is 1 yard/s.

    If FinalSpeed < 1
    then FinalSpeed = 1

    There is not a chart available to show you the faster run/walk speed of your character. Faster run/walk has similar items that increase your running/walking speed, but you also have to compensate for the weight of the armor you are wearing. You can however check here to get details on Faster run/walk. http://www.diabloii.net/items/modifiers/fastrw.shtml




  2. #2
    IncGamers Member MageChick's Avatar
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    Melianor,
    Can you please replace the identical thread I have stickied in the guide with this one? I added the last breakpoint for lightning/chain lightning and added inferno to that group. I also completely replaced the Act 2 Merc IAS tables I had posted incorrectly before. (I even spell checked my work this time, so it's not so embarrassing to read all my typo's after the fact :grin: )

    All,
    The only things I can think of adding still are the sorc normal IAS breakpoints. I've been pulling them from the German Calculator (which no one is disputing for the normal sorc attack speeds). If anyone can think of something else they'd like to see added to this thread or can get/link the sorc IAS tables please feel free to add it.




  3. #3
    IncGamers Member
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    Chance of Potion Double Heal
    Chance of Double Life/Mana Heal for Vitality/Energy up to 200: Vit or Eng / 4
    Chance of Double Life/Mana Heal for 200 Vitality/Energy and up: 100 - (10000 / Vit or Eng)

    E.g:

    Character with 300 Vit and 100 Energy.

    Vit: 100 - (10000 / Vit)
    = 100 - (10000 / 300)
    = 100 - (33.333)
    = 66.667% Chance of your Potion having twice the effect.

    Energy: Eng / 4
    = 100 / 4
    = 25% Chance of your Potion having twice the effect.



    Dexterity Required for 75% Chance to Block
    Dexterity = (75 * Character Level * 2) / (Blocking) + 15

    Blocking = A total of the Blocking on all of your items. (E.g: Guardian Angel, Twitchthroe, Any Shield, Holy Shield)




  4. #4
    IncGamers Member MageChick's Avatar
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    Sorc IAS breakpoints

    OK here's what the German calc says the "normal" sorc attack IAS breakpoints are. These have been discussed in the statistics forum and are generally accepted.

    IAS = Increase attack speed
    FPA = Frames per attack
    APS = Attacks per second

