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  1. #41
    IncGamers Member
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    Quote Originally Posted by Gero
    IS mage really worth it? i myself was thinking about maxing Revive, since amp, and life tap only counts for melee
    Mages are incredibly underrated and are definitely worth maxing. Revives however are best left at 1 point. A skill bonus of 15+ is easily attainable and you will rarely ever need that many revives. I only use them for uber runs and when I get bored




  2. #42
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    Quote Originally Posted by FooSoft
    Mages are incredibly underrated and are definitely worth maxing. Revives however are best left at 1 point. A skill bonus of 15+ is easily attainable and you will rarely ever need that many revives. I only use them for uber runs and when I get bored
    well im thinking about leaving CE lvl 1 dont think its worth it, and whats so good about mages? elemental damage is no use in Ubers right?




  3. #43
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    Quote Originally Posted by tunis
    when you tele how did you get your summons to stick close to you like that?
    I've found that when I revive Maulers in Durance 2, my minions don't scatter when I tele. Without some melee revives, they will scatter immediately after the teleport. Watch Foosoft's first video, where he starts with ranged revives. Again, they scatter right after the tele.

    EDIT: Is this a bug?

    --Curby




  4. #44
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    Quote Originally Posted by Gero
    well im thinking about leaving CE lvl 1 dont think its worth it,
    If you ever run Worldstone Keep, Chaos Sanctuary, or the Pits, maxing CE is worth every point. The only time you'd actually want a small CE is if you have a very tightly packed group of enemies, and no other enemies anywhere nearby. This is not the case in the three popular places I mention, or pretty much anywhere else in the game.

    See also the Fishymancer guide, and my thread about the efficiency of CE as you go up in skill level.

    Quote Originally Posted by Gero
    and whats so good about mages? elemental damage is no use in Ubers right?
    Earlier in the thread it was mentioned that the poison mages keep the ubers from regenerating if you have to step back and regroup, or if you have to go into town.

    He probably has other reasons too, as I admit I'm a bit skeptical about maxing Mages. He has an Infinity pole that likely boosts their effectiveness.

    FooSoft: If you didn't have an Infinity or any plans/ability to acquire one, would you still max mages? Why? Thanks!

    --Curby




  5. #45
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    I'd definitely max mages even w/o Infinity. Reasons are:

    1) Free prevent monster heal from poison mages (10+ minutes at high levels!)
    2) Free Chill/slow effects from cold mages
    3) Fire and lightning mages do a reasonable amount of damage
    4) Mages help a lot against "hard" physical immunes/resists (switch to using lower resist instead of amp for those situations)
    5) Mages are an additional meat shield to prevent you from getting hit
    6) Mages send tough monsters into recoil, reducing amount of damage they do to you/your minions
    7) Mages help a lot in tight areas like maggot lair and arcane sanctuary
    8) There is absolutely no better way to spend the last "maxable" skill on a necro. Poison/Bone skills will be too weak with such a small investment, and curses/golems/revives/summon resist are all one point wonders which would be silly to spend additional points on.

    Don't compare them to normal skeletons, they have a different purpose. Think of mages as "Utility" instead of direct damage minions. At higher levels though their damage is quite good, and they rarely die. I've had mage vs skeleton duels with people who had their skeletons in mid 30s and my mages owned totally them.




  6. #46
    IncGamers Member diablo loves donutz's Avatar
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    what kind of merc did you use btw?




  7. #47
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    Act 2 Nightmare Offensive
    (Might)




  8. #48
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    might as well ask......y do people get nightmare mercs...Cheaper??? Different kinds???




  9. #49
    IncGamers Member diablo loves donutz's Avatar
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    Why clay golem? I'm just asking cause I've never done a summoner before.




  10. #50
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    Quote Originally Posted by Jiggyness
    might as well ask......y do people get nightmare mercs...Cheaper??? Different kinds???
    Nightmare mercs have different auras ( act 2 mercs, ofcourse)

    Quote Originally Posted by diablo loves donutz
    Why clay golem? I'm just asking cause I've never done a summoner before.
    Clay Golem slows anythin he hits..
    so Dec + Clay Golem really slow down enemy




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