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  1. #21
    IncGamers Member Atil's Avatar
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    You never cease to amaze me with the builds you take through the game. I think this is the toughest yet.

    Hell may be scary with the lack of resists. I wish you the best of luck. Keep us updated.




  2. #22
    IncGamers Member Insane Wayne's Avatar
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    I resumed my trek through Act 1 Hell, still doing minimum p3. While rescuing Cain, I found a 4-socketed Thresher, cubed it into magical, and tried a few rerolls. Not my ideal weapon choice, but I had gems piling up and didn't want to quit for a muling session. Terrible rerolls, nothing came close to topping Pierre Tombale's.

    The Countess levels were packed with ghosts, which required Woestave for Open Wounds. Very slow, but safe, progress. Countess had Fanaticism, but was no match for the valk. She dropped an Ort.

    I went to p5 for the Hole and the Pit, and p7 for Pit Level 2. I wanted to maximize my chances for elite drops. Pit level 2 took forever. The freeze-shattering from Woestave rarely works when the monsters levels are higher than Mizan. I had no choice but to wait as he killed the same Fallen several times until they were all shattered. From these areas, I did score some exciting drops: a rare mancatcher, rare stygian pike, and rare colossus voulge. But they were all garbage. :sad2:

    The Barracks and Jail levels were packed with Fallen. Here though, the Woestave shattered them with nearly 100% certainty. No problems. I found a nice jewel, Ruby (32% ED) Jewel of Thunder (1-62).

    Catacombs were tough, with lots of dangerous elemental boss packs and a couple stair traps. I got hit by lightning spitters a couple times, and each ball took off about 400 life! I often used the jail doors to lock myself in, while battles raged next to me outside the cell. This was especially useful when Fallen scattered all about after a monster died. Other times I plugged the doorway with a Decoy and stood behind it. One good find: a magical stygian pike which is getting future rerolls.

    I did Andariel's level at p5, which got me to level 80 just before I fought her. My valk was immune to poison (various valk immunities are common when synergized with level 20 Decoy). I cast Decoys like crazy next to Andy, and she popped them while Mizan and the valk jabbed at her. I stood across the pond, in a narrow safety zone where her posion parted harmlessly around me. When she was slivered, I dressed Mizan in his MF armors and he finished her. Awful drop! One worthless set item, 2 rares, and 3 magics.

    While clearing the rest of Andy's room, a normal monster dropped a gray hyperion spear. Hmmm... it's ethereal. Imbue candidate! Wait, it's got 3 sockets!! Perfect for Crescent Moon!!!
    Needless to say, I was devastated when I remembered CM doesn't work in spears. Undaunted, I rerolled it into magical, and crafted a safety spear. Although the fixed mods on safety spears really suck, it's still worth it for a free shot at a rare cruel. I rolled Bitter Song... more like Bitter Disappointment!

    My search for an uber merc weapon will continue in Act 2.

    Conqueror Alkithoe, 1.11 naked HC zon, level 80, Act 2 Hell, Lut Gholein




  3. #23
    IncGamers Member Insane Wayne's Avatar
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    Act 2, my favorite act. But not for Alkithoe. All the ranged elemental attackers had me worried. To prepare, I've been building Slow Missiles (currently level 9). That's a full minute of slowing, which helps when I'm busy dashing about during a crowded battle.

    Still doing p3, but it's getting tougher. My search for an end-game merc weapon is getting desperate. I used all my gems rerolling a Stygian Pike, and the best I got was a Merciless. No good compared to Pierre Tombale's. I tried crafting another "Safety Spear", which was also garbage. I'm still seeking an imbueable ethereal, but the only ones I've found are socketed.

    The desert areas kept me on my toes, dodging all that beetle lightning. The underground areas were especially tense, considering the potential for stairtraps. The Sewers and Stony Tomb were OK, but the Halls of the Dead levels were grinding. Very rough start on level 2, which quickly got far worse than the screenshot indicates. I had to do a bit of a blind run, and was lucky to find an empty hallway. I had another challenge later, my first Hell mummy casket. I recognized the room formation, and zipped in to block the casket. I had to outlast a few mummy beatings, and ran out of potions. But I got the job done, with one hit point left. I call that a "controlled poisoning". HC at its best. :smiley:

    Maggot Lair was pretty easy. The valk and merc beat everything in single file. I found a 5-socket thresher, and contemplated an "Honor". I compared its average damage vs. the 219%ED Pierre Tombale's, and factored in weapon speed and the Deadly Strike. The thresher comes out ahead, but only by a little. Not enough to bother with it IMO. It does have life leech, but Mizan already gets enough from his Vampire Gaze. I'd rather have the Amn and Sol for later use, perhaps an ethereal 5-socket Honor polearm.

    Awesome find in the Far Oasis! Not an item, but rather, a rare monster. The uber boss scimitar! I've waited a long time to see this! It eminated lightning bolts, and even teleported several times. I let it hit me, and it took off about 550 life! No boss drop though, just a socketed cutlass. I forgot to check if it gave extra XP.

