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  1. #1
    IncGamers Member Insane Wayne's Avatar
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    Conqueror Alkithoe, 1.11 HC naked zon

    I'd like to introduce Conqueror Alkithoe, level 75 HC naked zon. The name means "hot-headed" or "stubborn might", which suits her well. Her amazon sisters laughed in her face at the very idea of surviving without gear for very long. Their mocking drove her to attempt this, out of spite! [/backstory].

    I've seen the idea mentioned a bit, and I feel it's possible (though improbable) to make Guardian. I have plenty of experience with zons, including a Guardian tankazon which had a strong decoy and valk. Hopefully I can continue to draw on that experience and make a decent run into Hell.

    My personal rules:
    1. No ESC to avoid death.
    2. Full clears, including all evil urns (Norm and NM were completed at p8)
    3. Single-pass, no re-running areas or bosses.
    4. No gear of any kind, and no charms.
    5. Merc is allowed to wear gear.
    6. ATMA allowed as an extended stash.

    Summary of Normal Difficulty:
    My first few skill points went into Critical Strike, to boost my punching damage. I drew nearby packs of monsters towards Flavie so she could help. I often revisited an Attack Shrine while clearing the Cold Plains. I even cast Inner Sight! Eventually I leveled enough to hire a Fire Rogue. The hard part was over! All my stat points went to Vit, and new skill points to Dodge. I served as a meat shield, tanking large groups and Dodging while the rogue shot them down.

    In Act 2 I hired a Defiance Merc, and used the savage recipe until I got a Partizan. Of course he couldn't yet equip it, so I rerolled it a few times and got a Deadly Partizan with 2 sockets (stuffed with 2 jewels for -30% requirements). Quickly he started annihilating everything. I expanded my D/A/E skills and built up Decoy.

    In Act 3 I added a Valkyrie and built her to level 6. Then I went back to improving my Decoy. The synergy makes the young valk quite durable, while keeping her weapon weak so the merc can get most kills (for MF purposes). Finishing Normal was no problem. Here's Alkithoe avoiding Baal.

    Alkithoe's Tactics:
    Far from being a passive watcher, I need to keep Alkithoe fairly active. Sometimes I simply need to run away from attacking monsters, to save my skin. With no crowd control whatsoever, it's often necessary for me to step up and tank and/or lure monsters to certain spots. Her duties include:
    1. Blocking mummy caskets.
    2. Boxing in monsters that like to flee, such as apes, Zakarum, and Council Members.
    3. Punching unravelers and shamen, to keep them from resurrecting. (A well-placed Decoy can also do this, as long as the monster doesn't move.)
    4. Punching Oblivion Knights, to draw their curses and save my gang from IM.
    5. Casting Slow Missiles.
    6. Constantly recasting the valk (or unsummoning) to ensure merc gets boss kills.
    7. Tanking physical attacks, to protect merc's flank from "monster overflow."

    Summary of NM Difficulty:
    My first scare came in Act 1. Massive stairstrap in The Hole. Smooth sailing for a while after that mess. Hired a new merc in Act 2, Mizan (Holy Freeze). His new weapon was a rare Bec-de-Corbin with 89%ED and Amp Damage. Not too shabby, although it had Knockback which was often a nuisance. His armor was plain socketed stuff with 4 PTopaz in the body armor and 3 in the helm.
    By the time I advanced to Act 4, I was getting nervous because I had nothing of quality for merc end-game gear.

    I had my first NDE, when I was attacked by a CELE pack of Gloams while seeking Izual. Even with Decoy scouting, it's impossible to dodge all the lightning. I'm relying on high-level Avoid and Evade to reduce the damage. Slow Missiles helps, but it's easy to get hit while casting it.

    The first end-game drop came from NM Hellforge. An Um rune! That will likely go towards a "Duress" armor or "Crescent Moon" polearm.
    The next quality drop came from Big D, (after I scored a few punches.) He dropped the unique partizan, Pierre Tombale Couant, with near-perfect 219% ED, +185 AR, and the awesome 55% Deadly Strike. Big damage boost.

    In Act 5 I found Woestave Halberd, and upgraded it to a Bec-de-Corbin. I'm a huge fan of this polerarm. Lots of nice bonuses. It's used for special circumstances when I need slowing, freeze-shattering, or Open Wounds.
    A normal monster in the Halls of Anguish dropped Shaftstop, soon followed by Vampire Gaze in the Glacial Trail. :grin: The hot streak ended there.

    WSK had some incredibly tough monster rolls. Witches, spawners, and snakes on level 1; followed by Witches, Knights, and Frenzytaurs on level 3. By this time, I had a level 20 valkyrie, heavily synergized, and she tanked well, needing only a few recasts. Mizan used the Woestave against Baal, and owned him. The slowing, chilling, and Holy Freeze stopped him completely. He never moved. Nothing useful from his drop. :sad2:

    next post--- stats and merc gear...




  2. #2
    IncGamers Member Insane Wayne's Avatar
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    Alkithoe's Stats / Skills:

    Level: 75
    Str 20, Dex 25, Vitality 400 (1378 life), Energy 15 (126 mana)
    Damage: 1-2 :smiley:
    AR: 95
    Defense: 6
    Resists: all at -80 :shocked:

    1 Inner Sight
    4 Critical Strike
    2 Slow Missiles
    9 Dodge
    11 Avoid
    15 Evade
    20 Decoy
    20 Valkyrie

    Merc Gear discussion:
    Here's my arsenal, I'm open to suggestions...

