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CL/BL Sorc
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I've pat/mat'ed many characters,but this is the first pat/mat thread I've posted.
Initially this was going to be a character to be used for diablo normal running(that explains the name)
,but then I changed my mind and made her a CL/BL Sorc...just because I didn't have one and I also think that this build can be very efficient for baal running.
Although she is still young(only lvl 73) I have great plans,I am planning to run baal with her.
That is the reason I left many skills and quests unused,I want to find the best balance between CL and BL for Players1 Baal Running.
So far I've invested 20 in CL and BL and the rest are going to be decided in the future.
Here are the screenshots:
http://img131.imageshack.us/img131/3...shot0102tk.jpg
http://img522.imageshack.us/img522/4...shot0111kj.jpg
So here are the stats when she killed baal:
Skill Distribution:Code:Name : Diablo_Runner (I know it's irrelevant, I’m going to change it...) Character Genre: Softcore Game Genre : Expansion Game Version : 1.11b Class : Sorceress Level : 73 Expierience : 389922425 Merc Level : 70 Strength : 156 Dexterity : 25 Vitality : 229 Energy : 35 Life : 1184 Mana : 566 Stamina : 420 Gold(Stash) : 784437 Fire Resistance : 30 Cold Resistance : -27 Lighning Resistance : -19 Poison Resistance : 2 Unspent Skill Points : 9
QUESTS COMPLETEDCode:Warmth : 1 Frozen Armor : 1 Ice Bolt : 1 Ice Blast : 1 Frost Nova : 1 Glacial Spike : 1 Blizzard : 20 Cold Mastery : 4 Frozen Orb : 1 Charged Bolt : 1 Telekinesis : 1 Teleport : 5 Static Field : 5 Lightning : 1 Chain Lightning : 20 Lighning Mastery : 1
WP's FOUND:Code:Normal: ACT 1,Quest 6 ACT 2,Quest 2-6 ACT 3,Quest 1-6 ACT 4,Quest 1-3 ACT 5,Quest 2,5,6 Nightmare: ACT 1,Quest 6 ACT 2,Quest 2,3,4,6 ACT 3,Quest 2,6 ACT 4,Quest 2,3 ACT 5,Quest 2,5,6 Hell: ACT 1,Quest 6 ACT 2,Quest 2,3,4,6 ACT 3,Quest 2,4,6 ACT 4,Quest 2,3 ACT 5,Quest 3,5,6
Equipment:Code:Normal: ACT 1: WP 1,2,3,6,7,8,9 ACT 2: WP 1,3,5,6,8,9 ACT 3: WP 1,2,3,4,6,8,9 ACT 4: WP 1,2,3 ACT 5: WP 1,2,4,5,9 Nightmare: ACT 1: WP 1,2,3,4,5,6,7,8 ACT 2: WP 1,5,6,8,9 ACT 3: WP 1,2,4,5,6,8 ACT 4: WP 1,2,3 ACT 5: WP 1,2,3,5,7,8,9 Nightmare: ACT 1: WP 1,2,6,8,9 ACT 2: WP 1,3,8,9 ACT 3: WP 1,2,4,5,8 ACT 4: WP 1,2,3 ACT 5: WP 1,2,3,4,5,7,8,9
CharmsCode:Harlequin Crest Shako Defense: 140 Durability: 8 of 12 Required Strength: 50 Required Level: 62 Item Version: 1.10+ Expansion Item Level: 87 Fingerprint: 0x178c5cdf +2 to Strength +2 to Energy +2 to Dexterity +2 to Vitality Damage Reduced by 10% 50% Better Chance of Getting Magic Items +2 to All Skill Levels +109 to Life (Based on Character Level) +109 to Mana (Based on Character Level) Skull Eye Amulet Required Level: 31 Item Version: 1.10+ Expansion Item Level: 47 Fingerprint: 0x2aa37e62 +18 to Mana Regenerate Mana 7% 18% Faster Cast Rate +1 to Lightning Skills (Sorceress Only) Eschuta's Temper Eldritch Orb One-Hand Damage: 18 to 50 Durability: 30 of 30 (Sorceress Only) Required Level: 72 Orb Class - Fast Attack Speed Item Version: 1.10+ Expansion Item Level: 85 Fingerprint: 0xed3e9dbf +21 to Energy +2 to Sorceress Skill Levels 40% Faster Cast Rate +19% to Fire Skill Damage +20% to Lightning Skill Damage Socketed (1: 0 used) (Switch Weapon) Insight Gnarled Staff 'RalTirTalSol' Two-Hand Damage: 21 to 38 Durability: 32 of 35 Required Level: 27 Staff Class - Slow Attack Speed Item Version: 1.10+ Expansion Item Level: 79 Fingerprint: 0xee812ed +5 to Strength +5 to Energy +5 to Dexterity +5 to Vitality +217% Enhanced Damage +9 to Minimum Damage Adds 5-30 fire damage +75 poison damage over 5 seconds 23% Better Chance of Getting Magic Items +6 to Critical Strike 35% Faster Cast Rate +3 to Energy Shield (Sorceress Only) 208% Bonus to Attack Rating 150% Damage to Undead +2 to Mana After Each Kill Level 15 Meditation Aura When Equipped Socketed (4: 4 used) Skin of the Vipermagi Serpentskin Armor 'Shael' Defense: 279 Durability: 18 of 24 Required Strength: 43 Required Level: 29 Item Version: 1.10+ Expansion Item Level: 87 Fingerprint: 0x68b729a9 +120% Enhanced Defense Magic Damage Reduced by 11 All Resistances +28 20% Faster Hit Recovery 30% Faster Cast Rate +1 to All Skill Levels Socketed (1: 1 used) Spirit Monarch 'TalThulOrtAmn' Defense: 