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Hi,
What aura's will move over on your skellies??
I know from Thorns/Fanaticism that they do but are there more??
Conviction too?
Thx.
Any party friendly aura ...
All defense auras but salvation ...
on offensive pally tree might, thorns, concentration, fant, blessed aim ... conviction actually goes on your enemies ... so mages and all gain benefit b/c it lowers your enemies resist,
pretty much all the auras do....
might/thorns/fantacism/concentration
*although im surprised not salvation...not that ive ever thought of using it =P
Conviction also benefits Skeleton Warriors. With as much -% Defense as it has, they'll always have a 90+% chance to hit.Originally Posted by Voice
Salvation doesn't apply to summons, because it would be overpowered. Summons do not suffer resistance penalties (i.e. they have 0% base resists in Hell instead of -100% like players). Furthermore, Summons *DO NOT HAVE A MAXIMUM RESISTANCE VALUE*. Yes, this means that you can make summons entirely elementally immune. It's actually not that hard- summon an Iron Golem out of a 4PDiamond Pally Shield with a good resist mod and he will be entirely elementally immune. Get a high level Shadow Warrior to trigger a high level fade and she'll not only be Elementally Immune, she'll also have over 50+% physical resistance. In fact, it's theoretically possible to get a high enough level Shadow Master who spawns with the perfect gear and casts Fade and becomes 100% immune to all forms of damage except for Magic.Originally Posted by garion
Anyway, the whole point is, if Salvation applied to minions, they would all become elementally immune- which Blizzard decided might be a little bit too powerful.:shocked:
wow...i guess i had *assumed* (my bad)....that summons pretty much operated like a character...with the res penalties of each difficulty lvl...
thx =P
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