    Code:
    Weapon	Phase Blade	
    1H slashing weapon [-30]	
    IAS	FPA	APS
    0%	13	1.9
    10%	12	2
    24%	11	2.2
    48%	10	2.5
    Code:
    Weapon	Ataghan	
    1H slashing weapon [-20]	
    IAS	FPA	APS
    0%	15	1.6
    2%	14	1.7
    10%	13	1.9
    23%	12	2
    40%	11	2.2
    70%	10	2.5
    Code:
    Weapon	Caduceus	
    1H slashing weapon [-10]	
    IAS	FPA	APS
    0%	16	1.5
    4%	15	1.6
    13%	14	1.7
    23%	13	1.9
    39%	12	2
    60%	11	2.2
    99%	10	2.5
    Code:
    Weapon	Dimensional Blade	
    1H slashing weapon [0]	
    IAS	FPA	APS
    0%	17	1.4
    8%	16	1.5
    15%	15	1.6
    26%	14	1.7
    39%	13	1.9
    58%	12	2
    86%	11	2.2
    138%	10	2.5
    Code:
    Weapon 	Axe
    1H slashing weapon [10]	
    IAS	FPA	APS
    0%	20	1.2
    2%	19	1.3
    6%	18	1.3
    11%	17	1.4
    20%	16	1.5
    29%	15	1.6
    42%	14	1.7
    58%	13	1.9
    83%	12	2
    120%	11	2.2
    194%	10	2.5
    Code:
    Weapon	Battle Hammer	
    1H slashing weapon [20]	
    IAS	FPA	APS
    0%	22	1.1
    4%	21	1.1
    7%	20	1.2
    13%	19	1.3
    18%	18	1.3
    24%	17	1.4
    35%	16	1.5
    46%	15	1.6
    63%	14	1.7
    83%	13	1.9
    117%	12	2
    168%	11	2.2
    280%	10	2.5
    Code:
    Weapon	Bone Knife	
    1H thrusting weapon [-20]	
    IAS	FPA	APS
    0%	14	1.7
    3%	13	1.9
    13%	12	2
    27%	11	2.2
    50%	10	2.5
    89%	9	2.7
    Code:
    Weapon	Blade	
    1H thrusting weapon [-10]	
    IAS	FPA	APS
    0%	15	1.6
    5%	14	1.7
    14%	13	1.9
    26%	12	2
    44%	11	2.2
    72%	10	2.5
    125%	9	2.7
    Code:
    Weapon	Dirk	
    1H thrusting weapon [0]	
    IAS	FPA	APS
    0%	16	1.5
    8%	15	1.6
    16%	14	1.7
    27%	13	1.9
    42%	12	2
    65%	11	2.2
    102%	10	2.5
    174%	9	2.7
    Code:
    Weapon	Balanced Knife	
    throwing weapon [-20]	
    IAS	FPA	APS
    0%	16	1.5
    6%	15	1.6
    16%	14	1.7
    29%	13	1.9
    48%	12	2
    78%	11	2.2
    Code:
    Weapon	Balanced Axe	
    throwing weapon [-10]	
    IAS	FPA	APS
    0%	18	1.3
    3%	17	1.4
    9%	16	1.5
    18%	15	1.6
    30%	14	1.7
    46%	13	1.9
    70%	12	2
    109%	11	2.2
    Code:
    Weapon	Battle Dart	
    throwing weapon [0]	
    IAS	FPA	APS
    0%	19	1.3
    7%	18	1.3
    14%	17	1.4
    22%	16	1.5
    32%	15	1.6
    48%	14	1.7
    68%	13	1.9
    99%	12	2
    152%	11	2.2
    Code:
    Weapon	Balrog Spear	
    throwing weapon [10]	
    IAS	FPA	APS
    0%	22	1.1
    3%	21	1.1
    7%	20	1.2
    11%	19	1.3
    19%	18	1.3
    27%	17	1.4
    37%	16	1.5
    50%	15	1.6
    70%	14	1.7
    95%	13	1.9
    138%	12	2
    215%	11	2.2
    Code:
    Weapon	Ghost Glaive	
    throwing weapon [20]	
    IAS	FPA	APS
    0%	25	1
    2%	24	1
    5%	23	1
    9%	22	1.1
    14%	21	1.1
    19%	20	1.2
    24%	19	1.3
    34%	18	1.3
    44%	17	1.4
    56%	16	1.5
    72%	15	1.6
    99%	14	1.7
    133%	13	1.9
    194%	12	2
    317%	11	2.2
    Code:
    Weapon	Legend Sword	
    2H sword [-15]	
    IAS	FPA	APS
    0%	19	1.3
    3%	18	1.3
    9%	17	1.4
    18%	16	1.5
    29%	15	1.6
    44%	14	1.7
    68%	13	1.9
    102%	12	2
    Code:
    Weapon	Champion Sword	
    2H sword [-10]	
    IAS	FPA	APS
    0%	20	1.2
    2%	19	1.3
    8%	18	1.3
    15%	17	1.4
    24%	16	1.5
    37%	15	1.6
    54%	14	1.7
    80%	13	1.9
    120%	12	2
    Code:
    Weapon	Highland Blade	
    2H sword [-5]	
    IAS	FPA	APS
    0%	21	1.1
    2%	20	1.2
    7%	19	1.3
    14%	18	1.3
    22%	17	1.4
    32%	16	1.5
    46%	15	1.6
    65%	14	1.7
    95%	13	1.9
    142%	12	2
    Code:
    Weapon	Balrog Blade	
    2H sword [0]	
    IAS	FPA	APS
    0%	21	1.1
    7%	20	1.2
    13%	19	1.3
    20%	18	1.3
    29%	17	1.4
    40%	16	1.5
    56%	15	1.6
    78%	14	1.7
    113%	13	1.9
    168%	12	2
    Code:
    Weapon	Colossus Blade	
    2H sword [5]	
    IAS	FPA	APS
    0%	23	1
    2%	22	1.1
    6%	21	1.1
    13%	20	1.2
    19%	19	1.3
    27%	18	1.3
    37%	17	1.4
    50%	16	1.5
    68%	15	1.6
    92%	14	1.7
    133%	13	1.9
    200%	12	2
    Code:
    Weapon	Bastard Sword	
    2H sword [10]	
    IAS	FPA	APS
    0%	24	1
    3%	23	1
    7%	22	1.1
    11%	21	1.1
    19%	20	1.2
    26%	19	1.3
    35%	18	1.3
    46%	17	1.4
    60%	16	1.5
    80%	15	1.6
    109%	14	1.7
    157%	13	1.9
    240%	12	2
    Code:
    Weapon	Brandistock	
    2H thrusting weapon [-20]	
    IAS	FPA	APS
    0%	17	1.4
    5%	16	1.5
    14%	15	1.6
    26%	14	1.7
    40%	13	1.9
    65%	12	2
    102%	11	2.2
    Code:
    Weapon	Hyperion Spear	
    2H thrusting weapon [-10]	
    IAS	FPA	APS
    0%	19	1.3
    2%	18	1.3
    8%	17	1.4
    16%	16	1.5
    27%	15	1.6
    42%	14	1.7
    60%	13	1.9
    92%	12	2
    142%	11	2.2
    Code:
    Weapon	Fuscina	
    2H thrusting weapon [0]	
    IAS	FPA	APS
    0%	20	1.2
    7%	19	1.3
    13%	18	1.3
    20%	17	1.4
    30%	16	1.5
    44%	15	1.6
    63%	14	1.7
    86%	13	1.9
    129%	12	2
    200%	11	2.2
    Code:
    Weapon	Lance	
    2H thrusting weapon [20]	
    IAS	FPA	APS
    0%	26	0.9
    2%	25	1
    6%	24	1
    9%	23	1
    14%	22	1.1
    19%	21	1.1
    24%	20	1.2
    34%	19	1.3
    42%	18	1.3
    54%	17	1.4
    70%	16	1.5
    92%	15	1.6
    125%	14	1.7
    168%	13	1.9
    259%	12	2
    456%	11	2.2
    Code:
    Weapon	Feral Axe	
    2H weapon [-15]	
    IAS	FPA	APS
    0%	13	1.9
    10%	12	2
    23%	11	2.2
    42%	10	2.5
    75%	9	2.7
    Code:
    Weapon	Battle Scythe	
    2H weapon [-10]	
    IAS	FPA	APS
    0%	14	1.7
    6%	13	1.9
    16%	12	2
    30%	11	2.2
    52%	10	2.5
    89%	9	2.7
    Code:
    Weapon	Battle Staff	
    2H weapon [0]	
    IAS	FPA	APS
    0%	15	1.6
    9%	14	1.7
    18%	13	1.9
    30%	12	2
    48%	11	2.2
    75%	10	2.5
    125%	9	2.7
    Code:
    Weapon	Ancient Axe	
    2H weapon [10]	
    IAS	FPA	APS
    0%	17	1.4
    6%	16	1.5
    11%	15	1.6
    22%	14	1.7
    32%	13	1.9
    48%	12	2
    70%	11	2.2
    105%	10	2.5
    174%	9	2.7
    Code:
    Weapon	Great Maul	
    2H weapon [20]	
    IAS	FPA	APS
    0%	20	1.2
    2%	19	1.3
    6%	18	1.3
    11%	17	1.4
    18%	16	1.5
    24%	15	1.6
    37%	14	1.7
    50%	13	1.9
    70%	12	2
    99%	11	2.2
    147%	10	2.5
    250%	9	2.7