145 Chance to Block: 42% Durability: 79 of 86 Required Strength: 156 Required Level: 54 Item Version: 1.10+ Expansion Item Level: 82 Fingerprint: 0x42ed3871 +22 to Vitality +101 to Mana +250 Defense vs. Missile Lightning Resist +35% Cold Resist +35% Poison Resist +35% Attacker Takes Damage of 14 55% Faster Hit Recovery 32% Faster Cast Rate +2 to All Skill Levels +8 Magic Absorb Socketed (4: 4 used) Magefist Light Gauntlets Defense: 24 Durability: 11 of 18 Required Strength: 45 Required Level: 23 Item Version: 1.10+ Expansion Item Level: 99 Fingerprint: 0xe7f1e7c5 +20% Enhanced Defense Regenerate Mana 25% +10 Defense Adds 1-6 fire damage 20% Faster Cast Rate +1 to Fire Skills Bladebuckle Plated Belt Defense: 53 Durability: 21 of 24 Required Strength: 60 Required Level: 29 Item Version: 1.10+ Expansion Item Level: 88 Fingerprint: 0xf24c763a +5 to Strength +10 to Dexterity +99% Enhanced Defense +30 Defense Damage Reduced by 3 Attacker Takes Damage of 8 30% Faster Hit Recovery Hotspur Boots Defense: 10 Durability: 6 of 12 Required Level: 5 Item Version: 1.10+ Expansion Item Level: 62 Fingerprint: 0xdd5493e1 +15 to Life +10% Enhanced Defense +6 Defense Fire Resist +45% +15% to Maximum Fire Resist Adds 3-6 fire damage Death Loop Ring Required Level: 13 Item Version: 1.10+ Expansion Item Level: 22 Fingerprint: 0xd11f2849 +34 to Attack Rating Damage Reduced by 2 Fire Resist +24% +5 to Light Radius 10% Faster Cast Rate 5% Bonus to Attack Rating Shadow Hold Ring Required Level: 13 Item Version: 1.10+ Expansion Item Level: 30 Fingerprint: 0x31684d29 +3 to Life Fire Resist +23% Lightning Resist +8% Poison Resist +29% 5% Better Chance of Getting Magic Items 10% Faster Cast Rate
Merc GearCode:Serpent's Grand Charm +57 Mana Serpent's Grand Charm +56 Mana Rugged Small Charm of Vita +18 Life Rugged Small Charm of Vita +18 Life Rugged Small Charm of Vita +20 Life Small Charm of Vita +18 Life Small Charm of Vita +16 Life Small Charm of Vita +17 Life Small Charm of Vita +20 Life Small Charm of Vita +18 Life Small Charm of Vita +19 Life Small Charm of Vita +16 Life Small Charm of Vita +18 Life Small Charm of Vita +16 Life Small Charm of Vita +19 Life Small Charm of Vita +16 Life Small Charm of Vita +18 Life Small Charm of Vita +20 Life Small Charm of Vita +20 Life Small Charm of Vita +20 Life Small Charm of Vita +20 Life Small Charm of Vita +20 Life Small Charm of Vita +17 Life Small Charm of Vita +18 Life
Code:Rockstopper Hydraskull 'Shael' Defense: 409 Durability: 18 of 18 Required Strength: 84 Required Level: 54 Item Version: 1.10+ Expansion Item Level: 49 Fingerprint: 0x7c9a98c8 +15 to Vitality +203% Enhanced Defense Damage Reduced by 10% Fire Resist +21% Lightning Resist +28% Cold Resist +37% Required Level +7 50% Faster Hit Recovery Socketed (1: 1 used) Shaftstop Boneweave 'Um' Defense: 1327 Durability: 43 of 45 Required Strength: 158 Required Level: 54 Item Version: 1.10+ Expansion Item Level: 88 Fingerprint: 0xf0ddf323 +60 to Life +208% Enhanced Defense +250 Defense vs. Missile Damage Reduced by 30% All Resistances +15 Required Level +7 Socketed (1: 1 used) Kelpie Snare Fuscina Two-Hand Damage: 81 to 150 Durability: 8 of 35 Required Dexterity: 25 Required Strength: 77 Required Level: 33 Spear Class - Normal Attack Speed Item Version: 1.10+ Expansion Item Level: 69 Fingerprint: 0x1f61b631 +10 to Strength +171% Enhanced Damage +30 to Minimum Damage +50 to Maximum Damage Fire Resist +50% Slows Target by 75% +91 to Life (Based on Character Level)
Strength was 156,so I could wear Spirit,everything else went to Life.
I skipped A LOT of quests and WP's,so my unspent points are currently 9 but the real number is 19(if I complete all the quests).
I wasn't planning on getting hit,so I didn't care about blocking or resistances.
The 'boring' part was getting from level 1 to level 24,where I had blizzard.
I got to nighmare at level 42,and to hell at level 66.
Another boring part was leveling from 66 to 72,because I needed a stronger merc so I can handle the ancients.
The ancients took me about 10 deaths before I did it right,(with the big help of my merc of course).
Generally a very fun build,if you have the right equipment(not at all expensive though),I would surely recommend it.
Thanks for reading!
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