    I did Ancient Tunnels at p5. No problems except for a brutal pack of Cursed Fanat Marauders. They diced the valkyrie in one second, and two-hit killed Mizan. Fortunately I had plenty of cleared area to pull them apart.

    Next came my most feared area, Claw Viper Temple. CVT skeletons are cold immune, Woestave won't shatter them. I wasn't looking forward to relying on Holy Freeze for corpse disposal. But I got lucky, I didn't have skeletons in either level; only snakes (both types) and a few mummies. Easy clear of level one, even the urns helped me out by bottlenecking the snakes. I scored a nice decoy-block of the only mummy casket, another lucky break. On the dreaded level 2, Fangskin's pack was close to the entrance, and swarmed us quick. I was pressed against the corner, terrified. I gave Mizan about 8 full rejuvs, and he and the valk outlasted the snakes. Phew!

    Slow and steady clears of the palace levels and the Arcane Sanctuary. Slow Missiles was used abundantly. No NDEs. I'm really liking Shaftstop + VG on Mizan. Only a really hurty monster boss/champ can put him in hit recovery. This keeps his killing speed up, without my having to micro-manage him and pull him to safety excessively. One find tempted me to try another merc: an ethereal 3-socket balrog blade. I considered Crescent Moon for an Act 5 merc. The damage would rock, but I need Mizan (and his Woestave/Holy Freeze) for corpse disposal and slowing. With another character I'd try it in a heartbeat.

    I suffered my first Hell "dead-boss-frost nova" in the Canyon. A teleporting hellcat boss materialized near me, bled to death from Open Wounds, and unleashed. The nova took off 1100 life! Spectral Hit might've added a little. Ouch! Good thing there was no FE or LE with that!

    I cleared 4 False Tombs at p3. Haven't found Kaa yet. The only problem was gorebellies. They have knockback and insane regen. Most of my duty was knockback prevention, by standing close behind Mizan, valk, or both if the angle is right. Open Wounds wore them down. I'm used to switching Mizan's weapons constantly, sometimes several times against the same pack.

    I did the True Tomb at p1 (it had unravelers), upping to p5 for the Duriel fight. Again, I'm surprised to find the boss elemental auras are so weak, considering my poor resists. Duriel's Holy Freeze did little damage. I gave him a few punches, then stood back. I dressed Mizan with MF armor for the final sliver, and fed him rejuvs as he finished Duriel. Crappy drop.

    Uh... I guess my search for an uber merc weapon will continue in Act 3.

    Conqueror Alkithoe, 1.11 naked HC zon, level 83, Act 2 Hell, 2 False Tombs remaining




  4. #24
    IncGamers Member waflob's Avatar
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    lmao @ boss scimitar !!!!!
    you should enter that in the artwork competition.

    Otherwise, well done and keep going. Just don't forget to tell us what happens next.

    DelBoy




  5. #25
    IncGamers Member jiansonz's Avatar
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    Haha, I missed this earlier. Very good progress, I´d say.


    The boss scimtar was a treat indeed. Lovely! :laugh:




    The search for good merc gear is very interesting. My suggestion is that unless you find a Hone Sundan very soon, make a Duress armor in that Cuirass. The CB will help tremendously, and you´ll have constant OW going, with any weapon.

    Vampire Gaze is end-game quality. Keep that on.

    As for the weapon, I´m afraid you have made a big mistake with the rerolling, trying it with weapons of too low qlvls. Apart from the early game (where ilvl 25 or 30 may actually be higher than what you get from drops, shopping and gambling) you should really stick to qlvl 75 or higher weapons, and spend your chipped/regular gem wealth on such weapons, aiming for Cruel. Threshers and Stygian Pikes just don´t cut it IMO. A low-ilvl Thresher can only get Ferocious, and a Stygian Pike only Merciless.

    With the socketed magical weapon recipes, you should stick to Ghost Spear and higher, and Cryptic Axe and higher. (Ghost Glaives and Winged Harpoons can also get Cruel, but they do low damage and won´t get sockets, of course). You should really do some shopping for rerolling and crafting materials! Fara can apparently sell Ghost Spears and War Pikes, and Hratli can sell Cryptic Axes and Great Poleaxes. Shopped War Pikes should be excellent crafting materials from here on. At this stage, a bought and crafted WP would get alvl 71, which is truly awesome! (Cruel on rares/crafts is only alvl 56).
    Be careful with STR/DEX requirements with some of these weapon types.


    The qlvl 75+ ones are also the ones you should craft, if you use recipes to make them magical. At your current level, a qlvl <75 spear needs to be ilvl 74 or higher for a chance of Cruel on the crafted spear. That crafted Hyperion Spear never had a chance. Rerolling socketed weapon recipe sets the ilvl to 30. Resulting ilvl=30/2+80/2=55, which for Hyperion Spears means alvl=29. Not possible to get higher ED than Savage!
    The magical elite spears you find, gamble or buy now should work fine to craft at clvl 83, regardless of what type they are.