  5. #5
    IncGamers Member MageChick's Avatar
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    allright, I'm going to consider this thread complete.

    Melianor - can you replace the one already in the guide with this thread. I had the wrong merc IAS tables. I've also finally added the sorc IAS tables so it should be complete. If you really want to, can you remove the sentance that says:

    Sorry, no “normal attack” sorc IAS breakpoints yet, the German IAS calculator should be good for that.
    from my first post and maybe just refer them to the end for sorc IAS breakpoints. I don't think its worth it to repost everything just to get it all in the correct order. But I can do that if you want.




  6. #6
    IncGamers Member RTB's Avatar
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    And while you're at it, remove the actionframe only tables, as they serve no real purpose, just something funny to know.

    I cleaned up those table, but posted them on another forum, but you can have them
    Also, I think I got the actionframes right this time.

    Code:
    Act 2 mercenary Normal attack
    WSM:	20
    IAS	Frames	ActionFrame(s)
    0	|20	|14
    2	|19	|
    6	|18	|13
    11	|17	|
    14	|	|12
    18	|16	|
    24	|15	|11
    37	|14	|
    42	|	|10
    50	|13	|
    68	|	|9
    70	|12	|
    99	|11	|
    113	|	|8
    147	|10	|
    223	|	|7
    250	|9	|
    
    
    WSM:	10
    IAS	Frames	ActionFrame(s)
    0	|17	|13
    3	|	|12
    6	|16	|
    11	|15	|11
    22	|14	|
    26	|	|10
    32	|13	|
    46	|	|9
    48	|12	|
    70	|11	|
    80	|	|8
    105	|10	|
    157	|	|7
    174	|9	|
    
    
    WSM:	0
    IAS	Frames	ActionFrame(s)
    0	|15	|11
    9	|14	|
    13	|	|10
    18	|13	|
    29	|	|9
    30	|12	|
    48	|11	|
    56	|	|8
    75	|10	|
    113	|	|7
    125	|9	|
    
    
    WSM:	-10
    IAS	Frames	ActionFrame(s)
    0	|14	|11
    2	|	|10
    6	|13	|
    15	|	|9
    16	|12	|
    30	|11	|
    37	|	|8
    52	|10	|
    80	|	|7
    89	|9	|
    
    
    WSM:	-20
    IAS	Frames	ActionFrame(s)
    0	|13	|10
    4	|	|9
    5	|12	|
    16	|11	|
    22	|	|8
    34	|10	|
    56	|	|7
    63	|9	|
    
