CL/BL Sorc
----------
I've pat/mat'ed many characters,but this is the first pat/mat thread I've posted.
Initially this was going to be a character to be used for diablo normal running(that explains the name)
,but then I changed my mind and made her a CL/BL Sorc...just because I didn't have one and I also think that this build can be very efficient for baal running.
Although she is still young(only lvl 73) I have great plans,I am planning to run baal with her.
That is the reason I left many skills and quests unused,I want to find the best balance between CL and BL for Players1 Baal Running.
So far I've invested 20 in CL and BL and the rest are going to be decided in the future.
Here are the screenshots:
http://img131.imageshack.us/img131/3...shot0102tk.jpg
http://img522.imageshack.us/img522/4...shot0111kj.jpg

So here are the stats when she killed baal:

Code:
Name           : Diablo_Runner (I know it's irrelevant, Iím going to change it...)
Character Genre: Softcore
Game Genre     : Expansion
Game Version   : 1.11b
Class          : Sorceress
Level          : 73
Expierience    : 389922425
Merc Level     : 70

Strength  : 156
Dexterity : 25
Vitality  : 229
Energy    : 35

Life    : 1184
Mana    : 566
Stamina : 420

Gold(Stash)     : 784437

Fire     Resistance :  30
Cold     Resistance : -27
Lighning Resistance : -19
Poison   Resistance :   2

Unspent Skill Points : 9
Skill Distribution:
Code:
Warmth           :  1

Frozen Armor     :  1
Ice Bolt         :  1
Ice Blast        :  1
Frost Nova       :  1
Glacial Spike    :  1
Blizzard         : 20
Cold Mastery     :  4
Frozen Orb       :  1

Charged Bolt     :  1
Telekinesis      :  1
Teleport         :  5
Static Field     :  5
Lightning        :  1
Chain Lightning  : 20
Lighning Mastery :  1
QUESTS COMPLETED
Code:
Normal:
ACT 1,Quest 6
ACT 2,Quest 2-6
ACT 3,Quest 1-6
ACT 4,Quest 1-3
ACT 5,Quest 2,5,6

Nightmare:
ACT 1,Quest 6
ACT 2,Quest 2,3,4,6
ACT 3,Quest 2,6
ACT 4,Quest 2,3
ACT 5,Quest 2,5,6

Hell:
ACT 1,Quest 6
ACT 2,Quest 2,3,4,6
ACT 3,Quest 2,4,6
ACT 4,Quest 2,3
ACT 5,Quest 3,5,6
WP's FOUND:
Code:
Normal:
ACT 1: WP 1,2,3,6,7,8,9
ACT 2: WP 1,3,5,6,8,9
ACT 3: WP 1,2,3,4,6,8,9
ACT 4: WP 1,2,3
ACT 5: WP 1,2,4,5,9

Nightmare:
ACT 1: WP 1,2,3,4,5,6,7,8
ACT 2: WP 1,5,6,8,9
ACT 3: WP 1,2,4,5,6,8
ACT 4: WP 1,2,3
ACT 5: WP 1,2,3,5,7,8,9

Nightmare:
ACT 1: WP 1,2,6,8,9
ACT 2: WP 1,3,8,9
ACT 3: WP 1,2,4,5,8
ACT 4: WP 1,2,3
ACT 5: WP 1,2,3,4,5,7,8,9
Equipment:
Code:
Harlequin Crest
Shako
Defense: 140
Durability: 8 of 12
Required Strength: 50
Required Level: 62
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x178c5cdf
+2 to Strength
+2 to Energy
+2 to Dexterity
+2 to Vitality
Damage Reduced by 10%
50% Better Chance of Getting Magic Items
+2 to All Skill Levels
+109 to Life (Based on Character Level)
+109 to Mana (Based on Character Level)

Skull Eye
Amulet
Required Level: 31
Item Version: 1.10+ Expansion
Item Level: 47
Fingerprint: 0x2aa37e62
+18 to Mana
Regenerate Mana 7%
18% Faster Cast Rate
+1 to Lightning Skills (Sorceress Only)

Eschuta's Temper
Eldritch Orb
One-Hand Damage: 18 to 50
Durability: 30 of 30
(Sorceress Only)
Required Level: 72
Orb Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xed3e9dbf
+21 to Energy
+2 to Sorceress Skill Levels
40% Faster Cast Rate
+19% to Fire Skill Damage
+20% to Lightning Skill Damage
Socketed (1: 0 used)

(Switch Weapon)
Insight
Gnarled Staff
'RalTirTalSol'
Two-Hand Damage: 21 to 38
Durability: 32 of 35
Required Level: 27
Staff Class - Slow Attack Speed
Item Version: 1.10+ Expansion
Item Level: 79
Fingerprint: 0xee812ed
+5 to Strength
+5 to Energy
+5 to Dexterity
+5 to Vitality
+217% Enhanced Damage
+9 to Minimum Damage
Adds 5-30 fire damage
+75 poison damage over 5 seconds
23% Better Chance of Getting Magic Items
+6 to Critical Strike
35% Faster Cast Rate
+3 to Energy Shield (Sorceress Only)
208% Bonus to Attack Rating
150% Damage to Undead
+2 to Mana After Each Kill
Level 15 Meditation Aura When Equipped
Socketed (4: 4 used)

Skin of the Vipermagi
Serpentskin Armor
'Shael'
Defense: 279
Durability: 18 of 24
Required Strength: 43
Required Level: 29
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x68b729a9
+120% Enhanced Defense
Magic Damage Reduced by 11
All Resistances +28
20% Faster Hit Recovery
30% Faster Cast Rate
+1 to All Skill Levels
Socketed (1: 1 used)