    Weapon for act bosses and the like: I´d go with a 'Strength' weapon of a fast type. Best would be an ethereal Mancatcher, but I´d settle for a non-eth Hyperion Spear or a Thresher if needed.

    Good luck! I think you can make it. Considering how little actual fighting my amazon in the first Tankazon tourney did in Hell, I think you have good chance. My HF merc there had Hone Sundan and Iceblink, so what I did most of the time was to aim for formations where valk + Decoy tanked and the merc could deal his CBs without being attacked.


    No access to Teleport and Life Tap vs. Ancients will be a major drawback!

    Ranged elemetal attacks will probaly be the worst threat until then.




  6. #26
    IncGamers Member Kefir-Tribe's Avatar
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    Well done. About the boss scimitar, did you just find it or did you use a monster shrine? I've been wondering what will happen if someone's able to get a high council to follow to a monster shrine.




  7. #27
    IncGamers Member Insane Wayne's Avatar
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    Quote Originally Posted by jiansonz
    My suggestion is that unless you find a Hone Sundan very soon, make a Duress armor in that Cuirass. The CB will help tremendously, and you´ll have constant OW going, with any weapon.
    Duress is even more attractive, since I found a 3-socket Loricated Mail. I actually prefer the heavy armor, to slow down the merc and keep him behind the valk more. CB/OW would help a lot. Problem is, the 49% PDR from Shaft/Gaze combo rocks. I'm going to hold off a little longer. Hopefully I'll use my eth imbues soon, which will narrow down my choices. But I'll probably end up with Duress soon, unless I find a 3-socket eth polearm.

    I really blew it with the rerolls. I suspected a problem, but lacked the patience to research it. The Merciless cap on Stygian Pikes is disappointing, I expected at least Ferocious. The crafting issue is a laugher. My hyperion spear was a complete joke. What a disaster! I think I have the runes for 2 or 3 more crafts. I hate the thought of shopping for War Pikes, especially since Alkithoe's base str and dex causes all the items to show as red. I'd have to mouse over each pike to check it! I'm a terrible shopper.

    Quote Originally Posted by jiansonz
    Weapon for act bosses and the like: I´d go with a 'Strength' weapon of a fast type. Best would be an ethereal Mancatcher, but I´d settle for a non-eth Hyperion Spear or a Thresher if needed.
    Agreed. Still searching for a 2-socket elite.

    Quote Originally Posted by jiansonz
    No access to Teleport and Life Tap vs. Ancients will be a major drawback!
    With slowing from Woestave, I believe I can separate them by running.

    Quote Originally Posted by jiansonz
    Ranged elemetal attacks will probaly be the worst threat until then.
    My number one fear is gloam lightning, as they pop in and out all around me. That's my primary reason pumping Slow Missiles, to give me a chance against gloams.

    Quote Originally Posted by Kefir-Tribe
    Well done. About the boss scimitar, did you just find it or did you use a monster shrine? I've been wondering what will happen if someone's able to get a high council to follow to a monster shrine.
    Monster shrine. I killed all the other monsters first, to ensure the outcome. Good question about the council members. I'm curious if a boss river snake is possible.




  8. #28
    IncGamers Member zarfen's Avatar
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    This is amazing, I wish you the best of luck completing this task, I'll be waiting for updates on this cool achievment




  9. #29
    IncGamers Member jiansonz's Avatar
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    Quote Originally Posted by Insane Wayne
    I hate the thought of shopping for War Pikes, especially since Alkithoe's base str and dex causes all the items to show as red. I'd have to mouse over each pike to check it! I'm a terrible shopper.
    Yeah, long shopping session sure isn´t fun. Too bad you didn´t know before you played act 2, because then you could have checked Fara on each selling trip when you talked to her anyway.
    Finding one shouldn´t take you too long, because you are looking at a 2.4% chance each time a Pike she offers for sale will be what you seek (since any War Pike will be good for you). That´s less than five times as rare as those 3s Ring Mails we always bug Normal Charsi for...

    Imagine my pain back in v1.09 when I shopped Jamella and Larzuk for hours for a Cruel elite (bow). And succeeded! Twice!!


    Quote Originally Posted by Insane Wayne
    Good question about the council members. I'm curious if a boss river snake is possible.
    I see nothing strange about Council Members. If it´s already a boss, nothing will happen. If not, it will become a random Council boss (which otherwise does not exist).

    The snake will probably be affected, too, but I think it would have to be "awake" for it to be possible. Not sure if a river snake tail will be affected, though!
    (and what a waste of a potentially good drop!)




  10. #30
    IncGamers Member Death_StrikeR's Avatar
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    whats the point for critical strike?
    anyways.. congrats!
    Valk go go! =)




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