    Base frames:	16
    ActionFrame(s):	11
    Animspeed:	256
    
    EIAS	Frames	ActionFrame(s)
    -20	|20	|14
    -19	|19	|
    -15	|18	|13
    -10	|17	|
    -8	|	|12
    -5	|16	|
    0	|15	|11
    8	|14	|
    11	|	|10
    15	|13	|
    23	|	|9
    24	|12	|
    34	|11	|
    38	|	|8
    46	|10	|
    58	|	|7
    61	|9	|
    IAS tables for the average D2 player, EIAS table for those that want more info

    Code:
    Act 2 Mercenary Jab Attack
    WSM:	20
    IAS	Frames	ActionFrame(s)
    0	|18	|8	|13
    4	|17	|	|
    5	|	|	|12
    7	|	|7	|
    9	|16	|	|
    14	|	|	|11
    16	|15	|	|
    24	|14	|6	|10
    37	|13	|	|
    44	|	|	|9
    54	|12	|	|
    63	|	|5	|
    72	|	|	|8
    80	|11	|	|
    125	|10	|	|
    133	|	|	|7
    168	|	|4	|
    208	|9	|	|
    317	|	|	|6
    456	|8	|	|
    
    
    WSM:	10
    IAS	Frames	ActionFrame(s)
    0	|16	|7	|12
    3	|	|	|11
    5	|15	|	|
    11	|14	|6	|10
    22	|13	|	|
    27	|	|	|9
    35	|12	|	|
    42	|	|5	|
    50	|	|	|8
    56	|11	|	|
    89	|10	|	|
    95	|	|	|7
    120	|	|4	|
    147	|9	|	|
    215	|	|	|6
    292	|8	|	|
    
    
    WSM:	0
    IAS	Frames	ActionFrame(s)
    0	|14	|6	|10
    9	|13	|	|
    14	|	|	|9
    20	|12	|	|
    26	|	|5	|
    32	|	|	|8
    37	|11	|	|
    63	|10	|	|
    68	|	|	|7
    86	|	|4	|
    105	|9	|	|
    152	|	|	|6
    200	|8	|	|
    
    
    WSM:	-10
    IAS	Frames	ActionFrame(s)
    0	|13	|6	|10
    3	|	|	|9
    8	|12	|	|
    13	|	|5	|
    18	|	|	|8
    22	|11	|	|
    42	|10	|	|
    46	|	|	|7
    60	|	|4	|
    75	|9	|	|
    109	|	|	|6
    142	|8	|	|
    
    
    WSM:	-20
    IAS	Frames	ActionFrame(s)
    0	|12	|6	|9
    2	|	|5	|
    6	|	|	|8
    9	|11	|	|
    26	|10	|	|
    29	|	|	|7
    40	|	|4	|
    52	|9	|	|
    78	|	|	|6
    102	|8	|	|
    
    
    Base frames:	14
    ActionFrame(s):	5, 9
    Animspeed:	256
    
    EIAS	Frames	ActionFrame(s)
    -20	|17	|7	|12
    -17	|16	|	|11
    -16	|	|6	|
    -12	|15	|	|
    -9	|	|	|10
    -6	|14	|	|
    0	|13	|5	|9
    8	|12	|	|
    13	|	|	|8
    17	|11	|	|
    25	|	|4	|
    28	|10	|	|
    29	|	|	|7
    41	|9	|	|
    50	|	|	|6
    56	|8	|	|
    67	|	|3	|
    75	|7	|	|



  7. #7
    D3 Wizard Moderator melianor's Avatar
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    I have exchanged the link in the library and sticky this for a bit again.




  8. #8
    IncGamers Member HemeHaci's Avatar
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    I am quite wondrous about something;
    There is a first table at the start Faster Cast Rate and the second table is about Lightning Chain Lightning and Inferno Faster Cast Rate.
    The difference between them is second one is only concerned about those three spells. Am I right?
    If so what is the first one about?




  9. #9
    IncGamers Member Dennis_KoreanGuy's Avatar
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    Quote Originally Posted by HemeHaci View Post
    I am quite wondrous about something;
    There is a first table at the start Faster Cast Rate and the second table is about Lightning Chain Lightning and Inferno Faster Cast Rate.
    The difference between them is second one is only concerned about those three spells. Am I right?
    If so what is the first one about?
    Second one is only concerned about those three spells. Yes you are right.

    The first one is for all other sorc skills that does not have a built in time delay like Blizzard. Other spells like FB, Nova, Static, etc. all follow the first one.




  10. #10
    IncGamers Member RetroStar's Avatar
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    Finally! A post that shows the next bp for lightning/cl @ 194.

    I keep getting spammed asking me why would I go with 200%FCR on a light sorc (excluding teleport purposes) if CL/L's bp is at 117.




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