Spirit
Monarch
'TalThulOrtAmn'
Defense: 145
Chance to Block:  42%
Durability: 79 of 86
Required Strength: 156
Required Level: 54
Item Version: 1.10+ Expansion
Item Level: 82
Fingerprint: 0x42ed3871
+22 to Vitality
+101 to Mana
+250 Defense vs. Missile
Lightning Resist +35%
Cold Resist +35%
Poison Resist +35%
Attacker Takes Damage of 14
55% Faster Hit Recovery
32% Faster Cast Rate
+2 to All Skill Levels
+8 Magic Absorb
Socketed (4: 4 used)

Magefist
Light Gauntlets
Defense: 24
Durability: 11 of 18
Required Strength: 45
Required Level: 23
Item Version: 1.10+ Expansion
Item Level: 99
Fingerprint: 0xe7f1e7c5
+20% Enhanced Defense
Regenerate Mana 25%
+10 Defense
Adds 1-6 fire damage
20% Faster Cast Rate
+1 to Fire Skills

Bladebuckle
Plated Belt
Defense: 53
Durability: 21 of 24
Required Strength: 60
Required Level: 29
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0xf24c763a
+5 to Strength
+10 to Dexterity
+99% Enhanced Defense
+30 Defense
Damage Reduced by 3
Attacker Takes Damage of 8
30% Faster Hit Recovery

Hotspur
Boots
Defense: 10
Durability: 6 of 12
Required Level: 5
Item Version: 1.10+ Expansion
Item Level: 62
Fingerprint: 0xdd5493e1
+15 to Life
+10% Enhanced Defense
+6 Defense
Fire Resist +45%
+15% to Maximum Fire Resist
Adds 3-6 fire damage

Death Loop
Ring
Required Level: 13
Item Version: 1.10+ Expansion
Item Level: 22
Fingerprint: 0xd11f2849
+34 to Attack Rating
Damage Reduced by 2
Fire Resist +24%
+5 to Light Radius
10% Faster Cast Rate
5% Bonus to Attack Rating

Shadow Hold
Ring
Required Level: 13
Item Version: 1.10+ Expansion
Item Level: 30
Fingerprint: 0x31684d29
+3 to Life
Fire Resist +23%
Lightning Resist +8%
Poison Resist +29%
5% Better Chance of Getting Magic Items
10% Faster Cast Rate
Charms
Code:
Serpent's Grand Charm +57 Mana
Serpent's Grand Charm +56 Mana
Rugged Small Charm of Vita +18 Life
Rugged Small Charm of Vita +18 Life
Rugged Small Charm of Vita +20 Life
Small Charm of Vita +18 Life
Small Charm of Vita +16 Life
Small Charm of Vita +17 Life
Small Charm of Vita +20 Life
Small Charm of Vita +18 Life
Small Charm of Vita +19 Life
Small Charm of Vita +16 Life 
Small Charm of Vita +18 Life
Small Charm of Vita +16 Life
Small Charm of Vita +19 Life
Small Charm of Vita +16 Life
Small Charm of Vita +18 Life
Small Charm of Vita +20 Life
Small Charm of Vita +20 Life
Small Charm of Vita +20 Life
Small Charm of Vita +20 Life
Small Charm of Vita +20 Life
Small Charm of Vita +17 Life
Small Charm of Vita +18 Life
Merc Gear
Code:
Rockstopper
Hydraskull
'Shael'
Defense: 409
Durability: 18 of 18
Required Strength: 84
Required Level: 54
Item Version: 1.10+ Expansion
Item Level: 49
Fingerprint: 0x7c9a98c8
+15 to Vitality
+203% Enhanced Defense
Damage Reduced by 10%
Fire Resist +21%
Lightning Resist +28%
Cold Resist +37%
Required Level +7
50% Faster Hit Recovery
Socketed (1: 1 used)

Shaftstop
Boneweave
'Um'
Defense: 1327
Durability: 43 of 45
Required Strength: 158
Required Level: 54
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0xf0ddf323
+60 to Life
+208% Enhanced Defense
+250 Defense vs. Missile
Damage Reduced by 30%
All Resistances +15
Required Level +7
Socketed (1: 1 used)

Kelpie Snare
Fuscina
Two-Hand Damage: 81 to 150
Durability: 8 of 35
Required Dexterity: 25
Required Strength: 77
Required Level: 33
Spear Class - Normal Attack Speed
Item Version: 1.10+ Expansion
Item Level: 69
Fingerprint: 0x1f61b631
+10 to Strength
+171% Enhanced Damage
+30 to Minimum Damage
+50 to Maximum Damage
Fire Resist +50%
Slows Target by 75%
+91 to Life (Based on Character Level)

Strength was 156,so I could wear Spirit,everything else went to Life.
I skipped A LOT of quests and WP's,so my unspent points are currently 9 but the real number is 19(if I complete all the quests).
I wasn't planning on getting hit,so I didn't care about blocking or resistances.
The 'boring' part was getting from level 1 to level 24,where I had blizzard.
I got to nighmare at level 42,and to hell at level 66.
Another boring part was leveling from 66 to 72,because I needed a stronger merc so I can handle the ancients.
The ancients took me about 10 deaths before I did it right,(with the big help of my merc of course).

Generally a very fun build,if you have the right equipment(not at all expensive though),I would surely recommend it.

Thanks for reading!