    Pierre Tombale Couant
    Partizan

    Two-Hand Damage: 120 to 259
    Durability: 34 of 65
    Required Dexterity: 67
    Required Strength: 113
    Required Level: 43
    Polearm Class - Slow Attack Speed
    Item Version: 1.10+ Expansion
    Item Level: 62
    Fingerprint: 0x55f63328
    +219% Enhanced Damage
    +185 to Attack Rating
    +12 to Minimum Damage
    +20 to Maximum Damage
    6% Mana stolen per hit
    +3 to Barbarian Skill Levels
    30% Faster Hit Recovery
    55% Deadly Strike

    Woestave
    Bec-de-Corbin

    Two-Hand Damage: 15 to 103
    Durability: 42 of 55
    Required Dexterity: 91
    Required Strength: 133
    Required Level: 33
    Polearm Class - Normal Attack Speed
    Item Version: 1.10+ Expansion
    Item Level: 63
    Fingerprint: 0x29b3bfd4
    +22% Enhanced Damage
    -3 to Light Radius
    Required Level +5
    Hit Blinds Target +3
    Prevent Monster Heal
    -50 to Monster Defense Per Hit
    Freezes Target +1
    50% Chance of Open Wounds
    Slows Target by 50%

    Shaftstop
    Mesh Armor

    Defense: 676
    Durability: 28 of 45
    Required Strength: 92
    Required Level: 38
    Item Version: 1.10+ Expansion
    Item Level: 63
    Fingerprint: 0x7a77a78a
    +60 to Life
    +216% Enhanced Defense
    +250 Defense vs. Missile
    Damage Reduced by 30%

    Vampire Gaze
    Grim Helm

    Defense: 252
    Durability: 29 of 40
    Required Strength: 58
    Required Level: 41
    Item Version: 1.10+ Expansion
    Item Level: 64
    Fingerprint: 0x71c721d7
    +100% Enhanced Defense
    Magic Damage Reduced by 13
    Damage Reduced by 19%
    Adds 6-22 cold damage over 4 seconds
    6% Life stolen per hit
    8% Mana stolen per hit
    15% Slower Stamina Drain

    Crimson Jewel of Fervor
    Required Level: 31
    Item Version: 1.10+ Expansion
    Item Level: 51
    Fingerprint: 0x938e1e2a
    +7 to Minimum Damage
    15% Increased Attack Speed

    Emerald Jewel of Fervor
    Required Level: 31
    Item Version: 1.10+ Expansion
    Item Level: 58
    Fingerprint: 0x5d033d24
    5% Better Chance of Getting Magic Items
    15% Increased Attack Speed

    Scintillating Jewel of Bliss
    Required Level: 37
    Item Version: 1.10+ Expansion
    Item Level: 49
    Fingerprint: 0xa2dfd821
    +5 to Minimum Damage
    All Resistances +14

    Runes: Um, Hel, Dol, Sol, Shael (2), Amn (3), Thul (2), plenty of lower runes

    Weapon options:
    Pierre Tombale Couant Partizan
    "Crescent Moon" (still need to find good elite 3 socket polearm)
    Imbued eth polerams (currently 2 imbues available)
    crafting safety spears
    re-rolling magical polearms (looking for Cruel)
    "Strength" polearm? Otherwise, Duress is my only option for Crushing Blow.

    Armor options:
    "Duress" (already have a 3-socket superior cuirass, but I can't make it if I use the Um for Crescent Moon)
    Shaftstop
    "Jeweler's Body Armor of Something", adding those 3 jewels and having a free socket.

    Helm options:
    3 PTopaz helm
    Vampire Gaze
    "Jeweler's Helm of Something", adding those 3 jewels.

    Also I have 2 socket quests available. It's nice to have options, but my brain is baking!

    Comments welcome!




  3. #3
    IncGamers Member ZeN's Avatar
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    OMG!

    Haxxorz!

    Congrats, though. Very very nice.




  4. #4
    IncGamers Member aitrus's Avatar
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    That's insane, Wayne =)
    Congrats! And good luck reaching the Guardian title!




  5. #5
    IncGamers Member Cattleya's Avatar
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    Wow.

    So, how long did it take you go get this far?




  6. #6
    IncGamers Member Insane Wayne's Avatar
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    Quote Originally Posted by Cattleya
    Wow.

    So, how long did it take you go get this far?
    Been playing her off and on for a couple months. Started her in 1.10, but most of the serious progress was in 1.11. She was shelved while I played in the Money-hater's tourney. (That tourney was the reason I upgraded to 1.11)




  7. #7
    IncGamers Member
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    wow nice job insane wayne :thumpsup:




  8. #8
    IncGamers Member
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    That's just incredible. I read about a similar build that recommended the use of an oskill attack to kill, but this is just something else. And in HC, too! Congratulations!




  9. #9
    IncGamers Member skunkbelly's Avatar
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    If you're not careful, you might even beat Wolron's mighty weaponless amazon Guardian achievement.




  10. #10
    IncGamers Member Arreat_mercenary's Avatar
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    Go go wayne!

    Prove again that über itamz are not needed to finish the game!

    A player armed with patience, smart playing and crowd control can do anything. REALLY waiting for that shiny guardian title to shine with Alkithoe's name




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